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touchpad: change the stylus palm arbitration to process touches
Previously, on touch toggle (invoked by the tablet when a pen goes in proximity) the touchpad cleared the state and ignored any events. Since we ignore touches that we didn't see the touch begin for, this handled the cases of a touch remaining after proximity out. This code pre-dates palm detection, so let's take the bluetack off and instead integrate it with proper palm detectino.
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402b179bc7
commit
da74aab7f7
2 changed files with 25 additions and 10 deletions
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@ -907,6 +907,19 @@ tp_palm_detect_pressure_triggered(struct tp_dispatch *tp,
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return t->palm.state == PALM_PRESSURE;
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return t->palm.state == PALM_PRESSURE;
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}
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}
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static bool
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tp_palm_detect_arbitration_triggered(struct tp_dispatch *tp,
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struct tp_touch *t,
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uint64_t time)
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{
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if (!tp->in_arbitration)
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return false;
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t->palm.state = PALM_ARBITRATION;
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return true;
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}
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static void
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static void
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tp_palm_detect(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
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tp_palm_detect(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
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{
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{
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@ -916,6 +929,9 @@ tp_palm_detect(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
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if (tp_palm_detect_pressure_triggered(tp, t, time))
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if (tp_palm_detect_pressure_triggered(tp, t, time))
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goto out;
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goto out;
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if (tp_palm_detect_arbitration_triggered(tp, t, time))
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goto out;
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if (tp_palm_detect_dwt_triggered(tp, t, time))
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if (tp_palm_detect_dwt_triggered(tp, t, time))
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goto out;
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goto out;
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@ -965,6 +981,9 @@ out:
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case PALM_TOUCH_SIZE:
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case PALM_TOUCH_SIZE:
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palm_state = "touch size";
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palm_state = "touch size";
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break;
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break;
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case PALM_ARBITRATION:
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palm_state = "arbitration";
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break;
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case PALM_NONE:
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case PALM_NONE:
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default:
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default:
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abort();
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abort();
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@ -1600,9 +1619,6 @@ tp_interface_process(struct evdev_dispatch *dispatch,
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{
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{
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struct tp_dispatch *tp = tp_dispatch(dispatch);
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struct tp_dispatch *tp = tp_dispatch(dispatch);
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if (tp->ignore_events)
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return;
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switch (e->type) {
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switch (e->type) {
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case EV_ABS:
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case EV_ABS:
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if (tp->has_mt)
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if (tp->has_mt)
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@ -2291,15 +2307,15 @@ tp_interface_toggle_touch(struct evdev_dispatch *dispatch,
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bool enable)
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bool enable)
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{
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{
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struct tp_dispatch *tp = tp_dispatch(dispatch);
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struct tp_dispatch *tp = tp_dispatch(dispatch);
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bool ignore_events = !enable;
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bool arbitrate = !enable;
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if (ignore_events == tp->ignore_events)
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if (arbitrate == tp->in_arbitration)
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return;
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return;
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if (ignore_events)
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if (arbitrate)
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tp_clear_state(tp);
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tp_clear_state(tp);
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tp->ignore_events = ignore_events;
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tp->in_arbitration = arbitrate;
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}
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}
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static struct evdev_dispatch_interface tp_interface = {
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static struct evdev_dispatch_interface tp_interface = {
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@ -60,6 +60,7 @@ enum touch_palm_state {
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PALM_TOOL_PALM,
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PALM_TOOL_PALM,
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PALM_PRESSURE,
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PALM_PRESSURE,
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PALM_TOUCH_SIZE,
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PALM_TOUCH_SIZE,
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PALM_ARBITRATION,
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};
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};
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enum button_event {
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enum button_event {
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@ -239,9 +240,7 @@ struct tp_dispatch {
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bool has_mt;
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bool has_mt;
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bool semi_mt;
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bool semi_mt;
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/* true if we're reading events (i.e. not suspended) but we're
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bool in_arbitration; /* pen/touch arbitration */
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* ignoring them */
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bool ignore_events;
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unsigned int num_slots; /* number of slots */
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unsigned int num_slots; /* number of slots */
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unsigned int ntouches; /* no slots inc. fakes */
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unsigned int ntouches; /* no slots inc. fakes */
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