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90 lines
3.9 KiB
ReStructuredText
90 lines
3.9 KiB
ReStructuredText
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.. _thumb_detection:
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==============================================================================
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Thumb detection
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==============================================================================
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Thumb detection tries to identify touches triggered by a thumb rather than a
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pointer-moving finger. This is necessary on :ref:`touchpads_buttons_clickpads`
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as a finger pressing a button always creates a new touch, causing
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misinterpretation of gestures. Click-and-drag with two fingers (one holding
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the button, one moving) would be interpreted as two-finger scrolling without
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working thumb detection.
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libinput has built-in thumb detection, partially dependent on
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hardware-specific capabilities.
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- :ref:`thumb_pressure`
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- :ref:`thumb_areas`
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- :ref:`thumb_speed`
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Thumb detection uses multiple approaches and the final decision on whether
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to ignore a thumb depends on the interaction at the time.
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.. _thumb_pressure:
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------------------------------------------------------------------------------
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Thumb detection based on pressure or size
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------------------------------------------------------------------------------
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The simplest form of thumb detection identifies a touch as thumb when the
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pressure value goes above a certain threshold. This threshold is usually
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high enough that it cannot be triggered by a finger movement.
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On touchpads that support the ``ABS_MT_TOUCH_MAJOR`` axes, libinput can perform
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thumb detection based on the size of the touch ellipse. This works similar to
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the pressure-based palm detection in that a touch is labelled as palm when
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it exceeds the (device-specific) touch size threshold.
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Pressure- and size-based thumb detection depends on the location of the
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thumb and usually only applies within the :ref:`thumb_areas`.
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For some information on how to detect pressure on a touch and debug the
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pressure ranges, see :ref:`touchpad_pressure`. Pressure- and size-based
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thumb detection require thresholds set in the :ref:`device-quirks`.
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.. _thumb_areas:
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------------------------------------------------------------------------------
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Thumb detection areas
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------------------------------------------------------------------------------
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Pressure and size readings are unreliable at the far bottom of the touchpad.
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A thumb hanging mostly off the touchpad will have a small surface area.
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libinput has a definitive thumb zone where any touch is considered a
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thumb. Immediately above that area is the area where libinput will label a
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thumb as such if the pressure or size thresholds are exceeded.
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.. figure:: thumb-detection.svg
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:align: center
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The picture above shows the two detection areas. In the larger (light red)
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area, a touch is labelled as thumb when it exceeds a device-specific
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pressure threshold. In the lower (dark red) area, a touch is always labelled
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as thumb.
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Moving outside the areas generally releases the thumb from being a thumb.
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.. _thumb_speed:
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------------------------------------------------------------------------------
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Thumb movement based on speed
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------------------------------------------------------------------------------
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Regular interactions with thumbs do not usually move the thumb. When fingers
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are moving across the touchpad and a thumb is dropped, this can cause
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erroneous scroll motion or similar issues. libinput observes the finger
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motion speed for all touches - where a finger has been moving a newly
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dropped finger is more likely to be labeled as thumb.
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------------------------------------------------------------------------------
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Thumb detection based on finger positions
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------------------------------------------------------------------------------
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The shape of the human hand and the interactions that usually involve a
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thumb imply that a thumb is situated in a specific position relative to
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other fingers (usually to the side and below). This is used by libinput to
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detect thumbs during some interactions that do not implicitly require a
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thumb (e.g. pinch-and-rotate).
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