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doc: add docs for hold gestures
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -150,3 +150,232 @@ The image above illustrates this ambiguity. The index and middle finger are
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set down first, the data stream from both finger positions looks identical.
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set down first, the data stream from both finger positions looks identical.
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In this case, libinput assumes the fingers are in a horizontal arrangement
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In this case, libinput assumes the fingers are in a horizontal arrangement
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(the right image above) and use a swipe gesture.
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(the right image above) and use a swipe gesture.
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.. _gestures_hold:
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------------------------------------------------------------------------------
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Hold gestures
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------------------------------------------------------------------------------
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A hold gesture is one where the user places one or more fingers on the
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device without significant movement. The exact conditions when a hold gesture
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transitions to pointer motion, scrolling or other gestures
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are implementation-defined.
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The hold gesture is intended to allow for the implementation of two specific
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features:
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- where a two-finger scrolling starts kinetic scrolling in the caller, a
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subsequent hold gesture can be used to stop that kinetic scroll motion,
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and
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- hold-to-trigger interactions where the interaction could be a click, a
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context menu, or some other context-specific interaction.
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Hold gestures have three potential logical states:
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- **begin**: one or more fingers are placed on the device at the same time
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- **end**: all fingers are removed and the device enters a neutral logical state
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- **end(cancelled)**: all fingers are part of a known interaction and the
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currenthold gesture is no longer active. This may also occurs when
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switching between hold gestures with different finger counts.
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.. note:: By definition, a hold gesture does not move and thus no coordinate
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updates are available.
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For example, a user that puts one finger, then a second finger down and
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releases them later may trigger the following event sequence:
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============= ============ ============
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Action Event Finger count
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============= ============ ============
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Finger 1 down <no event>
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Finger 2 down **begin** 2
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Finger 2 up **end** 2
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Finger 1 up <no event>
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============= ============ ============
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A hold gesture may by be **cancelled**. This occurs
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when the hold gesture changes into some other interaction and should no
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longer be considered the current hold gesture. A **end(cancelled)** event
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applies to the whole gesture (all fingers). For example, a pointer motion on
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a touchpad may trigger this sequence:
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+----------------+---------------------+
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| Action | Event |
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+================+=====================+
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|Finger 1 down | **hold begin** |
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+----------------+---------------------+
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|Finger 1 motion | | **hold cancel** |
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| | | **pointer motion**|
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+----------------+---------------------+
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|Finger 1 motion | **pointer motion** |
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+----------------+---------------------+
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|Finger 1 up | *no event* |
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+----------------+---------------------+
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.. note:: Many interactions with a touchpad will start with a hold
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gesture that is then cancelled as that gesture turns into e.g.
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pointer motion. A caller **must** handle hold gesture
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cancellations correctly.
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A two-finger scroll motion on a touchpad may trigger this sequence:
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+------------------+---------------------+--------------+
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| Action | Event | Finger count |
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+==================+=====================+==============+
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|Finger 1 down | **hold begin** | 1 |
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+------------------+---------------------+--------------+
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|Finger 2 down | **hold cancel** | 1 |
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| | **hold begin** | 2 |
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+------------------+---------------------+--------------+
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|Finger 1+2 motion | | **hold cancel** | 2 |
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| | | **pointer axis** | |
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+------------------+---------------------+--------------+
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|Finger 1+2 motion | **pointer axis** | |
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+------------------+---------------------+--------------+
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| | Finger 1 up | **pointer axis** | |
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| | Finger 2 up | (scroll stop) | |
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+------------------+---------------------+--------------+
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A three-finger-swipe on a touchpad may trigger this sequence:
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+------------------+---------------------+--------------+
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| Action | Event | Finger count |
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+==================+=====================+==============+
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|Finger 1 down | **hold begin** | 1 |
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+------------------+---------------------+--------------+
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|Finger 2 down | **hold cancel** | 1 |
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| | **hold begin** | 2 |
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+------------------+---------------------+--------------+
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|Finger 3 down | **hold cancel** | 2 |
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| | **hold begin** | 3 |
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+------------------+---------------------+--------------+
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|Finger motion | | **hold cancel** | 3 |
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| | | **swipe begin** | 3 |
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+------------------+---------------------+--------------|
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|Finger motion | **swipe update** | 3 |
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+------------------+---------------------+--------------+
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| | Finger 1 up | **swipe end** | 3 |
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| | Finger 2 up | | |
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| | Finger 3 up | | |
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+------------------+---------------------+--------------+
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Single-finger hold gestures
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...........................
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libinput uses implementation-defined timeouts based on other interactions
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to determine whether a single-finger hold gestures should start. In other
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words, a caller **must not** rely on a hold gesture always being triggered
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as soon as a single finger is placed on the touchpad. This is true for any
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hold gesture but especially so for single-finger hold gestures.
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Hold gestures with a single finger are prone to being extremely short-lived.
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On many devices it is impossible to hold a finger still enough for there to
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be no pointer motion events, even if those deltas are miniscule. Changing
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movement thresholds to rely on hold gestures would reduce device
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responsiveness.
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It is thus the responsibility of the caller to determine where hold gestures
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transition in and out of other interactions. For example, a two-finger hold
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may produce a cancelled single-finger hold gesture first:
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+----------------+---------------------+--------------+--------------+
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| Action | Event | Finger count | Notes |
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+================+=====================+==============+==============+
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|Finger 1 down | **hold begin** | 1 | |
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+----------------+---------------------+--------------+--------------+
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|Finger 1 motion | | **hold cancel** | 1 | tiny deltas |
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| | | **pointer motion**| | |
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+----------------+---------------------+--------------+--------------+
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|Finger 2 down | **hold begin** | 2 | |
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+----------------+---------------------+--------------+--------------+
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| | Finger 1 up | **hold end** | | |
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| | Finger 2 up | | | |
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+----------------+---------------------+--------------+--------------+
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Note how the second hold gesture started with a finger count of 2 - without
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the user ever lifting the first finger. Cancellation of hold gesture does
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not imply the user has lifted a finger.
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A hold gesture may start after a previous gesture completed. For example, a
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single finger move-and-hold may trigger different sequences for the same
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user interaction:
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+----------------+---------------------+----------------+--------------+
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| Action | Device 1 | Device 2 | Notes |
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+================+=====================+================+==============+
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|Finger 1 down | **hold begin** | **hold begin** | |
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+----------------+---------------------+----------------+--------------+
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|Finger 1 motion | | **hold cancel** | | tiny deltas |
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| | | **pointer motion**| | |
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+----------------+---------------------+----------------+--------------+
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| | **hold begin** | | |
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+----------------+---------------------+----------------+--------------+
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| Finger 1 up | **hold end** | **hold end** | |
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+----------------+---------------------+----------------+--------------+
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A caller that wants to use hold gestures must thus be able to infer the same
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interaction based on a stream of pointer motion events with small deltas.
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libinput may start a new hold begin gesture once the pointer stops moving.
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The time between the last pointer motion event and the hold begin event is
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implementation-defined.
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Hold gestures and thumb/palm detection
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......................................
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Thumb and palm detection effectively remove touches from being counted
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towards an interaction, see :ref:`thumb_detection` and
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:ref:`palm_detection` for details.
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In the context of hold gestures, thumbs and palms are treated by libinput as
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if the finger was removed from the device. Where other non-thumb/non-palm
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fingers remain on the device, an **hold update** event is sent. Otherwise,
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the hold gesture terminates with a **hold cancel** event.
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Notably, libinput's thumb and palm detection is not a simple boolean per
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touch but specific to the state of that touch in the overall context. For
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example, a touch may be a thumb for tapping but not for clickfinger
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interactions. A caller must not infer the number of physical fingers from
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the hold gesture.
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Likewise, libinput may classify a finger as thumb in the same hardware event
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as a new finger is placed on the touchpad. In that case, the hold gesture
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**may** continue as one-finger gesture despite there being two physical
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touch points.
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Information to determine whether a touch is a thumb or a palm may not be
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available until some time into an interaction. Thus very short brushes
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of the touchpad by a palm may trigger a **hold begin** followed by an
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immediate **hold end** as libinput lacks sufficient information to identify
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the touch as thumb/palm and send the corresponding **hold cancel**
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event. A caller must not assume that a hold gesture always represents a
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valid finger down.
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Hold gestures and tap-to-click
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..............................
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:ref:`tapping` is the feature that enables short-lived touches to trigger
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button presses.
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.. warning:: Summary: do not use hold gestures to do your own tap-to-click
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implementation
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In the context of hold gestures, tap-to-click cancels current hold gestures
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and a finger dragging (see :ref:`tapndrag`) does not begin a hold
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gesture. Where tap-to-click is disabled a tap-like gesture may create
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**hold begin** followed by a **hold end** event. Callers **must not** use
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hold gestures for their own tap-to-click implementation as the data is not
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reliable enough. libinput may change internal timeouts and thresholds
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depending on whether tap-to-click is enabled and the hold gesture event may
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not match touch sequences that a user would expect to be a tap-to-click
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interaction.
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