cosmetic: convert evdev_need_touch_frame from int to bool

We use stdbool elsewhere, so use it here too for consistency.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Derek Foreman 2014-10-03 15:01:35 -05:00 committed by Peter Hutterer
parent 9b9a6a75fa
commit 80356864e1

View file

@ -577,11 +577,11 @@ evdev_process_absolute(struct evdev_device *device,
}
}
static inline int
static inline bool
evdev_need_touch_frame(struct evdev_device *device)
{
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return 0;
return false;
switch (device->pending_event) {
case EVDEV_NONE:
@ -593,10 +593,10 @@ evdev_need_touch_frame(struct evdev_device *device)
case EVDEV_ABSOLUTE_TOUCH_DOWN:
case EVDEV_ABSOLUTE_TOUCH_UP:
case EVDEV_ABSOLUTE_MOTION:
return 1;
return true;
}
return 0;
return false;
}
static void
@ -626,7 +626,7 @@ fallback_process(struct evdev_dispatch *dispatch,
struct input_event *event,
uint64_t time)
{
int need_frame = 0;
bool need_frame = false;
switch (event->type) {
case EV_REL: