libinput/doc/architecture.dox
Peter Hutterer 108b85cae0 doc: add a description of the internal architecture
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
2018-04-16 15:14:23 +10:00

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7.5 KiB
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/**
@page architecture libinput's internal architecture
This page provides an outline of libinput's internal architecture. The goal
here is to get the high-level picture across and point out the components
and their interplay to new developers.
The public facing API is in `libinput.c`, this file is thus the entry point
for almost all API calls. General device handling is in `evdev.c` with the
device-type-specific implementations in `evdev-<type>.c`. It is not
necessary to understand all of libinput to contribute a patch.
@ref architecture-contexts is the only user-visible implementation detail,
everything else is purely internal implementation and may change when
required.
@section architecture-contexts The udev and path contexts
The first building block is the "context" which can be one of
two types, "path" and "udev". See libinput_path_create_context() and
libinput_udev_create_context(). The path/udev specific bits are in
`path-seat.c` and `udev-seat.c`. This includes the functions that add new
devices to a context.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
libudev [label="libudev 'add' event"]
udev [label="libinput_udev_create_context()"];
udev_backend [label="udev-specific backend"];
context [label="libinput context"]
udev -> udev_backend;
libudev -> udev_backend;
udev_backend -> context;
}
@enddot
The udev context provides automatic device hotplugging as udev's "add"
events are handled directly by libinput. The path context requires that the
caller adds devices.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
path [label="libinput_path_create_context()"];
path_backend [label="path-specific backend"];
xdriver [label="libinput_path_add_device()"]
context [label="libinput context"]
path -> path_backend;
xdriver -> path_backend;
path_backend -> context;
}
@enddot
As a general rule: all Wayland compositors use a udev context, the X.org
stack uses a path context.
Which context was initialized only matters for creating/destroying a context
and adding devices. The device handling itself is the same for both types of
context.
@section architecture-device Device initialization
libinput only supports evdev devices, all the device initialization is done
in `evdev.c`. Much of the libinput public API is also a thin wrapper around
the matching implementation in the evdev device.
There is a 1:1 mapping between libinput devices and `/dev/input/eventX`
device nodes.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
devnode [label="/dev/input/event0"]
libudev [label="libudev 'add' event"]
xdriver [label="libinput_path_add_device()"]
context [label="libinput context"]
evdev [label="evdev_device_create()"]
devnode -> xdriver;
devnode -> libudev;
xdriver -> context;
libudev -> context;
context->evdev;
}
@enddot
Entry point for all devices is `evdev_device_create()`, this function
decides to create a `struct evdev_device` for the given device node.
Based on the udev tags (e.g. `ID_INPUT_TOUCHPAD`), a @ref
architecture-dispatch is initialized. All event handling is then in this
dispatch.
Rejection of devices and the application of quirks is generally handled in
`evdev.c` as well. Common functionality shared across multiple device types
(like button-scrolling) is also handled here.
@section architecture-dispatch Device-type specific event dispatch
Depending on the device type, `evdev_configure_device` creates the matching
`struct evdev_dispatch`. This dispatch interface contains the function
pointers to handle events. Four such dispatch methods are currently
implemented: touchpad, tablet, tablet pad, and the fallback dispatch which
handles mice, keyboards and touchscreens.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
evdev [label="evdev_device_create()"]
fallback [label="evdev-fallback.c"]
touchpad [label="evdev-mt-touchpad.c"]
tablet [label="evdev-tablet.c"]
pad [label="evdev-tablet-pad.c"]
evdev -> fallback;
evdev -> touchpad;
evdev -> tablet;
evdev -> pad;
}
@enddot
While `evdev.c` pulls the event out of libevdev, the actual handling of the
events is performed within the dispatch method.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
evdev [label="evdev_device_dispatch()"]
fallback [label="fallback_interface_process()"];
touchpad [label="tp_interface_process()"]
tablet [label="tablet_process()"]
pad [label="pad_process()"]
evdev -> fallback;
evdev -> touchpad;
evdev -> tablet;
evdev -> pad;
}
@enddot
The dispatch methods then look at the `struct input_event` and proceed to
update the state. Note: the serialized nature of the kernel evdev protocol
requires that the device updates the state with each event but to delay
processing until the `SYN_REPORT` event is received.
@section architecture-configuration Device configuration
All device-specific configuration is handled through `struct
libinput_device_config_FOO` instances. These are set up during device init
and provide the function pointers for the `get`, `set`, `get_default`
triplet of configuration queries (or more, where applicable).
For example, the `struct tablet_dispatch` for tablet devices has a
`struct libinput_device_config_accel`. This struct is set up with the
required function pointers to change the profiles.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
tablet [label="struct tablet_dispatch"]
config [label="struct libinput_device_config_accel"];
tablet_config [label="tablet_accel_config_set_profile()"];
tablet->config;
config->tablet_config;
}
@enddot
When the matching `libinput_device_config_set_FOO()` is called, this goes
through to the config struct and invokes the function there. Thus, it is
possible to have different configuration functions for a mouse vs a
touchpad, even though the interface is the same.
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
libinput [label="libinput_device_config_accel_set_profile()"];
tablet_config [label="tablet_accel_config_set_profile()"];
libinput->tablet_config;
}
@enddot
@section architecture-filter Pointer acceleration filters
All pointer acceleration is handled in the `filter.c` file and its
associated files.
The `struct motion_filter` is initialized during device init, whenever
deltas are available they are passed to `filter_dispatch()`. This function
returns a set of @ref motion_normalization_customization "normalized coordinates".
All actual acceleration is handled within the filter, the device itself has
no further knowledge. Thus it is possible to have different acceleration
filters for the same device types (e.g. the Lenovo X230 touchpad has a
custom filter).
@dot
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
fallback [label="fallback deltas"];
touchpad [label="touchpad deltas"];
tablet [label="tablet deltas"];
filter [label="filter_dispatch"];
fallback->filter;
touchpad->filter;
tablet->filter;
flat [label="accelerator_interface_flat()"];
x230 [label="accelerator_filter_x230()"];
pen [label="tablet_accelerator_filter_flat_pen()"];
filter->flat;
filter->x230;
filter->pen;
}
@enddot
Most filters convert the deltas (incl. timestamps) to a motion speed and
then apply a so-called profile function. This function returns a factor that
is then applied to the current delta, converting it into an accelerated
delta. See @ref pointer-acceleration for more details.
the current
*/