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Everything else is, let's be consistent here. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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56 lines
2.8 KiB
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.. _button_debouncing:
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==============================================================================
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Button debouncing
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==============================================================================
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Physical buttons experience wear-and-tear with usage. On some devices this
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can result in an effect called "contact bouncing" or "chatter". This effect
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can cause the button to send multiple events within a short time frame, even
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though the user only pressed or clicked the button once. This effect can be
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counteracted by "debouncing" the buttons, usually by ignoring erroneous
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events.
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libinput provides two methods of debouncing buttons, referred to as the
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"bounce" and "spurious" methods:
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- In the "bounce" method, libinput monitors hardware bouncing on button
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state changes, i.e. when a user clicks or releases a button. For example,
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if a user presses a button but the hardware generates a
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press-release-press sequence in quick succession, libinput ignores the
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release and second press event. This method is always enabled.
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- in the "spurious" method, libinput detects spurious releases of a button
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while the button is physically held down by the user. These releases are
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immediately followed by a press event. libinput monitors for these events
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and ignores the release and press event. This method is disabled by
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default and enables once libinput detects the first faulty event sequence.
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The "bounce" method guarantees that all press events are delivered
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immediately and most release events are delivered immediately. The
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"spurious" method requires that release events are delayed, libinput thus
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does not enable this method unless a faulty event sequence is detected. A
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message is printed to the log when spurious deboucing was detected.
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libinput's debouncing is supposed to correct hardware damage or
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substandard hardware. Debouncing also exists as an accessibility feature
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but the requirements are different. In the accessibility feature, multiple
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physical key presses, usually caused by involuntary muscle movement, must be
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filtered to only one key press. This feature must be implemented higher in
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the stack, libinput is limited to hardware debouncing.
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Below is an illustration of the button debouncing modes to show the relation
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of the physical button state and the application state. Where applicable, an
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extra line is added to show the timeouts used by libinput that
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affect the button state handling. The waveform's high and low states
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correspond to the buttons 'pressed' and 'released' states, respectively.
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.. figure:: button-debouncing-wave-diagram.svg
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:align: center
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Diagram illustrating button debouncing
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Some devices send events in bursts, erroneously triggering the button
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debouncing detection. Please :ref:`file a bug <reporting_bugs>` if that
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occurs for your device.
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