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evdev: refactor joystick/gamepad detection
Move the logic to detect joysticks and gamepads to its own function. Refactor, no functional changes. Signed-off-by: José Expósito <jose.exposito89@gmail.com>
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1 changed files with 14 additions and 2 deletions
16
src/evdev.c
16
src/evdev.c
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@ -1850,6 +1850,18 @@ evdev_disable_accelerometer_axes(struct evdev_device *device)
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libevdev_disable_event_code(evdev, EV_ABS, REL_Z);
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libevdev_disable_event_code(evdev, EV_ABS, REL_Z);
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}
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}
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static bool
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evdev_device_is_joystick_or_gamepad(struct evdev_device *device)
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{
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enum evdev_device_udev_tags udev_tags;
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udev_tags = evdev_device_get_udev_tags(device, device->udev_device);
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if (udev_tags == (EVDEV_UDEV_TAG_INPUT|EVDEV_UDEV_TAG_JOYSTICK))
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return true;
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return false;
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}
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static struct evdev_dispatch *
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static struct evdev_dispatch *
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evdev_configure_device(struct evdev_device *device)
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evdev_configure_device(struct evdev_device *device)
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{
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{
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@ -1893,9 +1905,9 @@ evdev_configure_device(struct evdev_device *device)
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evdev_disable_accelerometer_axes(device);
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evdev_disable_accelerometer_axes(device);
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}
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}
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if (udev_tags == (EVDEV_UDEV_TAG_INPUT|EVDEV_UDEV_TAG_JOYSTICK)) {
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if (evdev_device_is_joystick_or_gamepad(device)) {
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evdev_log_info(device,
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evdev_log_info(device,
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"device is a joystick, ignoring\n");
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"device is a joystick or a gamepad, ignoring\n");
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return NULL;
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return NULL;
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}
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}
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