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If a client doesn't sync when it should, drop all sync events
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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1 changed files with 2 additions and 4 deletions
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@ -512,10 +512,8 @@ int libevdev_next_event(struct libevdev *dev, unsigned int flags, struct input_e
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if (rc != 0)
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return rc;
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}
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} else if (dev->need_sync) {
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/* FIXME: if a client decides not to sync, drop all sync events */
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return 1;
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}
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} else if (dev->need_sync)
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queue_shift_multiple(dev, dev->queue_nsync, NULL);
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/* Always read in some more events. Best case this smoothes over a potential SYN_DROPPED,
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worst case we don't read fast enough and end up with SYN_DROPPED anyway */
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