libei/src/libei.h
Peter Hutterer fa7b624f93 Rename suspend to pause to indicate it's a "lighter" form of suspending
There's nothing in the protocol to modify the client device state from
the server, so a pause/resume cycle must leave the client with the
same(-ish) state. Pause is really just that, a short "no event now
please". Anything that would require e.g. modifying the device state by
releasing keys or buttons should result in the device being removed and
re-added.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
2021-08-23 08:34:44 +10:00

1065 lines
32 KiB
C

/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
/**
* @addtogroup libei EI - The client API
*
* libei is the client-side module. This API should be used by processes
* that need to emulate devices.
*
* @{
*/
/**
* @struct ei
*
* The main context to interact with libei. A libei context is a single
* connection to an EIS implementation and may contain multiple devices, see
* @ref ei_device.
*
* An @ref ei context is refcounted, see ei_unref().
*/
struct ei;
/**
* @struct ei_device
*
* A single device to generate input events from. A device may have multiple
* capabilities. For example, a single device may be a pointer and a keyboard
* and a touch device. It is up to the EIS implementation on how to handle
* this case, some implementations may split a single device up into
* multiple virtual devices, others may not.
*
* An @ref ei_device is refcounted, see ei_device_unref().
*/
struct ei_device;
/**
* @struct ei_seat
*
* A logical seat for a group of devices. Seats are provided by the EIS
* implementation, devices may be added to a seat. The hierarchy of objects
* looks like this:
* <pre>
* ei ---- ei_seat one ---- ei_device 1
* \ \
* \ --- ei device 2
* --- ei_seat two --- ei device 3
* </pre>
*/
struct ei_seat;
/**
* @struct ei_event
*
* An event received from the EIS implementation. See @ref ei_event_type
* for the list of possible event types.
*
* An @ref ei_event is refcounted, see ei_event_unref().
*/
struct ei_event;
/**
* @struct ei_keymap
*
* An keymap for a device with the @ref EI_DEVICE_CAP_KEYBOARD capability.
*
* An @ref ei_keymap is refcounted, see ei_keymap_unref().
*/
struct ei_keymap;
/**
* @struct ei_region
*
* A rectangular region, defined by an x/y offset and a width and a height.
* A region defines the area on an EIS desktop layout that is accessible by
* this device - this region may not be the full area of the desktop.
* Input events may only be sent for points within the regions.
*
* The use of regions is private to the EIS compositor and coordinates may not
* match the size of the actual desktop. For example, a compositor may set a
* 1920x1080 region to represent a 4K monitor and transparently map input
* events into the respective true pixels.
*
* Absolute devices may have different regions, it is up to the libei client
* to send events through the correct device to target the right pixel. For
* example, a dual-head setup my have two absolute devices, the first with a
* zero offset region spanning the first screen, the second with a nonzero
* offset spanning the second screen.
*/
struct ei_region;
/**
* @enum ei_device_capability
*
* The set of supported capabilities. A device may have one or more
* capabilities but never zero - a EIS implementation must reject any
* device with zero capabilities.
*
* Capabilities are requested by the client but the EIS
* implementation may further reduce the capabilities. For example, a client
* may request the pointer and keyboard capability but only the former is
* permitted by the server. Any keyboard events sent by such a device events
* will be treated as client bug and discarded.
*
* See eis_device_has_capability().
*
*/
enum ei_device_capability {
EI_DEVICE_CAP_POINTER = 1,
EI_DEVICE_CAP_POINTER_ABSOLUTE,
EI_DEVICE_CAP_KEYBOARD,
EI_DEVICE_CAP_TOUCH,
};
/**
* @enum ei_keymap_type
*
* The set of supported keymap types for a struct @ref ei_keymap.
*/
enum ei_keymap_type {
/**
* A libxkbcommon-compatible XKB keymap.
*/
EI_KEYMAP_TYPE_XKB = 1,
};
enum ei_event_type {
/**
* The server has approved the connection to this client. Where the
* server does not approve the connection, @ref EI_EVENT_DISCONNECT is
* sent instead.
*
* This event is only sent once after the initial connection
* request.
*/
EI_EVENT_CONNECT = 1,
/**
* The server has disconnected this client - all resources left to
* reference this server are now obsolete. Once this event has been
* received, the struct @ref ei and all its associated resources
* should be released.
