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compositor: Move input devices to their own event loop
First step towards only handling input at repaint time.
This commit is contained in:
parent
0f0dd81107
commit
dfc66d4662
1 changed files with 1 additions and 3 deletions
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@ -437,7 +437,6 @@ evdev_input_device_create(struct evdev_input *master,
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struct wl_display *display, const char *path)
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struct wl_display *display, const char *path)
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{
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{
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struct evdev_input_device *device;
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struct evdev_input_device *device;
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struct wl_event_loop *loop;
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struct weston_compositor *ec;
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struct weston_compositor *ec;
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device = malloc(sizeof *device);
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device = malloc(sizeof *device);
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@ -463,8 +462,7 @@ evdev_input_device_create(struct evdev_input *master,
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if (evdev_configure_device(device) == -1)
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if (evdev_configure_device(device) == -1)
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goto err1;
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goto err1;
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loop = wl_display_get_event_loop(display);
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device->source = wl_event_loop_add_fd(ec->input_loop, device->fd,
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device->source = wl_event_loop_add_fd(loop, device->fd,
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WL_EVENT_READABLE,
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WL_EVENT_READABLE,
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evdev_input_device_data, device);
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evdev_input_device_data, device);
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if (device->source == NULL)
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if (device->source == NULL)
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