TFD: add debounce state for touch count decrease

Don't allow motion events within a certain interval from a touch count decrease (to 1 finger) to finish the drag. This should make even very quick drags remain in drag-lock instead of being unintentionally finished by the last finger.

Signed-off-by: Temp Name <test@example.com>
This commit is contained in:
abc def 2022-01-06 13:22:42 +01:00
parent 932ecd67fb
commit 626a0af4ec
2 changed files with 96 additions and 10 deletions

View file

@ -44,6 +44,7 @@ tfd_state_to_str(enum tp_tfd_state state)
CASE_RETURN_STRING(TFD_STATE_IDLE);
CASE_RETURN_STRING(TFD_STATE_POSSIBLE_DRAG);
CASE_RETURN_STRING(TFD_STATE_DRAG);
CASE_RETURN_STRING(TFD_STATE_POSSIBLE_ZERO_FINGERS);
CASE_RETURN_STRING(TFD_STATE_AWAIT_RESUME);
CASE_RETURN_STRING(TFD_STATE_POSSIBLE_RESUME);
}
@ -275,6 +276,8 @@ tp_tfd_possible_drag_handle_event(struct tp_dispatch *tp,
}
break;
case TFD_EVENT_MOTION:
/* this event must ensure it fires upon cursor movement -- alternatively, if
impossible, TODO: cursor should be pinned in this state to ensure this */
switch (nfingers_down) {
default:
log_tfd_bug(tp, event, nfingers_down);
@ -303,6 +306,12 @@ tp_tfd_possible_drag_handle_event(struct tp_dispatch *tp,
}
}
/* TODO: Future improvement: When one finger moves considerably
faster than the others, don't average their deltas for cursor
position updates -- use the fastest finger only */
static void
tp_tfd_drag_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
@ -315,10 +324,7 @@ tp_tfd_drag_handle_event(struct tp_dispatch *tp,
case TFD_EVENT_TOUCH_COUNT_DECREASE:
switch (nfingers_down) {
case 0:
case 1:
tp_tfd_pin_fingers(tp);
/* removing all, or all but one, fingers gives you ~0.7 seconds to
place three fingers back on the touchpad before the drag ends */
tp_tfd_set_await_resume_timer(tp, time);
tp->tfd.state = TFD_STATE_AWAIT_RESUME;
@ -327,15 +333,18 @@ tp_tfd_drag_handle_event(struct tp_dispatch *tp,
// tp_tfd_set_await_more_fingers_timer(tp, time);
// tp->tfd.state = TFD_STATE_POSSIBLE_RESUME;
break;
case 1:
tp_tfd_pin_fingers(tp);
tp_tfd_set_await_resume_timer(tp, time);
tp_tfd_set_await_more_fingers_timer(tp, time);
tp->tfd.state = TFD_STATE_POSSIBLE_ZERO_FINGERS;
break;
default:
break;
}
break;
case TFD_EVENT_MOTION:
/* TODO: Future improvement: When one finger moves considerably
faster than the others, don't average their deltas for cursor
position updates -- use the fastest finger only */
break;
case TFD_EVENT_RESUME_TIMEOUT:
case TFD_EVENT_TIMEOUT:
@ -352,6 +361,73 @@ tp_tfd_drag_handle_event(struct tp_dispatch *tp,
}
}
/* Waiting for zero fingers. Drag has decreased to 1 finger, but it might be
a transitory phase towards 0 fingers. Allow a small amount of time for that
before allowing one finger to break out of the drag in the AWAIT state. Makes it
harder to end very fast, brief drags. */
static void
tp_tfd_possible_zero_fingers_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum tfd_event event, uint64_t time,
int nfingers_down)
{