*
* This event may occur at any time after the connection has been
* made and is the last event to be received by this ei instance.
*
* libei guarantees that a @ref EI_EVENT_DISCONNECT is provided to
* the caller even where the server does not send one.
*/
EI_EVENT_DISCONNECT,
/**
* The server has added a seat available to this client.
*
* libei guarantees that any seat added has a corresponding @ref
* EI_EVENT_SEAT_REMOVED event before @ref EI_EVENT_DISCONNECT.
* libei guarantees that any device in this seat generates a @ref
* EI_EVENT_DEVICE_REMOVED event before the @ref
* EI_EVENT_SEAT_REMOVED event.
*/
EI_EVENT_SEAT_ADDED,
/**
* The server has removed a seat previously available to this
* client. The caller should release the struct @ref ei_seat and
* all its associated resources. No devices will be added to this seat
* anymore.
*
* libei guarantees that any device in this seat generates a @ref
* EI_EVENT_DEVICE_REMOVED event before the @ref
* EI_EVENT_SEAT_REMOVED event.
*/
EI_EVENT_SEAT_REMOVED,
/**
* The server has added a device for this client. The capabilities
* of the device may be a subset of the seat capabilities - it is up
* to the client to verify the minimum required capabilities are
* indeed set.
*
* libei guarantees that any device added has a corresponding @ref
* EI_EVENT_DEVICE_REMOVED event before @ref EI_EVENT_DISCONNECT.
*/
EI_EVENT_DEVICE_ADDED,
/**
* The server has removed a device belonging to this client. The
* caller should release the struct @ref ei_device and all its
* associated resources. Any events sent through a removed device
* are discarded.
*
* When this event is received, the device is already removed. A
* caller does not need to call ei_device_remove() event on this
* device.
*/
EI_EVENT_DEVICE_REMOVED,
/**
* Any events sent from this device will be discarded until the next
* resume. The state of a device is not expected to change between
* pause/resume - for any significant state changes the server is
* expected to remove the device instead.
*/
EI_EVENT_DEVICE_PAUSED,
/**
* The client may send events.
*/
EI_EVENT_DEVICE_RESUMED,
};
/**
* Create a new ei context. The context is refcounted and must be released
* with ei_unref().
*
* A context supports exactly one backend, set up with one of
* ei_setup_backend_socket() or ei_setup_backend_fd().
*
* @param user_data An opaque pointer to be returned with ei_get_user_data()
*
* @see ei_set_user_data
* @see ei_get_user_data
* @see ei_setup_backend_fd
* @see ei_setup_backend_socket
*/
struct ei *
ei_new(void *user_data);
enum ei_log_priority {
EI_LOG_PRIORITY_DEBUG = 10,
EI_LOG_PRIORITY_INFO = 20,
EI_LOG_PRIORITY_WARNING = 30,
EI_LOG_PRIORITY_ERROR = 40,
};
/**
* The log handler for library logging. This handler is only called for
* messages with a log level equal or greater than than the one set in
* ei_log_set_priority().
*
* @param ei The EI context
* @param priority The log priority
* @param file The filename where this log message was triggered
* @param lineno The line number in @a file where this log message was triggered
* @param func The function name where this log message was triggered
* @param message The log message as a null-terminated string
* @param is_continuation The message is a continuation of the previous
* message. The caller should skip any per-line-based prefixes.
*/
typedef void (*ei_log_handler)(struct ei *ei,
enum ei_log_priority priority,
const char *file, int lineno, const char *func,
const char *message,
bool is_continuation);
/**
* Change the log handler for this context. If the log handler is NULL, the
* built-in default log function is used.
*
* @param ei The EI context
* @param log_handler The log handler or NULL to use the default log
* handler.
*/
void
ei_log_set_handler(struct ei *ei, ei_log_handler log_handler);
void
ei_log_set_priority(struct ei *ei, enum ei_log_priority priority);
enum ei_log_priority
ei_log_get_priority(const struct ei *ei);
/**
* Set the name for this client. This is a suggestion to the
* server only and may not be honored.
*
* The client name may be used for display to the user, for example in
* an authorization dialog that requires the user to approve a connection to
* the EIS implementation.
*
* This function must be called immediately after ei_new() and before
* setting up a backend with ei_setup_backend_socket() or
* ei_setup_backend_fd().
*/
void
ei_configure_name(struct ei * ei, const char *name);
/**
* Set this ei context to use the socket backend. The ei context will
* connect to the socket at the given path and initiate the conversation
* with the EIS server listening on that socket.
*
* If @a socketpath is `NULL`, the value of the environment variable
* `LIBEI_SOCKET` is used. If @a socketpath does not start with '/', it is
* relative to `$XDG_RUNTIME_DIR`. If `XDG_RUNTIME_DIR` is not set, this
* function fails.
*
* If the connection was successful, an event of type @ref EI_EVENT_CONNECT
* or @ref EI_EVENT_DISCONNECT will become available after a future call to
* ei_dispatch().
*
* If the connection failed, use ei_unref() to release the data allocated
* for this context.
*
* @return zero on success or a negative errno on failure
*/
int
ei_setup_backend_socket(struct ei *ei, const char *socketpath);
/**
* Initialize the ei context on the given socket. The ei context will
* initiate the conversation with the EIS server listening on the other end
* of this socket.
*
* If the connection was successful, an event of type @ref EI_EVENT_CONNECT
* or @ref EI_EVENT_DISCONNECT will become available after a future call to
* ei_dispatch().
*
* If the connection failed, use ei_unref() to release the data allocated
* for this context.
*
* @return zero on success or a negative errno on failure
*/
int
ei_setup_backend_fd(struct ei *ei, int fd);
/**
* Connect to the `org.freedesktop.portal.Desktop` portal.
*
* @return 0 on success or a negative errno on failure
*/
int
ei_setup_backend_portal(struct ei *ei);
/**
* Connect to an `org.freedesktop.portal.Desktop` implementation on the
* given busname.
*
* Outside of testing environments, there is usually no reason to use
* this function, use ei_setup_backend_portal() instead.
*
* @return 0 on success or a negative errno on failure
*/
int
ei_setup_backend_portal_busname(struct ei *ei, const char *busname);
/**
* Increase the refcount of this struct by one. Use ei_unref() to decrease
* the refcount.
*
* @return the argument passed into the function
*/
struct ei *
ei_ref(struct ei *ei);
/**
* Decrease the refcount of this struct by one. When the refcount reaches
* zero, the context disconnects from the server and all allocated resources
* are released.
*
* @return always NULL
*/
struct ei *
ei_unref(struct ei *ei);
/**
* Set a custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_get_user_data() to retrieve a previously set
* user data.
*/
void
ei_set_user_data(struct ei *ei, void *user_data);
/**
* Return the custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_set_user_data() to change the user data.
*/
void *
ei_get_user_data(struct ei *ei);
/**
* libei keeps a single file descriptor for all events. This fd should be
* monitored for events by the caller's mainloop, e.g. using select(). When
* events are available on this fd, call libei_dispatch() immediately to
* process.
*/
int
ei_get_fd(struct ei *ei);
/**
* Main event dispatching function. Reads events of the file descriptors
* and processes them internally. Use libei_get_event() to retrieve the
* events.
*
* Dispatching does not necessarily queue events. This function
* should be called immediately once data is available on the file
* descriptor returned by libei_get_fd().
*/
void
ei_dispatch(struct ei *ei);
/**
* Return the next event from the event queue, removing it from the queue.
*
* The returned object must be released by the caller with ei_event_unref()
*/
struct ei_event *
ei_get_event(struct ei *ei);
/**
* Returns the next event in the internal event queue (or `NULL`) without
* removing that event from the queue; the next call to ei_get_event()
* will return that same event.
*
* This call is useful for checking whether there is an event and/or what
* type of event it is.
*
* Repeated calls to ei_peek_event() return the same event.
*
* The returned event is refcounted, use ei_event_unref() to drop the
* reference.
*
* A caller must not call ei_get_event() while holding a ref to an event
* returned by ei_peek_event(). Doing so is undefined behavior.
*/
struct ei_event *
ei_peek_event(struct ei *ei);
/**
* Release resources associated with this event. This function always
* returns NULL.
