It should be possible to initiate a drag by tapping-drag, but continue
it by pressing a physical button continuing to drag by subsequent finger
motions.
As the generic evdev layer helps us ignore multiple button presses we
can have the tap machine run completely separate from and uneffected by
regular physical button presses, making the tap FSM much simpler than
adding new states for handling button presse life times from outside
of the tap state machine.
A touchpad test is updated to test click while tapping instead of tap
FSM break out. The updated test is re-added but only for clickpads only.
The tap FSM svg is updated to say "clickpad button press" instead of
"phys button press".
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The current code triggers multi-finger tapping even if the finger released was
previously held on the touchpad for a while. For an event sequence of:
1. first finger down
2. first finger move past threshold/wait past timeout
3. second finger down
4. first finger up
The second finger initiates the two-finger tap state, but the button event is
sent when the first finger releases - despite that finger not meeting the
usual tap constraints. This sequence can happen whenever a user swaps fingers.
Add the finger state to the actual touchpoints and update them whenever the
constrains are broken. Then, discard button events if the respective touch
did not meet the conditions.
http://bugs.freedesktop.org/76760
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>