libinput/src/evdev-mt-touchpad-buttons.c
Peter Hutterer 5a4ada08fd touchpad: don't warn about clickpads without left buttons
Clickpads have BTN_LEFT but no BTN_RIGHT, non-clickpads must have both.
Tablet touch devices don't have any buttons, so skip the warning for those.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
2015-03-05 13:30:49 +10:00

897 lines
24 KiB
C

/*
* Copyright © 2014 Red Hat, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <errno.h>
#include <limits.h>
#include <math.h>
#include <string.h>
#include <unistd.h>
#include "linux/input.h"
#include "evdev-mt-touchpad.h"
#define DEFAULT_BUTTON_MOTION_THRESHOLD 0.02 /* 2% of size */
#define DEFAULT_BUTTON_ENTER_TIMEOUT 100 /* ms */
#define DEFAULT_BUTTON_LEAVE_TIMEOUT 300 /* ms */
/*****************************************
* BEFORE YOU EDIT THIS FILE, look at the state diagram in
* doc/touchpad-softbutton-state-machine.svg, or online at
* https://drive.google.com/file/d/0B1NwWmji69nocUs1cVJTbkdwMFk/edit?usp=sharing
* (it's a http://draw.io diagram)
*
* Any changes in this file must be represented in the diagram.
*
* The state machine only affects the soft button area code.
*/
#define CASE_RETURN_STRING(a) case a: return #a;
static inline const char*
button_state_to_str(enum button_state state) {
switch(state) {
CASE_RETURN_STRING(BUTTON_STATE_NONE);
CASE_RETURN_STRING(BUTTON_STATE_AREA);
CASE_RETURN_STRING(BUTTON_STATE_BOTTOM);
CASE_RETURN_STRING(BUTTON_STATE_TOP);
CASE_RETURN_STRING(BUTTON_STATE_TOP_NEW);
CASE_RETURN_STRING(BUTTON_STATE_TOP_TO_IGNORE);
CASE_RETURN_STRING(BUTTON_STATE_IGNORE);
}
return NULL;
}
static inline const char*
button_event_to_str(enum button_event event) {
switch(event) {
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_M);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_AREA);
CASE_RETURN_STRING(BUTTON_EVENT_UP);
CASE_RETURN_STRING(BUTTON_EVENT_PRESS);
CASE_RETURN_STRING(BUTTON_EVENT_RELEASE);
CASE_RETURN_STRING(BUTTON_EVENT_TIMEOUT);
}
return NULL;
}
static inline bool
is_inside_bottom_button_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->y >= tp->buttons.bottom_area.top_edge;
}
static inline bool
is_inside_bottom_right_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
t->x > tp->buttons.bottom_area.rightbutton_left_edge;
}
static inline bool
is_inside_bottom_left_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
!is_inside_bottom_right_area(tp, t);
}
static inline bool
is_inside_top_button_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->y <= tp->buttons.top_area.bottom_edge;
}
static inline bool
is_inside_top_right_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x > tp->buttons.top_area.rightbutton_left_edge;
}
static inline bool
is_inside_top_left_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x < tp->buttons.top_area.leftbutton_right_edge;
}
static inline bool
is_inside_top_middle_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x >= tp->buttons.top_area.leftbutton_right_edge &&
t->x <= tp->buttons.top_area.rightbutton_left_edge;
}
static void
tp_button_set_enter_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_ENTER_TIMEOUT);
}
static void
tp_button_set_leave_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_LEAVE_TIMEOUT);
}
/*
* tp_button_set_state, change state and implement on-entry behavior
* as described in the state machine diagram.