*
* The caller cannot increase the refcount of an event. Events should be
* considered transient data and not be held longer than required.
* ei_event_unref() is provided for consistency (as opposed to, say,
* ei_event_free()).
*/
struct ei_event *
ei_event_unref(struct ei_event *event);
const char *
ei_seat_get_name(struct ei_seat *seat);
bool
ei_seat_has_capability(struct ei_seat *seat,
enum ei_device_capability cap);
/**
* Remove a capability from this seat before calling ei_seat_bind().
* Devices with only the dropped capability will never be added to this
* client, devices with multiple capabilities will not show the dropped
* capabilities.
*
* This function has no effect if called after ei_seat_bind().
*/
void
ei_seat_drop_capability(struct ei_seat *seat,
enum ei_device_capability cap);
/**
* Bind this client to the given seat for the seat's capabilities.
* This function can only be called once per seat. Once bound, the server will
* create devices for the seat's capabillities and send the respective @ref
* EI_EVENT_DEVICE_ADDED events.
*
* Devices may be added and removed at any time.
*/
void
ei_seat_bind(struct ei_seat *seat);
/**
* Unbind a seat and remove it from the server.
*
* If called on a seat immediately after @ref EI_EVENT_SEAT_ADDED, this
* function indicates that the client is not interested in this seat.
* If called on a seat after ei_seat_bind(), this function implicitly calls
* ei_device_close() on all devices for this seat.
*
* The server responds with an @ref EI_EVENT_SEAT_REMOVED event.
*/
void
ei_seat_unbind(struct ei_seat *seat);
struct ei_seat *
ei_seat_ref(struct ei_seat *seat);
struct ei_seat *
ei_seat_unref(struct ei_seat *seat);
/**
* Return the struct @ref ei context this seat is associated with.
*/
struct ei *
ei_seat_get_context(struct ei_seat *seat);
/**
* @return the type of this event
*/
enum ei_event_type
ei_event_get_type(struct ei_event *event);
/**
* Return the device from this event.
*
* For events of type @ref EI_EVENT_CONNECT and @ref EI_EVENT_DISCONNECT,
* this function returns NULL.
*
* This does not increase the refcount of the device. Use eis_device_ref()
* to keep a reference beyond the immediate scope.
*/
struct ei_device *
ei_event_get_device(struct ei_event *event);
/**
* @return the event time in microseconds
*/
uint64_t
ei_event_get_time(struct ei_event *event);
/**
* Increase the refcount of this struct by one. Use ei_device_unref() to
* decrease the refcount.
*
* @return the argument passed into the function
*/
struct ei_device *
ei_device_ref(struct ei_device *device);
/**
* Decrease the refcount of this struct by one. When the refcount reaches
* zero, the context disconnects from the server and all allocated resources
* are released.
*
* @return always NULL
*/
struct ei_device *
ei_device_unref(struct ei_device *device);
struct ei_seat *
ei_device_get_seat(struct ei_device *device);
/**
* Set a custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_seat_get_user_data() to retrieve a
* previously set user data.
*/
void
ei_seat_set_user_data(struct ei_seat *seat, void *user_data);
/**
* Return the custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_seat_get_user_data() to change the user data.
*/
void *
ei_seat_get_user_data(struct ei_seat *seat);
/**
* Set a custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_device_get_user_data() to retrieve a
* previously set user data.
*/
void
ei_device_set_user_data(struct ei_device *device, void *user_data);
/**
* Return the custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_device_get_user_data() to change the user data.
*/
void *
ei_device_get_user_data(struct ei_device *device);
struct ei_keymap *
ei_device_get_keymap(struct ei_device *device);
/**
* @return the size of the keymap in bytes
*/
size_t
ei_keymap_get_size(struct ei_keymap *keymap);
/**
* Returns the type for this keymap. The type specifies how to interpret the
* data at the file descriptor returned by ei_keymap_get_fd().
*/
enum ei_keymap_type
ei_keymap_get_type(struct ei_keymap *keymap);
/**
* Return a memmap-able file descriptor pointing to the keymap used by the
* device. The keymap is constant for the lifetime of the device and
* assigned to this device individually.
*/
int
ei_keymap_get_fd(struct ei_keymap *keymap);
/**
* Return the device this keymap belongs to, or `NULL` if it has not yet
* been assigned to a device.
