mirror of
https://gitlab.freedesktop.org/libinput/libei.git
synced 2026-01-15 02:30:26 +01:00
If our client binds to a seat and then disconnects, insert an unbind event in the EIS queue to unwind correctly. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
341 lines
8 KiB
C
341 lines
8 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdarg.h>
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#include "util-object.h"
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#include "libeis.h"
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#include "util-list.h"
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#include "util-sources.h"
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#include "util-structs.h"
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struct eis_backend_interface {
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void (*destroy)(struct eis *eis, void *backend);
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};
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struct eis {
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struct object object;
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void *user_data;
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struct sink *sink;
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struct list clients;
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struct eis_backend_interface backend_interface;
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void *backend;
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struct list event_queue;
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struct {
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eis_log_handler handler;
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enum eis_log_priority priority;
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} log;
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};
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enum eis_client_state {
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EIS_CLIENT_STATE_NEW, /* just connected */
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EIS_CLIENT_STATE_CONNECTING, /* client requested connect */
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EIS_CLIENT_STATE_CONNECTED, /* server has sent connect */
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EIS_CLIENT_STATE_DISCONNECTED,
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};
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struct eis_client {
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struct object object;
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void *user_data;
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struct list link;
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struct source *source;
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uint32_t id;
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enum eis_client_state state;
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char *name;
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struct list seats;
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struct list seats_pending;
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struct {
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enum {
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CLIENT_CAP_POLICY_ALLOW,
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CLIENT_CAP_POLICY_DENY,
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} cap_policy;
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uint32_t cap_allow_mask;
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uint32_t cap_deny_mask;
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} restrictions;
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};
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enum eis_seat_state {
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EIS_SEAT_STATE_PENDING,
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EIS_SEAT_STATE_ADDED,
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EIS_SEAT_STATE_BOUND,
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EIS_SEAT_STATE_UNBOUND,
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EIS_SEAT_STATE_REMOVED, /* Removed but still waiting for some devices to be removed */
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EIS_SEAT_STATE_DEAD, /* Removed from our list */
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};
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struct eis_seat {
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struct object object; /* parent is ei_client */
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struct list link;
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void *user_data;
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uint32_t id;
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enum eis_seat_state state;
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char *name;
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uint32_t capabilities_mask;
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struct list devices;
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};
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enum eis_device_state {
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EIS_DEVICE_STATE_NEW,
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EIS_DEVICE_STATE_SUSPENDED,
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EIS_DEVICE_STATE_RESUMED,
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EIS_DEVICE_STATE_CLOSED_BY_CLIENT,
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EIS_DEVICE_STATE_DEAD,
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};
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struct eis_device {
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struct object object; /* parent is ei_seat, and we have a ref to it */
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struct list link;
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uint32_t id;
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char *name;
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enum eis_device_state state;
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uint32_t capabilities;
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void *user_data;
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struct {
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struct dimensions dim;
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} abs;
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struct {
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struct dimensions dim;
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} touch;
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struct eis_keymap *keymap;
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};
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struct eis_event {
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struct object object;
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enum eis_event_type type;
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struct list link;
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struct eis_client *client;
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struct eis_seat *seat;
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struct eis_device *device;
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union {
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struct {
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uint32_t capabilities;
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} bind;
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struct {
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double dx, dy; /* relative motion */
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double absx, absy; /* absolute motion */
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double sx, sy; /* scroll */
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int32_t sdx, sdy; /* discrete scroll */
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uint32_t button;
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bool button_is_press;
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} pointer;
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struct {
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uint32_t key;
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bool key_is_press;
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} keyboard;
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struct {
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uint32_t touchid;
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double x, y;
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} touch;
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};
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};
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struct eis_keymap {
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struct object object;
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struct eis_device *device;
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enum eis_keymap_type type;
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int fd;
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size_t size;
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bool assigned;
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bool is_client_keymap;
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};
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void
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eis_init_object(struct eis *eis, struct object *parent);
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int
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eis_init(struct eis *eis);
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struct eis_client *
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eis_client_new(struct eis *eis, int fd);
