Similar to the mouse resolution, let's make the scroll distance a sensible
predictable value. Most mice use a 15 degree angle per scroll click, so let's
change to that. This will alter behaviour in clients that expect 10.
We return doubles for the axis value, so that leaves the option of
really fine-grained step sizes in the future.
We currently assume all mice have 15 degree angles. Like the DPI settings, it
will require a udev property to be set. Patch for that to follow.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
For a caller to implement/provide kinetic scrolling ("inertial scrolling",
"fling scrolling"), it needs to know how the scrolling motion was implemented,
and what to expect in the future. Add this information to the pointer axis
event.
The three scroll sources we have are:
* wheels: scrolling is in discreet steps, you don't know when it ends, the
wheel will just stop sending events
* fingers: scrolling is continuous coordinate space, we know when it stops and
we can tell the caller
* continuous: scrolling is in continuous coordinate space but we may or may not
know when it stops. if scroll lock is used, the device may never technically
get out of scroll mode even if it doesn't send events at any given moment
Use case: trackpoint/trackball scroll emulation on button press
The stop event is now codified in the API documentation, so callers can use
that for kinetic scrolling. libinput does not implement kinetic scrolling
itself.
Not covered by this patch:
* The wheel event is currently defined as "typical mouse wheel step", this is
different to Qt where the step value is 1/8 of a degree. Some better
definition here may help.
* It is unclear how an absolute device would map into relative motion if the
device itself is not controlling absolute motion.
* For diagonal scrolling, the vertical/horizontal terminator events would come
in separately. The caller would have to deal with that somehow.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Original patch, before the rebase onto today's master:
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
For certain applications (such as FPS games) it is necessary to use
unaccelerated motion events (the motion vector that is passed to the
acceleration filter) to get a more natural feeling. Supply this
information by passing both accelerated and unaccelerated motion
vectors to the existing motion event.
Note that the unaccelerated motion event is not equivalent to 'raw'
events as read from devices.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Non trackpoint button scrolling is mainly intended for use with trackballs,
but we can test it just as well with any relative pointer device.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Re-uses the touch_down interface for now, but requires the slot is always 0.
That's easier for now than adding a new interface for abs event, at least
until we have more than one device that needs it.
This device, along with a couple of similar ones have a tendency to break in
the X.Org stack without people noticing. They're special in that they have
absolute x/y axes but relative wheels. For libinput that's not as much of a
problem as it is in X but let's add them anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Most trackpoint users want to be able to scroll using the trackpoint with
the middle button pressed, add support for this.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
New configuration API:
libinput_device_config_calibration_has_matrix()
libinput_device_config_calibration_set_matrix()
libinput_device_config_calibration_get_matrix()
libinput_device_config_calibration_get_default_matrix()
Deprecates libinput_device_calibrate().
For coordinate transformation, we're using a precalculated matrix. Thus, to
support ..._get_matrix() we need to store the original user-specified matrix
separately, in an unmangled state.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
When removing a device, its not guaranteed that all button or key
presses have been released, resulting in an invalid seat wide button
count.
Note that kernel devices normally will send release events when being
unplugged, but this won't happen when removing a device from the path
backend.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
We send two delta events. One may get eaten or softened by the accel code but
our expectation should be that both may get through, so the length of the
expected vector is √((2dx)² + (2dy)²). That is the maximum length we expect
though for deltas ranged [-1, 1].
Deltas above the threshold would fail this test but we can fix that when
needed.
Pointer acceleration is subject to timing changes. When running tests in
valgrind pointer accel timeouts and tracker resets may happen so we can't
guarantee a specific acceleration length.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Instead of only allowing one owner keeping a libinput context alive,
make context reference counted, replacing libinput_destroy() with
libinput_unref() while adding another function libinput_ref().
Even though there might not be any current use cases, it doesn't mean we
should hard code this usage model in the API. The old behaviour can be
emulated by never calling libinput_ref() while replacing
libinput_destroy() with libinput_unref().
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
To provide a generic naming system of type_direction. That will become more
important once we add new axes as part of the ongoing work to support graphics
tablets.
[edit: and switch to the new defines]
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Button states are applicable to more then just the pointer, so having a
non-generic name name for a generic enumerator value like
libinput_pointer_button_state doesn't make sense. Changing it to something
generic like libinput_button_state allows it to be reused by other devices that
may potentially be added to libinput in the future.
Signed-off-by: Stephen Chandler Paul <thatslyude@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Fixed point numbers can easily overflow, and double to fixed point
conversion is lossy. Use floating point (double) where fixed point
numbers where previously used and remove the li_fixed_t type.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
A test cannot exactly predict the resulting motion event from a given
evdev event series without having to reimplement the acceleration
algorithm. To still be able to test that sane relative motion events are
produced, check that the length and direction of the resulting motion
event vectors are close to the same as the expected vectors.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
On touchpads without physical buttons, the number of fingers on the touchpad
at the time the physical click happens decides the button type. 1/2/3 fingers
is handled left/right/middle.
We also swallow the motion event on the actual click event, this reduces
erroneous motion events by a bit. More processing is needed here though.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>