This adds the public API to configure an eraser button on a tablet tool
to emulate a normal button. In DEFAULT mode the eraser button will
simply do whatever it does by default (i.e. toggle to eraser).
In BUTTON mode the eraser button will be converted to a regular tool
button event, with libinput handling the underlying proximity event
madness.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1218>
Previously we used uint32_t for bitmasks but having a custom type means
we're less likely to confuse an int value with a mask type.
Two types of API here, the u32 api for passing in masks and a bit API
for passing in single bits.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1218>
This makes event handling easier where plugins queue other event frames
per frame. Our initialization guarantees that our evdev code is alway
the last plugin in the series so in the no-plugin case we just pass on
to that.
The effective event flow is now:
evdev.c -> plugin1 -> plugin2 -> evdev-plugin.c -> evdev.c
except that no plugins exist yet.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1217>
This adds a callback for plugins (and lua plugins) to inject an evdev
frame into the event stream. Unlike the prepend/append functions
this one injects the event at the bottom of the plugin stack as if
the device had sent the frame right then and there.
There's a drawback though: the event frame isn't marked as synthetic
so it cannot be identified without having a guard in the plugin so
the same frame is not reprocessed.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1217>
This adds a event queue pointer to each plugin that is set when the
plugin's evdev_frame() callback is invoked. If the plugin calls
libinput_plugin_queue_event_frame() during the callback the given
event frame is appended to an event frame list (starting with the
current frame). Once the callback completes, that frame list is
passed to the next plugin and each frame is replayed on the next plugin.
In the case of multiple plugins queueing events this effectively builds
a tree of frames which each level of the tree representing one plugin.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1217>
This adds the scaffolding for an internal plugin architecture. No such
plugin currently exists and any plugin implemented against this
architecture merely is plugin-like in the event flow, not actually
external to libinput.
The goal of this architecture is to have more segmented processing
of the event stream from devices to modify that stream before libinput
ever sees it. Right now libinput looks at e.g. a tablet packet and then
determines whether the tool was correctly in proximity, etc.
With this architecture we can have a plugin that modifies the event
stream that the tool is *always* correctly in proximity and the tablet
backend itself merely needs to handle the correct case.
The event flow will thus logically change from:
evdev device -> backend dispatch
to
evdev device -> plugin1 -> plugin2 -> backend dispatch
The plugin API is more expansive than we will use immediately, it is the
result of several different implementation branches that all require
different functionality.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1217>
In these tests we have a secondary context but didn't call
libinput_dispatch() regularly so we're guaranteed to hit timeout errors
on the secondary context for any event sequence longer than e.g. our
hold gesture timeout.
litest_touch_move_to() waits 10ms between movements and calls
libinput_dispatch() but obviously not for the secondary context so we
need to do this manually.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1221>
This provides both some type-safety but also better readability of what
the integer we're passing around is supposed to be. In particular the
pad buttons are numeric buttons while the normal buttons are evdev
codes.
Future extension of this could be to also check for (or against) the
valid BTN_* ranges for a button code or keycode.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1215>
In addition to the evdev_frame this struct is what contains our actual
events instead of a struct input_event. The goal of this is twofold:
slightly better memory usage per frame since we can skip the timestamp
and refer to the evdev frame's timestamp only. This also improves
handling a frame since we no longer need to care about updating
all events when the timestamp changes during appending events.
Secondly it merges the evdev type + code into a single "usage"
(term obviously and shamelessly stolen from HID). Those usages
are the same as the code names but with an extra EVDEV_ prepended,
i.e. EV_SYN / SYN_REPORT becomes EVDEV_SYN_REPORT.
And they are wrapped in a newtype so passing it around provides
some typesafety.
This only switches one part of the processing over, the dispatch
interfaces still use a struct input_event
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1215>
Accumulate evdev events until we get a SYN_REPORT, then dispatch all
of those as a single event frame. This currently has little functional
change because we then just loop through the events anyway so it's just
an extra layer of indirection.
The size of the frame is hardcoded because we should never get anywhere
near than 64 events within any one evdev frame anyway (even 5 fingers
down with 10 properties for each touch point only get up to ~60 events
within one frame (5 * 10 + ~10 for the single-touch bits).
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1215>
The kernel only ever gives us a frame of events in one go (it flushes on
SYN_REPORT). We then need to look at that frame as a single state change
(keyboards excepted for historical reasons) so let's push this into a
proper struct we can pass around.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1215>
The quirk AttrIsVirtual takes precedence, if present. If not, use the
syspath of the event device to detect if it is virtual, as long as we
aren't running the test suite. (Test suite devices are all virtual, but
we should test them as if they aren't.)
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1213>