*/
static void
tp_button_set_state(struct tp_dispatch *tp, struct tp_touch *t,
enum button_state new_state, enum button_event event)
{
libinput_timer_cancel(&t->button.timer);
t->button.state = new_state;
switch (t->button.state) {
case BUTTON_STATE_NONE:
t->button.curr = 0;
break;
case BUTTON_STATE_AREA:
t->button.curr = BUTTON_EVENT_IN_AREA;
break;
case BUTTON_STATE_BOTTOM:
t->button.curr = event;
break;
case BUTTON_STATE_TOP:
break;
case BUTTON_STATE_TOP_NEW:
t->button.curr = event;
tp_button_set_enter_timer(tp, t);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_set_leave_timer(tp, t);
break;
case BUTTON_STATE_IGNORE:
t->button.curr = 0;
break;
}
}
static void
tp_button_none_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_area_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_bottom_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM,
event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_new_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch(event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
break;
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
break;
}
}
static void
tp_button_top_to_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch(event) {
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event == t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP,
event);
else
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_IGNORE, event);
break;
}
}
static void
tp_button_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
struct libinput *libinput = tp->device->base.seat->libinput;
enum button_state current = t->button.state;
switch(t->button.state) {
case BUTTON_STATE_NONE:
tp_button_none_handle_event(tp, t, event);
break;
case BUTTON_STATE_AREA:
tp_button_area_handle_event(tp, t, event);
break;
case BUTTON_STATE_BOTTOM:
tp_button_bottom_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP:
tp_button_top_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP_NEW:
tp_button_top_new_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_top_to_ignore_handle_event(tp, t, event);
break;
case BUTTON_STATE_IGNORE:
tp_button_ignore_handle_event(tp, t, event);
break;
}
if (current != t->button.state)
log_debug(libinput,
"button state: from %s, event %s to %s\n",
button_state_to_str(current),
button_event_to_str(event),
button_state_to_str(t->button.state));
}
int
tp_button_handle_state(struct tp_dispatch *tp, uint64_t time)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
if (t->state == TOUCH_NONE)
continue;
if (t->state == TOUCH_END) {
tp_button_handle_event(tp, t, BUTTON_EVENT_UP, time);
} else if (t->dirty) {
if (is_inside_bottom_right_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_R, time);
else if (is_inside_bottom_left_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_L, time);
else if (is_inside_top_right_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_R, time);
else if (is_inside_top_middle_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_M, time);
else if (is_inside_top_left_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_L, time);
else
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_AREA, time);
}
if (tp->queued & TOUCHPAD_EVENT_BUTTON_RELEASE)
tp_button_handle_event(tp, t, BUTTON_EVENT_RELEASE, time);
if (tp->queued & TOUCHPAD_EVENT_BUTTON_PRESS)
tp_button_handle_event(tp, t, BUTTON_EVENT_PRESS, time);
}
return 0;
}
static void
tp_button_handle_timeout(uint64_t now, void *data)
{
struct tp_touch *t = data;
tp_button_handle_event(t->tp, t, BUTTON_EVENT_TIMEOUT, now);
}
int
tp_process_button(struct tp_dispatch *tp,
const struct input_event *e,
uint64_t time)
{