*
* Between ei_device_keyboard_configure_keymap() and libei processing an
* @ref EI_EVENT_DEVICE_ADDED event, the returned device is the one provided
* in ei_device_keyboard_configure_keymap().
*
* After processing and if the server changed the keymap or set the keymap
* to NULL, this keymap may no longer be in use by the device and future
* calls to this function return `NULL`.
*/
struct ei_device *
ei_keymap_get_device(struct ei_keymap *keymap);
/**
* Increase the refcount of this struct by one. Use ei_keymap_unref() to
* decrease the refcount.
*
* @return the argument passed into the function
*/
struct ei_keymap *
ei_keymap_ref(struct ei_keymap *keymap);
/**
* Decrease the refcount of this struct by one. When the refcount reaches
* zero, the context disconnects from the server and all allocated resources
* are released.
*
* @return always NULL
*/
struct ei_keymap *
ei_keymap_unref(struct ei_keymap *keymap);
void
ei_keymap_set_user_data(struct ei_keymap *keymap, void *user_data);
void *
ei_keymap_get_user_data(struct ei_keymap *keymap);
/**
* Notify the server that the client is no longer listening to events
* from this device.
*
* Due to the asynchronous nature of the client-server interaction,
* events for this device may still be in transit. The server will send an
* @ref EI_EVENT_DEVICE_REMOVED event for this device. After that event,
* device is considered removed by the server.
*
* A client can assume that an @ref EI_EVENT_DEVICE_REMOVED event is sent
* for any device for which ei_device_close() was called before the @ref
* EI_EVENT_DISCONNECT. Where a client gets
* disconnected libei will emulate that event.
*
* This does not release any resources associated with this device, use
* ei_device_unref() for any references held by the client.
*/
void
ei_device_close(struct ei_device *device);
/**
* Return the name of this device.
*
* The return value of this function is constant after receiving the @ref
* EI_EVENT_DEVICE_ADDED event. Before then, the returned string may be
* freed at any time, callers must strdup() the returned value if they need
* to keep the name around.
*
* @return the name of the device (if any) or NULL
*/
const char *
ei_device_get_name(struct ei_device *device);
/**
* Return true if the device has the requested capability. Device
* capabilities are constant after the @ref EI_EVENT_DEVICE_ADDED event.
*
* To change a device's capability, the device must be removed and a new
* device with the different capabilities must be added.
*/
bool
ei_device_has_capability(struct ei_device *device,
enum ei_device_capability cap);
/**
* Obtain a region from the device. The number of regions is constant for a
* device and the indices of any region remains the same for the lifetime of
* the device.
*
* Regions are shared between all capabilities. Where two capabilities need
* different region, the EIS implementation must create multiple devices with
* individual capabilities and regions.
*
* This function returns the given region or NULL if the index is larger than
* the number of regions available.
*
* This does not increase the refcount of the region. Use ei_region_ref() to
* keep a reference beyond the immediate scope.
*/
struct ei_region *
ei_device_get_region(struct ei_device *device, size_t index);
struct ei_region *
ei_region_ref(struct ei_region *region);
struct ei_region *
ei_region_unref(struct ei_region *region);
void
ei_region_set_user_data(struct ei_region *region, void *user_data);
void *
ei_region_get_user_data(struct ei_region *region);
uint32_t
ei_region_get_x(struct ei_region *region);
uint32_t
ei_region_get_y(struct ei_region *region);
uint32_t
ei_region_get_width(struct ei_region *region);
uint32_t
ei_region_get_height(struct ei_region *region);
/**
* Return true if the point x/y (in desktop-wide coordinates) is within @a
* region.
*/
bool
ei_region_contains(struct ei_region *region, double x, double y);
/**
* Convert the point x/y in a desktop-wide coordinate system into the
* corresponding point relative to the offset of the given region.
* If the point is inside the region, this function returns true and @a x and @a
* y are set to the points with region offset subtracted.
* If the point is outside the region, this function returns false and @a x
* and @a y are left unmodified.
*/
bool
ei_region_convert_point(struct ei_region *region, double *x, double *y);
/**
* Return the physical scale for this region. The default scale is 1.0.