switch (event) {
case TFD_EVENT_TOUCH_COUNT_DECREASE:
switch (nfingers_down) {
case 0:
tp_tfd_clear_timer(tp);
tp->tfd.state = TFD_STATE_AWAIT_RESUME;
break;
default:
log_tfd_bug(tp, event, nfingers_down);
break;
}
break;
case TFD_EVENT_MOTION:
break;
case TFD_EVENT_RESUME_TIMEOUT:
/* this shouldn't have time to happen */
log_tfd_bug(tp, event, nfingers_down);
tp->tfd.state = TFD_STATE_IDLE;
tp_tfd_clear_timer(tp);
tp_tfd_unpin_fingers(tp);
break;
case TFD_EVENT_TOUCH_COUNT_INCREASE:
/* an increase forces immediate evaluation as if the timer had fired */
tp_tfd_clear_timer(tp);
/* fallthrough */
case TFD_EVENT_TIMEOUT:
/* time to (most probably) transition to the AWAIT state with 0 or 1 fingers */
switch (nfingers_down) {
case 0:
case 1:
case 2:
tp->tfd.state = TFD_STATE_AWAIT_RESUME;
break;
case 3:
tp_tfd_set_await_more_fingers_timer(tp, time);
tp->tfd.state = TFD_STATE_POSSIBLE_RESUME;
break;
default:
tp_tfd_unpin_fingers(tp);
tp->tfd.state = TFD_STATE_IDLE;
tp_tfd_clear_resume_timer(tp);
tp_tfd_notify(tp, time, 1, LIBINPUT_BUTTON_STATE_RELEASED);
break;
}
break;
case TFD_EVENT_TAP:
case TFD_EVENT_BUTTON:
tp_tfd_unpin_fingers(tp);
tp->tfd.state = TFD_STATE_IDLE;
tp_tfd_clear_resume_timer(tp);
tp_tfd_clear_timer(tp);
tp_tfd_notify(tp, time, 1, LIBINPUT_BUTTON_STATE_RELEASED);
break;
}
}
/* Drag-lock; After leaving 3 finger dragging there's a small time window where you can
resume the drag with 3 fingers. */
static void
@ -621,6 +697,10 @@ tp_tfd_handle_event(struct tp_dispatch *tp,
tp_tfd_drag_handle_event(tp, t, event, time, nfingers_down);
break;
case TFD_STATE_POSSIBLE_ZERO_FINGERS:
tp_tfd_possible_zero_fingers_handle_event(tp, t, event, time, nfingers_down);
break;
case TFD_STATE_AWAIT_RESUME:
tp_tfd_await_resume_handle_event(tp, t, event, time, nfingers_down);
break;
@ -816,6 +896,7 @@ void
tp_tfd_handle_tap(struct tp_dispatch *tp, uint64_t time)
{
switch (tp->tfd.state) {
case TFD_STATE_POSSIBLE_ZERO_FINGERS:
case TFD_STATE_AWAIT_RESUME:
case TFD_STATE_POSSIBLE_RESUME:
tp_tfd_handle_event(tp, NULL, TFD_EVENT_TAP, time, tp->tfd.finger_count);

View file

@ -136,15 +136,20 @@ enum tp_tap_state {
enum tp_tfd_state {
/* [debounce] = brief states anticipating a further increase/decrease in finger
count, preventing unintended drops on account of motion events */
/* waiting for 3 fingers */
TFD_STATE_IDLE,
/* 3 fingers down, possible 4+ f gesture */
/* 3 fingers touching, possible 4+ f gesture */
TFD_STATE_POSSIBLE_DRAG,
/* 3 fingers down and button press has been output */
/* 3 fingers touching and button press has been output */
TFD_STATE_DRAG,
/* drag-lock; waiting for drag continuation */
/* [debounce] drag-lock; 1 finger touching, possibly going to 0 fingers */
TFD_STATE_POSSIBLE_ZERO_FINGERS,
/* drag-lock; waiting for 3 finger drag continuation */
TFD_STATE_AWAIT_RESUME,
/* disambiguate between drag continuation and a possible 4+ gesture */
/* [debounce] disambiguate between drag continuation and a possible 4+ gesture */
TFD_STATE_POSSIBLE_RESUME,
};