struct libinput *libinput = tp->device->base.seat->libinput;
uint32_t mask = 1 << (e->code - BTN_LEFT);
/* Ignore other buttons on clickpads */
if (tp->buttons.is_clickpad && e->code != BTN_LEFT) {
log_bug_kernel(libinput,
"received %s button event on a clickpad\n",
libevdev_event_code_get_name(EV_KEY, e->code));
return 0;
}
if (e->value) {
tp->buttons.state |= mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_PRESS;
} else {
tp->buttons.state &= ~mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
}
return 0;
}
void
tp_release_all_buttons(struct tp_dispatch *tp,
uint64_t time)
{
if (tp->buttons.state) {
tp->buttons.state = 0;
tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
}
}
static void
tp_init_softbuttons(struct tp_dispatch *tp,
struct evdev_device *device)
{
int width, height;
const struct input_absinfo *absinfo_x, *absinfo_y;
int xoffset, yoffset;
int yres;
absinfo_x = device->abs.absinfo_x;
absinfo_y = device->abs.absinfo_y;
xoffset = absinfo_x->minimum,
yoffset = absinfo_y->minimum;
yres = absinfo_y->resolution;
width = abs(absinfo_x->maximum - absinfo_x->minimum);
height = abs(absinfo_y->maximum - absinfo_y->minimum);
/* button height: 10mm or 15% of the touchpad height,
whichever is smaller */
if (yres > 1 && (height * 0.15/yres) > 10) {
tp->buttons.bottom_area.top_edge =
absinfo_y->maximum - 10 * yres;
} else {
tp->buttons.bottom_area.top_edge = height * .85 + yoffset;
}
tp->buttons.bottom_area.rightbutton_left_edge = width/2 + xoffset;
}
void
tp_init_top_softbuttons(struct tp_dispatch *tp,
struct evdev_device *device,
double topbutton_size_mult)
{
int width, height;
const struct input_absinfo *absinfo_x, *absinfo_y;
int xoffset, yoffset;
int yres;
absinfo_x = device->abs.absinfo_x;
absinfo_y = device->abs.absinfo_y;
xoffset = absinfo_x->minimum,
yoffset = absinfo_y->minimum;
yres = absinfo_y->resolution;
width = abs(absinfo_x->maximum - absinfo_x->minimum);
height = abs(absinfo_y->maximum - absinfo_y->minimum);
if (tp->buttons.has_topbuttons) {
/* T440s has the top button line 5mm from the top, event
analysis has shown events to start down to ~10mm from the
top - which maps to 15%. We allow the caller to enlarge the
area using a multiplier for the touchpad disabled case. */
double topsize_mm = 10 * topbutton_size_mult;
double topsize_pct = .15 * topbutton_size_mult;
if (yres > 1) {
tp->buttons.top_area.bottom_edge =
yoffset + topsize_mm * yres;
} else {
tp->buttons.top_area.bottom_edge = height * topsize_pct + yoffset;
}
tp->buttons.top_area.rightbutton_left_edge = width * .58 + xoffset;
tp->buttons.top_area.leftbutton_right_edge = width * .42 + xoffset;
} else {
tp->buttons.top_area.bottom_edge = INT_MIN;
}
}
static inline uint32_t
tp_button_config_click_get_methods(struct libinput_device *device)
{
struct evdev_device *evdev = (struct evdev_device*)device;
struct tp_dispatch *tp = (struct tp_dispatch*)evdev->dispatch;
uint32_t methods = LIBINPUT_CONFIG_CLICK_METHOD_NONE;
if (tp->buttons.is_clickpad) {
methods |= LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS;
if (tp->has_mt)
methods |= LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
}
return methods;
}
static void
tp_switch_click_method(struct tp_dispatch *tp)
{
/*
* All we need to do when switching click methods is to change the
* bottom_area.top_edge so that when in clickfinger mode the bottom
* touchpad area is not dead wrt finger movement starting there.
*
* We do not need to take any state into account, fingers which are
* already down will simply keep the state / area they have assigned
* until they are released, and the post_button_events path is state
* agnostic.
