tablet: unroll the tablet axis processing loop

Process the axes explicitly, rather than having a loop that needs special
casing for most axes anyway. And since we do the axes one-by-one, we can use
the evdev axis code directly rather than the axis_to_evcode helper.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This commit is contained in:
Peter Hutterer 2015-12-14 15:36:22 +10:00
parent 9fd0fb0df8
commit ea07cbcd89

View file

@ -303,8 +303,7 @@ tablet_check_notify_axes(struct tablet_dispatch *tablet,
a = LIBINPUT_TABLET_TOOL_AXIS_X;
old_point.x = tablet->axes[a];
if (bit_is_set(tablet->changed_axes, a)) {
absinfo = libevdev_get_abs_info(device->evdev,
axis_to_evcode(a));
absinfo = libevdev_get_abs_info(device->evdev, ABS_X);
axis_update_needed = true;
if (device->left_handed.enabled)
@ -317,8 +316,8 @@ tablet_check_notify_axes(struct tablet_dispatch *tablet,
a = LIBINPUT_TABLET_TOOL_AXIS_Y;
old_point.y = tablet->axes[a];
if (bit_is_set(tablet->changed_axes, a)) {
absinfo = libevdev_get_abs_info(device->evdev,
axis_to_evcode(a));
absinfo = libevdev_get_abs_info(device->evdev, ABS_Y);
axis_update_needed = true;
if (device->left_handed.enabled)
@ -334,59 +333,75 @@ tablet_check_notify_axes(struct tablet_dispatch *tablet,
axes[LIBINPUT_TABLET_TOOL_AXIS_X] = point.x;
axes[LIBINPUT_TABLET_TOOL_AXIS_Y] = point.y;
for (a = LIBINPUT_TABLET_TOOL_AXIS_DISTANCE; a <= LIBINPUT_TABLET_TOOL_AXIS_MAX; a++) {
if (!bit_is_set(tablet->changed_axes, a)) {
axes[a] = tablet->axes[a];
continue;
}
a = LIBINPUT_TABLET_TOOL_AXIS_PRESSURE;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
absinfo = libevdev_get_abs_info(device->evdev, ABS_PRESSURE);
tablet->axes[a] = normalize_pressure(absinfo, tool);
}
axes[a] = tablet->axes[a];
/* ROTATION_Z is higher than TILT_X/Y so we know that the
tilt axes are already normalized and set */
if (a == LIBINPUT_TABLET_TOOL_AXIS_ROTATION_Z &&
(tablet->current_tool_type == LIBINPUT_TABLET_TOOL_TYPE_MOUSE ||
tablet->current_tool_type == LIBINPUT_TABLET_TOOL_TYPE_LENS)) {
a = LIBINPUT_TABLET_TOOL_AXIS_DISTANCE;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
absinfo = libevdev_get_abs_info(device->evdev, ABS_DISTANCE);
tablet->axes[a] = normalize_dist_slider(absinfo);
}
axes[a] = tablet->axes[a];
a = LIBINPUT_TABLET_TOOL_AXIS_SLIDER;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
absinfo = libevdev_get_abs_info(device->evdev, ABS_WHEEL);
tablet->axes[a] = normalize_dist_slider(absinfo);
}
axes[a] = tablet->axes[a];
a = LIBINPUT_TABLET_TOOL_AXIS_TILT_X;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
absinfo = libevdev_get_abs_info(device->evdev, ABS_TILT_X);
tablet->axes[a] = normalize_tilt(absinfo);
}
axes[a] = tablet->axes[a];
a = LIBINPUT_TABLET_TOOL_AXIS_TILT_Y;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
absinfo = libevdev_get_abs_info(device->evdev, ABS_TILT_Y);
tablet->axes[a] = normalize_tilt(absinfo);
}
axes[a] = tablet->axes[a];
/* We must check ROTATION_Z after TILT_X/Y so that the tilt axes are
* already normalized and set if we have the mouse/lens tool */
a = LIBINPUT_TABLET_TOOL_AXIS_ROTATION_Z;
if (bit_is_set(tablet->changed_axes, a)) {
if (tablet->current_tool_type == LIBINPUT_TABLET_TOOL_TYPE_MOUSE ||
tablet->current_tool_type == LIBINPUT_TABLET_TOOL_TYPE_LENS) {
convert_tilt_to_rotation(tablet);
axes[LIBINPUT_TABLET_TOOL_AXIS_TILT_X] = 0;
axes[LIBINPUT_TABLET_TOOL_AXIS_TILT_Y] = 0;
axes[a] = tablet->axes[a];
continue;
} else if (a == LIBINPUT_TABLET_TOOL_AXIS_REL_WHEEL) {
wheel_discrete = tablet->deltas[a];
wheel_delta = normalize_wheel(tablet,
tablet->deltas[a]);
axes[a] = 0;
continue;
}
absinfo = libevdev_get_abs_info(device->evdev,
axis_to_evcode(a));
switch (a) {
case LIBINPUT_TABLET_TOOL_AXIS_PRESSURE:
tablet->axes[a] = normalize_pressure(absinfo, tool);
break;
case LIBINPUT_TABLET_TOOL_AXIS_DISTANCE:
case LIBINPUT_TABLET_TOOL_AXIS_SLIDER:
tablet->axes[a] = normalize_dist_slider(absinfo);
break;
case LIBINPUT_TABLET_TOOL_AXIS_TILT_X:
case LIBINPUT_TABLET_TOOL_AXIS_TILT_Y:
tablet->axes[a] = normalize_tilt(absinfo);
break;
case LIBINPUT_TABLET_TOOL_AXIS_ROTATION_Z:
} else {
absinfo = libevdev_get_abs_info(device->evdev,
ABS_Z);
/* artpen has 0 with buttons pointing east */
tablet->axes[a] = convert_to_degrees(absinfo, 90);
break;
default:
log_bug_libinput(device->base.seat->libinput,
"Invalid axis update: %d\n", a);
break;
}
axes[a] = tablet->axes[a];
axis_update_needed = true;
}
axes[a] = tablet->axes[a];
a = LIBINPUT_TABLET_TOOL_AXIS_REL_WHEEL;
if (bit_is_set(tablet->changed_axes, a)) {
axis_update_needed = true;
wheel_discrete = tablet->deltas[a];
wheel_delta = normalize_wheel(tablet,
tablet->deltas[a]);
axes[a] = 0;
}
axes[a] = tablet->axes[a];
/* We need to make sure that we check that the tool is not out of
* proximity before we send any axis updates. This is because many