libinput/doc/absolute-axes.dox

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/**
@page absolute_axes Absolute axes
Devices with absolute axes are those that send positioning data for an axis in
a device-specific coordinate range, defined by a minimum and a maximum value.
Compare this to relative devices (e.g. a mouse) that can only detect
directional data, not positional data.
libinput supports three types of devices with absolute axes:
- multi-touch screens
- single-touch screens
- graphics tablets (currently WIP)
Touchpads are technically absolute devices but libinput converts the axis values
to directional motion and posts events as relative events. Touchpads do not count
as absolute devices in libinput.
For all absolute devices in libinput, the default unit for x/y coordinates is
in mm off the top left corner on the device, or more specifically off the
device's sensor.
@section absolute_axes_handling Handling of absolute coordinates
In most use-cases, absolute input devices are mapped to a single screen. For
direct input devices such as touchscreens the aspect ratio of the screen and
the device match. Mapping the input device position to the output position is
thus a simple mapping between two coordinates. libinput provides the API for
this with
- libinput_event_pointer_get_absolute_x_transformed() for pointer events
- libinput_event_touch_get_x_transformed() for touch events
libinput's API only provides the call to map into a single coordinate range.
If the coordinate range has an offset, the compositor is responsible for
applying that offset after the mapping. For example, if the device is mapped
to the right of two outputs, add the output offset to the transformed
coordinate.
@section absolute_axes_nores Devices without x/y resolution
An absolute device that does not provide a valid resolution is considered
buggy and must be fixed in the kernel. Some touchpad devices that do not
provide resolution, those devices are correctly handled within libinput
(touchpads are not absolute devices, as mentioned above).
@section absolute_axes_nonorm Why x/y coordinates are not normalized
x/y are not given in @ref motion_normalization "normalized coordinates"
([0..1]) for one simple reason: the aspect ratio of virtually all current
devices is something other than 1:1. A normalized axes thus is only useful to
determine that the stylus is e.g. at 78% from the left, 34% from the top of
the device. Without knowing the per-axis resolution, these numbers are
meaningless. Worse, calculation based on previous coordinates is simply wrong:
a movement from 0/0 to 50%/50% is not a 45% degree line.
This could be alleviated by providing resolution and information about the
aspect ratio to the caller. Which shifts processing and likely errors into the
caller for little benefit. Providing the x/y axes in mm from the outset
removes these errors.
*/