*/
switch (tp->buttons.click_method) {
case LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS:
tp_init_softbuttons(tp, tp->device);
break;
case LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER:
case LIBINPUT_CONFIG_CLICK_METHOD_NONE:
tp->buttons.bottom_area.top_edge = INT_MAX;
break;
}
}
static enum libinput_config_status
tp_button_config_click_set_method(struct libinput_device *device,
enum libinput_config_click_method method)
{
struct evdev_device *evdev = (struct evdev_device*)device;
struct tp_dispatch *tp = (struct tp_dispatch*)evdev->dispatch;
tp->buttons.click_method = method;
tp_switch_click_method(tp);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static enum libinput_config_click_method
tp_button_config_click_get_method(struct libinput_device *device)
{
struct evdev_device *evdev = (struct evdev_device*)device;
struct tp_dispatch *tp = (struct tp_dispatch*)evdev->dispatch;
return tp->buttons.click_method;
}
static enum libinput_config_click_method
tp_click_get_default_method(struct tp_dispatch *tp)
{
if (!tp->buttons.is_clickpad)
return LIBINPUT_CONFIG_CLICK_METHOD_NONE;
else if (libevdev_get_id_vendor(tp->device->evdev) == VENDOR_ID_APPLE)
return LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
else
return LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS;
}
static enum libinput_config_click_method
tp_button_config_click_get_default_method(struct libinput_device *device)
{
struct evdev_device *evdev = (struct evdev_device*)device;
struct tp_dispatch *tp = (struct tp_dispatch*)evdev->dispatch;
return tp_click_get_default_method(tp);
}
int
tp_init_buttons(struct tp_dispatch *tp,
struct evdev_device *device)
{
struct libinput *libinput = tp->device->base.seat->libinput;
struct tp_touch *t;
int width, height;
double diagonal;
const struct input_absinfo *absinfo_x, *absinfo_y;
tp->buttons.is_clickpad = libevdev_has_property(device->evdev,
INPUT_PROP_BUTTONPAD);
tp->buttons.has_topbuttons = libevdev_has_property(device->evdev,
INPUT_PROP_TOPBUTTONPAD);
if (libevdev_has_event_code(device->evdev, EV_KEY, BTN_MIDDLE) ||
libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT)) {
if (tp->buttons.is_clickpad)
log_bug_kernel(libinput,
"%s: clickpad advertising right button\n",
device->devname);
} else if (libevdev_has_event_code(device->evdev, EV_KEY, BTN_LEFT) &&
!tp->buttons.is_clickpad) {
log_bug_kernel(libinput,
"%s: non clickpad without right button?\n",
device->devname);
}
absinfo_x = device->abs.absinfo_x;
absinfo_y = device->abs.absinfo_y;
width = abs(absinfo_x->maximum - absinfo_x->minimum);
height = abs(absinfo_y->maximum - absinfo_y->minimum);
diagonal = sqrt(width*width + height*height);
tp->buttons.motion_dist = diagonal * DEFAULT_BUTTON_MOTION_THRESHOLD;
tp->buttons.config_method.get_methods = tp_button_config_click_get_methods;
tp->buttons.config_method.set_method = tp_button_config_click_set_method;
tp->buttons.config_method.get_method = tp_button_config_click_get_method;
tp->buttons.config_method.get_default_method = tp_button_config_click_get_default_method;
tp->device->base.config.click_method = &tp->buttons.config_method;
tp->buttons.click_method = tp_click_get_default_method(tp);
tp_switch_click_method(tp);
tp_init_top_softbuttons(tp, device, 1.0);
tp_for_each_touch(tp, t) {
t->button.state = BUTTON_STATE_NONE;
libinput_timer_init(&t->button.timer,
tp->device->base.seat->libinput,
tp_button_handle_timeout, t);
}
return 0;
}
void
tp_remove_buttons(struct tp_dispatch *tp)
{
struct tp_touch *t;
tp_for_each_touch(tp, t)
libinput_timer_cancel(&t->button.timer);
}
static int
tp_post_physical_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
current = tp->buttons.state;
old = tp->buttons.old_state;
button = BTN_LEFT;
while (current || old) {
enum libinput_button_state state;
if ((current & 0x1) ^ (old & 0x1)) {
uint32_t b;
if (!!(current & 0x1))
state = LIBINPUT_BUTTON_STATE_PRESSED;
else
state = LIBINPUT_BUTTON_STATE_RELEASED;
b = evdev_to_left_handed(tp->device, button);
evdev_pointer_notify_button(tp->device,
time,
b,
state);
}
button++;
current >>= 1;
old >>= 1;
}
return 0;
}
static int
tp_notify_clickpadbutton(struct tp_dispatch *tp,
uint64_t time,
uint32_t button,
uint32_t is_topbutton,
enum libinput_button_state state)
{
/* If we've a trackpoint, send top buttons through the trackpoint */
if (is_topbutton && tp->buttons.trackpoint) {
struct evdev_dispatch *dispatch = tp->buttons.trackpoint->dispatch;
struct input_event event;
event.time.tv_sec = time/1000;
event.time.tv_usec = (time % 1000) * 1000;
event.type = EV_KEY;
event.code = button;
event.value = (state == LIBINPUT_BUTTON_STATE_PRESSED) ? 1 : 0;
dispatch->interface->process(dispatch, tp->buttons.trackpoint,
&event, time);
return 1;
}
/* Ignore button events not for the trackpoint while suspended */
if (tp->device->suspended)
return 0;
/*
* If the user has requested clickfinger replace the button chosen
* by the softbutton code with one based on the number of fingers.
