timer: always restart the timer loop when we called one of them

If a timer_func causes the removal or addition of a different timer, our tmp
pointer from the list_for_each_safe may not be valid anymore.

This was triggered by having the debounce code trigger a middle button state
change, which caused that timer to be cancelled.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2017-07-17 12:30:25 +10:00
parent 696fdff247
commit 6d0edf9d07

View file

@ -128,7 +128,7 @@ static void
libinput_timer_handler(void *data)
{
struct libinput *libinput = data;
struct libinput_timer *timer, *tmp;
struct libinput_timer *timer;
uint64_t now;
uint64_t discard;
int r;
@ -144,7 +144,8 @@ libinput_timer_handler(void *data)
if (now == 0)
return;
list_for_each_safe(timer, tmp, &libinput->timer.list, link) {
restart:
list_for_each(timer, &libinput->timer.list, link) {
if (timer->expire == 0)
continue;
@ -153,6 +154,16 @@ libinput_timer_handler(void *data)
as timer_func may re-arm it */
libinput_timer_cancel(timer);
timer->timer_func(now, timer->timer_func_data);
/*
* Restart the loop. We can't use
* list_for_each_safe() here because that only
* allows removing one (our) timer per timer_func.
* But the timer func may trigger another unrelated
* timer to be cancelled and removed, causing a
* segfault.
*/
goto restart;
}
}
}