doc/user: update architecture docs with the plugin pipeline

Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1248>
This commit is contained in:
Peter Hutterer 2025-06-25 09:41:31 +10:00 committed by Marge Bot
parent d1800a76fe
commit 9a8254fbb6

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@ -13,6 +13,10 @@ for almost all API calls. General device handling is in ``evdev.c`` with the
device-type-specific implementations in ``evdev-<type>.c``. It is not
necessary to understand all of libinput to contribute a patch.
As of libinput 1.29 libinput has an internal plugin pipeline that modifies
the event stream before libinput proper sees it, see
:ref:`architecture-plugins`.
:ref:`architecture-contexts` is the only user-visible implementation detail,
everything else is purely internal implementation and may change when
required.
@ -150,10 +154,8 @@ pointers to handle events. Four such dispatch methods are currently
implemented: touchpad, tablet, tablet pad, and the fallback dispatch which
handles mice, keyboards and touchscreens.
.. graphviz::
digraph context
{
compound=true;
@ -177,13 +179,15 @@ handles mice, keyboards and touchscreens.
}
Event dispatch is done per "evdev frame", a collection of events up until including
the ``SYN_REPORT``. One such ``struct evdev_frame`` represents all state **updates**
to the previous frame.
While ``evdev.c`` pulls the event out of libevdev, the actual handling of the
events is performed within the dispatch method.
.. graphviz::
digraph context
{
compound=true;
@ -194,22 +198,107 @@ events is performed within the dispatch method.
evdev [label="evdev_device_dispatch()"]
plugins [label="plugin pipline"]
fallback [label="fallback_interface_process()"];
touchpad [label="tp_interface_process()"]
tablet [label="tablet_process()"]
pad [label="pad_process()"]
evdev -> fallback;
evdev -> touchpad;
evdev -> tablet;
evdev -> pad;
evdev -> plugins;
plugins -> fallback;
plugins -> touchpad;
plugins -> tablet;
plugins -> pad;
}
The dispatch methods then look at the ``struct input_event`` and proceed to
update the state. Note: the serialized nature of the kernel evdev protocol
requires that the device updates the state with each event but to delay
processing until the ``SYN_REPORT`` event is received.
The dispatch methods then look at the ``struct evdev_frame`` and proceed to
update the state.
.. _architecture-plugins:
------------------------------------------------------------------------------
The Plugin Pipeline
------------------------------------------------------------------------------
As of libinput 1.29 libinput has an **internal** plugin pipeline. These plugins
logically sit between libevdev and the :ref:`architecture-dispatch` and modify
the device and/or event stream. The primary motivation of such plugins is that
modifying the event stream is often simpler than analyzing the state later.
Plugins are loaded on libinput context startup and are executed in-order. The last
plugin is the hardcoded `evdev-plugin.c` which takes the modified event stream and
passes the events to the dispatch.
.. graphviz::
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
evdev [label="evdev_device_dispatch()"]
p1 [label="P1"]
p2 [label="P2"]
p3 [label="P3"]
ep [label="evdev-plugin"]
fallback [label="fallback_interface_process()"];
touchpad [label="tp_interface_process()"]
tablet [label="tablet_process()"]
pad [label="pad_process()"]
evdev -> p1;
p1 -> p2;
p2 -> p3;
p3 -> ep;
ep -> fallback;
ep -> touchpad;
ep -> tablet;
ep -> pad;
}
Each plugin may not only modify the current event frame (this includes adding/removing events
from the frame), it may also append or prepend additional event frames. For
example the tablet proximity-timer plugin adds proximity in/out events to the
event stream.
.. graphviz::
digraph context
{
compound=true;
rankdir="LR";
node [
shape="box";
]
n0 [label= "", shape=none,height=.0,width=.0]
n1 [label= "", shape=none,height=.0,width=.0]
p1 [label="P1"]
p2 [label="P2"]
p3 [label="P3"]
ep [label="evdev-plugin"]
n0 -> p1 [label="F1"];
p1 -> p2 [label="F1"];
p2 -> p3 [label="F1,F2"];
p3 -> ep [label="F3,F1,F2"];
ep -> n1 [label="F3,F1,F2"];
}
In the diagram above, the plugin ``P2`` *appends* a new frame (``F2``), the plugin ``P3``
*prepends* a new frame (``F3``). The original event frame ``F1`` thus becomes the event frame
sequence ``F3``, ``F1``, ``F2`` by the time it reaches the :ref:`architecture-dispatch`.
Note that each plugin only sees one event frame at a time, so ``P3`` would see ``F1`` first,
decides to prepend ``F3`` and passes ``F1`` through. It then sees ``F2`` but does nothing with
it (optionally modified in-place).
.. _architecture-configuration: