evdev-mt-touchpad-buttons: Switch over to new timer subsystem

Besides being a nice cleanup, this gives us proper per touch timeouts.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Hans de Goede 2014-06-06 17:01:06 +02:00 committed by Peter Hutterer
parent f638677051
commit 31ef8bff44
3 changed files with 24 additions and 83 deletions

View file

@ -22,12 +22,10 @@
#include <errno.h>
#include <limits.h>
#include <time.h>
#include <math.h>
#include <string.h>
#include <unistd.h>
#include "linux/input.h"
#include <sys/timerfd.h>
#include "evdev-mt-touchpad.h"
@ -129,35 +127,18 @@ is_inside_top_middle_area(struct tp_dispatch *tp, struct tp_touch *t)
t->x <= tp->buttons.top_area.rightbutton_left_edge;
}
static void
tp_button_set_timer(struct tp_dispatch *tp, uint64_t timeout)
{
struct itimerspec its;
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
its.it_value.tv_sec = timeout / 1000;
its.it_value.tv_nsec = (timeout % 1000) * 1000 * 1000;
timerfd_settime(tp->buttons.timer_fd, TFD_TIMER_ABSTIME, &its, NULL);
}
static void
tp_button_set_enter_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
t->button.timeout = t->millis + DEFAULT_BUTTON_ENTER_TIMEOUT;
tp_button_set_timer(tp, t->button.timeout);
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_ENTER_TIMEOUT);
}
static void
tp_button_set_leave_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
t->button.timeout = t->millis + DEFAULT_BUTTON_LEAVE_TIMEOUT;
tp_button_set_timer(tp, t->button.timeout);
}
static void
tp_button_clear_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
t->button.timeout = 0;
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_LEAVE_TIMEOUT);
}
/*
@ -168,7 +149,7 @@ static void
tp_button_set_state(struct tp_dispatch *tp, struct tp_touch *t,
enum button_state new_state, enum button_event event)
{
tp_button_clear_timer(tp, t);
libinput_timer_cancel(&t->button.timer);
t->button.state = new_state;
switch (t->button.state) {
@ -545,16 +526,11 @@ tp_button_handle_state(struct tp_dispatch *tp, uint64_t time)
}
static void
tp_button_handle_timeout(struct tp_dispatch *tp, uint64_t now)
tp_button_handle_timeout(uint64_t now, void *data)
{
struct tp_touch *t;
struct tp_touch *t = data;
tp_for_each_touch(tp, t) {
if (t->button.timeout != 0 && t->button.timeout <= now) {
tp_button_clear_timer(tp, t);
tp_button_handle_event(tp, t, BUTTON_EVENT_TIMEOUT, now);
}
}
tp_button_handle_event(t->tp, t, BUTTON_EVENT_TIMEOUT, now);
}
int
@ -582,32 +558,11 @@ tp_process_button(struct tp_dispatch *tp,
return 0;
}
static void
tp_button_timeout_handler(void *data)
{
struct tp_dispatch *tp = data;
uint64_t expires;
int len;
struct timespec ts;
uint64_t now;
len = read(tp->buttons.timer_fd, &expires, sizeof expires);
if (len != sizeof expires)
/* This will only happen if the application made the fd
* non-blocking, but this function should only be called
* upon the timeout, so lets continue anyway. */
log_error("timerfd read error: %s\n", strerror(errno));
clock_gettime(CLOCK_MONOTONIC, &ts);
now = ts.tv_sec * 1000ULL + ts.tv_nsec / 1000000;
tp_button_handle_timeout(tp, now);
}
int
tp_init_buttons(struct tp_dispatch *tp,
struct evdev_device *device)
{
struct tp_touch *t;
int width, height;
double diagonal;
@ -645,38 +600,28 @@ tp_init_buttons(struct tp_dispatch *tp,
} else {
tp->buttons.top_area.bottom_edge = INT_MIN;
}
tp->buttons.timer_fd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC);
if (tp->buttons.timer_fd == -1)
return -1;
tp->buttons.source =
libinput_add_fd(tp->device->base.seat->libinput,
tp->buttons.timer_fd,
tp_button_timeout_handler,
tp);
if (tp->buttons.source == NULL)
return -1;
} else {
tp->buttons.bottom_area.top_edge = INT_MAX;
tp->buttons.top_area.bottom_edge = INT_MIN;
}
tp_for_each_touch(tp, t) {
t->button.state = BUTTON_STATE_NONE;
libinput_timer_init(&t->button.timer,
tp->device->base.seat->libinput,
tp_button_handle_timeout, t);
}
return 0;
}
void
tp_destroy_buttons(struct tp_dispatch *tp)
{
if (tp->buttons.source) {
libinput_remove_source(tp->device->base.seat->libinput,
tp->buttons.source);
tp->buttons.source = NULL;
}
if (tp->buttons.timer_fd > -1) {
close(tp->buttons.timer_fd);
tp->buttons.timer_fd = -1;
}
struct tp_touch *t;
tp_for_each_touch(tp, t)
libinput_timer_cancel(&t->button.timer);
}
static int

View file

@ -628,7 +628,7 @@ static void
tp_init_touch(struct tp_dispatch *tp,
struct tp_touch *t)
{
t->button.state = BUTTON_STATE_NONE;
t->tp = tp;
}
static int
@ -748,7 +748,6 @@ tp_init(struct tp_dispatch *tp,
tp->base.interface = &tp_interface;
tp->device = device;
tp->tap.timer_fd = -1;
tp->buttons.timer_fd = -1;
if (tp_init_slots(tp, device) != 0)
return -1;

View file

@ -28,6 +28,7 @@
#include "evdev.h"
#include "filter.h"
#include "timer.h"
#define TOUCHPAD_HISTORY_LENGTH 4
#define TOUCHPAD_MIN_SAMPLES 4
@ -98,6 +99,7 @@ struct tp_motion {
};
struct tp_touch {
struct tp_dispatch *tp;
enum touch_state state;
bool dirty;
bool fake; /* a fake touch */
@ -132,7 +134,7 @@ struct tp_touch {
enum button_state state;
/* We use button_event here so we can use == on events */
enum button_event curr;
uint64_t timeout;
struct libinput_timer timer;
} button;
};
@ -187,11 +189,6 @@ struct tp_dispatch {
int32_t rightbutton_left_edge;
int32_t leftbutton_right_edge;
} top_area;
unsigned int timeout; /* current timeout in ms */
int timer_fd;
struct libinput_source *source;
} buttons; /* physical buttons */
struct {