libei/src/libei-socket.c
Peter Hutterer e3c34830db ei: rename ei_set_connection to ei_set_socket
Current plans are to use the "connection" term for the ei_connection
interface in the (future) protocol, so let's rename this to avoid
clashes.
2023-03-03 11:20:42 +10:00

100 lines
2.6 KiB
C

/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <fcntl.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "util-mem.h"
#include "util-macros.h"
#include "util-io.h"
#include "util-sources.h"
#include "util-strings.h"
#include "util-object.h"
#include "libei.h"
#include "libei-private.h"
struct ei_socket {
struct object object;
};
static inline void
ei_socket_destroy(struct ei_socket *socket)
{
}
static
OBJECT_IMPLEMENT_CREATE(ei_socket);
static
OBJECT_IMPLEMENT_UNREF_CLEANUP(ei_socket);
static void
interface_socket_destroy(struct ei *ei, void *backend)
{
struct ei_socket *socket = backend;
ei_socket_unref(socket);
}
static const struct ei_backend_interface interface = {
.destroy = interface_socket_destroy,
};
_public_ int
ei_setup_backend_socket(struct ei *ei, const char *socketpath)
{
assert(ei);
assert(!ei->backend);
struct ei_socket *ei_socket = ei_socket_create(&ei->object);
ei->backend = ei_socket;
ei->backend_interface = interface;
if (!socketpath)
socketpath = getenv("LIBEI_SOCKET");
if (!socketpath || socketpath[0] == '\0')
return -ENOENT;
_cleanup_free_ char *path = NULL;
if (socketpath[0] == '/') {
path = xstrdup(socketpath);
} else {
const char *xdg = getenv("XDG_RUNTIME_DIR");
if (!xdg)
return -ENOTDIR;
path = xaprintf("%s/%s", xdg, socketpath);
}
int sockfd = xconnect(path);
if (sockfd < 0)
return sockfd;
return ei_set_socket(ei, sockfd);
}