*/
if (tp->buttons.click_method == LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER &&
state == LIBINPUT_BUTTON_STATE_PRESSED) {
switch (tp->nfingers_down) {
case 1: button = BTN_LEFT; break;
case 2: button = BTN_RIGHT; break;
case 3: button = BTN_MIDDLE; break;
default:
button = 0;
}
tp->buttons.active = button;
if (!button)
return 0;
}
evdev_pointer_notify_button(tp->device, time, button, state);
return 1;
}
static int
tp_post_clickpadbutton_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button, is_top;
enum libinput_button_state state;
enum { AREA = 0x01, LEFT = 0x02, MIDDLE = 0x04, RIGHT = 0x08 };
current = tp->buttons.state;
old = tp->buttons.old_state;
button = 0;
is_top = 0;
if (!tp->buttons.click_pending && current == old)
return 0;
if (current) {
struct tp_touch *t;
tp_for_each_touch(tp, t) {
switch (t->button.curr) {
case BUTTON_EVENT_IN_AREA:
button |= AREA;
break;
case BUTTON_EVENT_IN_TOP_L:
is_top = 1;
/* fallthrough */
case BUTTON_EVENT_IN_BOTTOM_L:
button |= LEFT;
break;
case BUTTON_EVENT_IN_TOP_M:
is_top = 1;
button |= MIDDLE;
break;
case BUTTON_EVENT_IN_TOP_R:
is_top = 1;
/* fallthrough */
case BUTTON_EVENT_IN_BOTTOM_R:
button |= RIGHT;
break;
default:
break;
}
}
if (button == 0) {
/* No touches, wait for a touch before processing */
tp->buttons.click_pending = true;
return 0;
}
if ((button & MIDDLE) || ((button & LEFT) && (button & RIGHT)))
button = evdev_to_left_handed(tp->device, BTN_MIDDLE);
else if (button & RIGHT)
button = evdev_to_left_handed(tp->device, BTN_RIGHT);
else if (button & LEFT)
button = evdev_to_left_handed(tp->device, BTN_LEFT);
else /* main area is always BTN_LEFT */
button = BTN_LEFT;
tp->buttons.active = button;
tp->buttons.active_is_topbutton = is_top;
state = LIBINPUT_BUTTON_STATE_PRESSED;
} else {
button = tp->buttons.active;
is_top = tp->buttons.active_is_topbutton;
tp->buttons.active = 0;
tp->buttons.active_is_topbutton = 0;
state = LIBINPUT_BUTTON_STATE_RELEASED;
}
tp->buttons.click_pending = false;
if (button)
return tp_notify_clickpadbutton(tp, time, button, is_top, state);
return 0;
}
int
tp_post_button_events(struct tp_dispatch *tp, uint64_t time)
{
if (tp->buttons.is_clickpad)
return tp_post_clickpadbutton_buttons(tp, time);
else
return tp_post_physical_buttons(tp, time);
}
int
tp_button_touch_active(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->button.state == BUTTON_STATE_AREA;
}
bool
tp_button_is_inside_softbutton_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) || is_inside_bottom_button_area(tp, t);
}