*
* The regions' coordinate space is in logical pixels in the EIS range. The
* logical pixels may or may not match the physical pixels on the output
* range but the mapping from logical pixels to physical pixels is performed
* by the EIS implementation.
*
* In some use-cases though, relative data from a remote input source needs
* to be converted by the libei client into an absolute movement on an EIS
* region. In that case, the physical scale provides the factor to multiply
* the relative logical input to provide the expected physical relative
* movement.
*
* For example consider the following dual-monitor setup comprising a 2k and
* a 4k monitor **of the same physical size**:
* The physical layout of the monitors appears like this:
* @code
* 2k 4k
* +-------------++-------------+
* | || |
* | a b || c d |
* | || |
* +-------------++-------------+
* @endcode
*
* The physical distance `ab` is the same as the physical distance `cd`.
* Where the EIS implementation supports high-dpi screens, the logical
* distance (in pixels) are identical too.
*
* Where the EIS implementation does not support high-dpi screens, the
* logical layout of these two monitors appears like this:
*
* @code
* 2k 4k
* +-------------++--------------------------+
* | || |
* | a b || |
* | || |
* +-------------+| c d |
* | |
* | |
* | |
* +--------------------------+
* @endcode
*
* While the two physical distances `ab` and `cd` are still identical, the
* logical distance `cd` (in pixels) is twice that of `ab`.
* Where a libei client receives relative deltas from an input source and
* converts that relative input into an absolute position on the screen, it
* needs to take this into account.
*
* For example, if a remote input source moves by relative 100 logical
* pixels, the libei client would convert this as `a + 100 = b` on the
* region for the 2k screen and send the absolute events to logically change
* the position from `a` to `b`. If the same remote input source moves by
* relative 100 logical pixels, the libei client would convert this as
* `c + 100 * scale = d` on the region for the 4k screen to logically
* change the position from `c` to `d`. While the pixel movement differs,
* the physical movement as seen by the user is thus identical.
*
* A second possible use-case for the physical scale is to match pixels from
* one region to their respective counterpart on a different region.
* For example, if the bottom-right corner of the 2k screen in the
* illustration above has a coordinate of x/y, the neighbouring pixel on the
* **physical** 4k screen is (0/y * scale).
*/
double
ei_region_get_physical_scale(struct ei_region *region);
/**
* Return the keymap for this device or `NULL`. The keymap is constant for
* the lifetime of the device after the @ref EI_EVENT_DEVICE_ADDED was
* received and applies to this device individually.
*
* If this function returns `NULL`, this device does not have
* an individual keymap assigned. What keymap applies to the device in this
* case is a server implementation detail.
*
* This does not increase the refcount of the keymap. Use ei_keymap_ref() to
* keep a reference beyond the immediate scope.
*
* FIXME: the current API makes it impossible to know when the keymap has
* been consumed so the file stays open forever.
*/
struct ei_keymap *
ei_device_keyboard_get_keymap(struct ei_device *device);
/**
* Return the struct @ref ei_device this keymap is associated with.
*/
struct ei_device *
ei_keymap_get_context(struct ei_keymap *keymap);
/**
* Return the struct @ref ei context this device is associated with.
*/
struct ei *
ei_device_get_context(struct ei_device *device);
/**
* Generate a relative motion event on a device with
* the @ref EI_DEVICE_CAP_POINTER capability.
*
* @param device The EI device
* @param x The x movement in logical pixels
* @param y The y movement in logical pixels
*/
void
ei_device_pointer_motion(struct ei_device *device, double x, double y);
/**
* Generate an absolute motion event on a device with
* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE capability.
*
* The required conditions are:
* - 0 <= x < width
* - 0 <= y < height
* If these conditions are not met, the event is silently discarded.
*
* @param device The EI device
* @param x The x position in logical pixels
* @param y The y position in logical pixels
*/
void
ei_device_pointer_motion_absolute(struct ei_device *device,
double x, double y);
/**
* Generate a button event on a device with
* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE or
* @ref EI_DEVICE_CAP_POINTER capability.
*
* Button codes must match the defines in linux/input-event-codes.h
*
* @param device The EI device
* @param button The button code
* @param is_press true for button press, false for button release
*/
void
ei_device_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
/**
* Generate a scroll event on a device with
* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE or
* @ref EI_DEVICE_CAP_POINTER capability.