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struct eis*
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eis_client_get_context(struct eis_client *client);
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void
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eis_add_client(struct eis *eis, struct eis_client *client);
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void
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eis_client_add_seat(struct eis_client *client, struct eis_seat *seat);
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void
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eis_client_remove_seat(struct eis_client *client, struct eis_seat *seat);
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void
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eis_client_add_device(struct eis_client *client, struct eis_device *device);
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void
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eis_client_remove_device(struct eis_client *client, struct eis_device *device);
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void
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eis_client_resume_device(struct eis_client *client,
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struct eis_device *device);
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void
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eis_client_suspend_device(struct eis_client *client,
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struct eis_device *device);
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void
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eis_seat_bind(struct eis_seat *seat, uint32_t cap);
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void
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eis_seat_unbind(struct eis_seat *seat);
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void
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eis_device_set_pointer_range(struct eis_device *device,
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uint32_t w, uint32_t h);
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void
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eis_device_set_touch_range(struct eis_device *device,
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uint32_t w, uint32_t h);
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void
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eis_device_set_client_keymap(struct eis_device *device,
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enum eis_keymap_type type,
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int keymap_fd, size_t size);
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int
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eis_device_pointer_rel(struct eis_device *device,
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double x, double y);
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int
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eis_device_pointer_abs(struct eis_device *device,
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double x, double y);
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int
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eis_device_pointer_button(struct eis_device *device,
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uint32_t button, bool state);
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int
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eis_device_pointer_scroll(struct eis_device *device,
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double x, double y);
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int
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eis_device_pointer_scroll_discrete(struct eis_device *device,
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int32_t x, int32_t y);
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int
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eis_device_keyboard_key(struct eis_device *device,
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uint32_t key, bool state);
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int
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eis_device_touch(struct eis_device *device, uint32_t touchid,
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bool is_down, bool is_up, double x, double y);
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void
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eis_device_closed_by_client(struct eis_device *device);
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struct eis_event *
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eis_event_new_for_client(struct eis_client *client);
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struct eis_event *
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eis_event_new_for_seat(struct eis_seat *seat);
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struct eis_event *
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eis_event_new_for_device(struct eis_device *device);
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struct eis *
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eis_event_get_context(struct eis_event *event);
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struct eis_event*
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eis_event_ref(struct eis_event *event);
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void
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eis_queue_connect_event(struct eis_client *client);
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void
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eis_queue_disconnect_event(struct eis_client *client);
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void
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eis_queue_seat_bind_event(struct eis_seat *seat, uint32_t capabilities);
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void
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eis_queue_seat_unbind_event(struct eis_seat *seat);
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void
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eis_queue_device_closed_event(struct eis_device *device);
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void
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eis_queue_pointer_rel_event(struct eis_device *device, double x, double y);
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void
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eis_queue_pointer_abs_event(struct eis_device *device,
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double x, double y);
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void
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eis_queue_pointer_button_event(struct eis_device *device, uint32_t button,
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bool is_press);
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void
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eis_queue_pointer_scroll_event(struct eis_device *device,
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double x, double y);
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void
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eis_queue_pointer_scroll_discrete_event(struct eis_device *device,
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int32_t x, int32_t y);
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void
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eis_queue_keyboard_key_event(struct eis_device *device, uint32_t key,
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bool is_press);
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void
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eis_queue_touch_down_event(struct eis_device *device, uint32_t touchid,
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double x, double y);
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void
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eis_queue_touch_motion_event(struct eis_device *device, uint32_t touchid,
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double x, double y);
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void
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eis_queue_touch_up_event(struct eis_device *device, uint32_t touchid);
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_printf_(3, 4) void
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eis_log_msg(struct eis *eis,
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enum eis_log_priority priority,
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const char *format, ...);
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_printf_(3, 0) void
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eis_log_msg_va(struct eis *eis,
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enum eis_log_priority priority,
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const char *format,
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va_list args);
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#define log_debug(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_DEBUG, __VA_ARGS__)
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#define log_info(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_INFO, __VA_ARGS__)
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#define log_warn(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_WARNING, __VA_ARGS__)
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#define log_error(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_ERROR, __VA_ARGS__)
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#define log_bug(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_ERROR, "🪳 libeis bug: " __VA_ARGS__)
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#define log_bug_client(T_, ...) \
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eis_log_msg((T_), EIS_LOG_PRIORITY_ERROR, "🪲 Bug: " __VA_ARGS__)
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