Synaptics, Elantech and Alps semi-mt devices all have issues with reporting
correct MT data, even the bounding box which semi-mt devices are supposed to
report is wrong.
Synaptics devices have massive jumps with two fingers down. Elantech devices
may open slots without coordinate data. Alps devices may send 0/0 coordinates
as initial slot position.
All these may be addressable with specific quirks, but the actual benefit is
largely restricted to better palm detection (though even with quirks this is
unlikely to work) and support for pinch gestures (again, lack of coordinates
makes supporting those hard anyway).
Elantech: https://bugs.freedesktop.org/show_bug.cgi?id=93583
Alps: https://bugzilla.redhat.com/show_bug.cgi?id=1295073
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
tap-tap-down-move should emit 1 click + press, not 2 clicks + press
https://bugs.freedesktop.org/show_bug.cgi?id=92016
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The following sequence currently generates a right-button event:
finger 1 down
finger 2 down
finger 1 up
finger 2 held down
This is easily triggered with short scroll events. There are two issues here:
first is that the tapping code elsewhere treats any tap with a second finger
down as a left-button tap, not a right button one. So if anything, we should
generate a left button click here, not a right button click.
Arguably, generating a button click here is wrong though, it's not a very well
defined sequence and relatively difficult to trigger intentionally. So the
best solution here is to simply ignore the release event and move straight
back to state HOLD - unless the second finger is released within the timeout.
If the finger is set down again during the timeout, we move straight to
TOUCH_2_HOLD - this could eventually be interpreted as a tap, but not for now.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The first finger is accurate, it's just the second finger that is imprecise,
so we can't handle it as a true touch. Instead, revert the device back to
being a single-touch touchpad and use the fake touch bits for second finger
handling.
Two-finger scrolling thus becomes usable though we will lose out on
other features like thumb detection. Useful scrolling trumps that though.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Similar to tapping, it's a feature that is useful but confusing if a user
doesn't know it exists. It makes the touchpad appear laggy and slow to react
in the best case, or appear like a stuck button in the worst case.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
No functional change, other than that we check for status codes now too.
In tests that don't specifically check the interface itself, a short
enable_tap() or disable_tap() is a lot more obvious to parse for the reader.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The previous set hit _some_ sort of limit, but no idea what or why. When
adding one more test, the touchpad test case would reliably fail with a udev
timeout in litest_wait_for_udev(). This only happened in the valgrind case,
the normal run succeeded. Reproduced on three different installations (2 vms
on two different hosts).
Move the tapping tests into a separate binary, this unwedges whatever was
unhappy and sunshine, lollipops and rainbows are distributed generously.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>