*
* @note The server is responsible for emulating discrete scrolling based
* on the pixel value, do not call ei_device_pointer_scroll_discrete() for
* the same input event.
*
* @param device The EI device
* @param x The x scroll distance in logical pixels
* @param y The y scroll distance in logical pixels
*
* @see ei_device_pointer_scroll_discrete
*/
void
ei_device_pointer_scroll(struct ei_device *device, double x, double y);
/**
* Generate a discrete scroll event on a device with
* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE or
* @ref EI_DEVICE_CAP_POINTER capability.
*
* A discrete scroll event is based logical scroll units (equivalent to one
* mouse wheel click). The value for one scroll unit is 120, a fraction or
* multiple thereof represents a fraction or multiple of a wheel click.
*
* @note The server is responsible for emulating pixel-based scrolling based
* on the discrete value, do not call ei_device_pointer_scroll() for the
* same input event.
*
* @param device The EI device
* @param x The x scroll distance in fractions or multiples of 120
* @param y The y scroll distance in fractions or multiples of 120
*
* @see ei_device_pointer_scroll
*/
void
ei_device_pointer_scroll_discrete(struct ei_device *device, int32_t x, int32_t y);
/**
* Generate a key event on a device with
* the @ref EI_DEVICE_CAP_KEYBOARD capability.
*
* Keys use the evdev scan codes as defined in
* linux/input-event-codes.h
*
* @param device The EI device
* @param keycode The key code
* @param is_press true for key down, false for key up
*/
void
ei_device_keyboard_key(struct ei_device *device, uint32_t keycode, bool is_press);
/**
* Initiate a new touch on a device with the @ref EI_DEVICE_CAP_TOUCH
* capability. This touch does not immediately send events, use
* ei_touch_down(), ei_touch_motion(), and ei_touch_up().
*
* The returned touch has a refcount of at least 1, use ei_touch_unref() to
* release resources associated with this touch
*/
struct ei_touch *
ei_device_touch_new(struct ei_device *device);
/**
* This function can only be called once on an ei_touch object. Further
* calls to ei_touch_down() on the same object are silently ignored.
*
* The required conditions are:
* - 0 <= x < width
* - 0 <= y < height
*
* @param touch A newly created touch
* @param x The x position in logical pixels
* @param y The y position in logical pixels
*/
void
ei_touch_down(struct ei_touch *touch, double x, double y);
/**
* Move this touch to the new coordinates.
*/
void
ei_touch_motion(struct ei_touch *touch, double x, double y);
/**
* Release this touch. After this call, the touch event becomes inert and
* no longer responds to either ei_touch_down(), ei_touch_motion() or
* ei_touch_up() and the caller should call ei_touch_unref().
*/
void
ei_touch_up(struct ei_touch *touch);
/**
* Increase the refcount of this struct by one. Use ei_touch_unref() to
* decrease the refcount.
*
* @return the argument passed into the function
*/
struct ei_touch *
ei_touch_ref(struct ei_touch *touch);
/**
* Decrease the refcount of this struct by one. When the refcount reaches
* zero, the context disconnects from the server and all allocated resources
* are released.
*
* @return always NULL
*/
struct ei_touch *
ei_touch_unref(struct ei_touch *touch);
/**
* Return the custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_touch_set_user_data() to change the user data.
*/
void
ei_touch_set_user_data(struct ei_touch *touch, void *user_data);
/**
* Set a custom data pointer for this context. libei will not look at or
* modify the pointer. Use ei_touch_get_user_data() to retrieve a previously
* set user data.
*/
void *
ei_touch_get_user_data(struct ei_touch *touch);
/**
* @return the device this touch originates on
*/
struct ei_device *
ei_touch_get_device(struct ei_touch *touch);
/**
* Return the seat from this event.
*
* For events of type @ref EI_EVENT_CONNECT and @ref EI_EVENT_DISCONNECT,
* this function returns NULL.
*
* This does not increase the refcount of the seat. Use eis_seat_ref()
* to keep a reference beyond the immediate scope.
*/
struct ei_seat *
ei_event_get_seat(struct ei_event *event);
/**
* @}
*/
#ifdef __cplusplus
}
#endif