libei/src/libei-event.h
Peter Hutterer 708aed6402 Export the event names through helper functions
Approximately every user of libei(s) will want something like this for
easier debugging, converting the numeric event type into something that
can be printed into the debug logs.

Let's provide this here so this doesn't need to be duplicated.
2023-05-22 02:39:08 +00:00

84 lines
2.3 KiB
C

/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "libei.h"
#include "util-object.h"
#include "util-list.h"
struct ei;
struct ei_xkb_modifiers {
uint32_t depressed;
uint32_t latched;
uint32_t locked;
uint32_t group;
};
struct ei_event {
struct object object; /* Parent is struct ei */
enum ei_event_type type;
struct list link;
struct ei_seat *seat; /* NULL if device is non-NULL */
struct ei_device *device;
uint64_t timestamp;
union {
struct ei_xkb_modifiers modifiers;
struct {
double dx, dy; /* relative motion */
double absx, absy; /* absolute motion */
double sx, sy; /* scroll */
int32_t sdx, sdy; /* discrete scroll */
bool stop_x, stop_y; /* scroll stop */
uint32_t button;
bool button_is_press;
} pointer;
struct {
uint32_t key;
bool key_is_press;
} keyboard;
struct {
uint32_t touchid;
double x, y;
} touch;
struct {
uint32_t sequence;
} start_emulating;
};
};
struct ei_event *
ei_event_new(struct ei *ei);
struct ei_event *
ei_event_new_for_device(struct ei_device *device);
struct ei *
ei_event_get_context(struct ei_event *event);
struct ei_event *
ei_event_ref(struct ei_event *event);