mirror of
https://gitlab.freedesktop.org/libinput/libei.git
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This isn't something that libei itself uses but clients like synergy need to know about this to be able to map relative pointer motion from one host into the right physical pixel on another host. This is required for mutter in the x11-compat mode where a 4k screen is logically twice the size of a 2k screen, despite having the same physical size. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
309 lines
7.3 KiB
C
309 lines
7.3 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdarg.h>
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#include "util-macros.h"
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#include "util-object.h"
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#include "libei.h"
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#include "util-list.h"
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#include "util-sources.h"
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#include "util-structs.h"
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struct ei_backend_interface {
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void (*destroy)(struct ei *ei, void *backend);
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};
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enum ei_state {
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EI_STATE_NEW, /* No backend yet */
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EI_STATE_BACKEND, /* We have a backend */
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EI_STATE_CONNECTING, /* client requested connect */
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EI_STATE_CONNECTED, /* server has sent connect */
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EI_STATE_DISCONNECTING, /* in the process of cleaning up */
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EI_STATE_DISCONNECTED,
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};
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struct ei {
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struct object object;
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void *user_data;
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struct sink *sink;
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struct source *source;
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struct ei_backend_interface backend_interface;
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void *backend;
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enum ei_state state;
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struct list event_queue;
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struct list seats;
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char *name;
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struct {
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ei_log_handler handler;
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enum ei_log_priority priority;
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} log;
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};
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enum ei_seat_state {
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EI_SEAT_STATE_NEW,
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EI_SEAT_STATE_BOUND,
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EI_SEAT_STATE_UNBOUND,
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EI_SEAT_STATE_REMOVED,
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};
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struct ei_seat {
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struct object object;
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void *user_data;
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struct list link;
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enum ei_seat_state state;
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struct list devices;
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struct list devices_removed; /* removed from seat but client still has a ref */
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uint32_t id;
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uint32_t capabilities;
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uint32_t capabilities_mask;
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char *name;
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};
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enum ei_device_state {
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/* Before the DeviceAddedDone was received */
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EI_DEVICE_STATE_NEW,
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EI_DEVICE_STATE_SUSPENDED,
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EI_DEVICE_STATE_RESUMED,
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/**
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* Client removed the device, we no longer accept events from the
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* client
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*/
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EI_DEVICE_STATE_REMOVED_FROM_CLIENT,
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/**
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* Server removed the device, we need to remove it ourselves now.
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*/
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EI_DEVICE_STATE_REMOVED_FROM_SERVER,
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/**
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* Device has been removed by both sides.
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*/
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EI_DEVICE_STATE_DEAD,
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};
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struct ei_region {
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struct object object;
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void *user_data;
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struct list link;
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uint32_t x, y;
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uint32_t width, height;
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double physical_scale;
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};
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struct ei_device {
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struct object object;
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void *user_data;
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struct list link;
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uint32_t id;
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enum ei_device_state state;
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uint32_t capabilities;
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char *name;
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struct list regions;
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struct ei_keymap *keymap;
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};
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struct ei_keymap {
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struct object object;
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struct ei_device *device;
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enum ei_keymap_source source;
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enum ei_keymap_type type;
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int fd;
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size_t size;
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bool assigned;
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};
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struct ei_touch {
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struct object object;
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struct ei_device *device;
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void *user_data;
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uint32_t tracking_id;
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enum {
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TOUCH_IS_NEW,
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TOUCH_IS_DOWN,
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TOUCH_IS_UP,
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} state;
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double x, y;
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};
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struct ei_event {
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struct object object;
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enum ei_event_type type;
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struct list link;
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struct ei_client *client;
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struct ei_seat *seat; /* NULL if device is non-NULL */
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struct ei_device *device;
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};
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int
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ei_set_connection(struct ei *ei, int fd);
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void
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ei_disconnect(struct ei *ei);
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struct ei_seat *
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ei_seat_new(struct ei *ei, uint32_t id, const char *name,
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uint32_t capabilities);
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struct ei_device *
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ei_seat_find_device(struct ei_seat *seat, uint32_t deviceid);
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void
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ei_seat_remove(struct ei_seat *seat);
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void
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ei_seat_drop(struct ei_seat *seat);
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int
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ei_send_seat_bind(struct ei_seat *seat, uint32_t capabilities);
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int
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ei_send_seat_unbind(struct ei_seat *seat);
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int
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ei_send_close_device(struct ei_device *device);
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void
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ei_queue_device_removed_event(struct ei_device *device);
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void
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ei_insert_device_removed_event(struct ei_device *device);
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void
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ei_queue_seat_removed_event(struct ei_seat *seat);
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struct ei_device *
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ei_device_new(struct ei_seat *seat, uint32_t deviceid);
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void
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ei_device_add_region(struct ei_device *device, struct ei_region *r);
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void
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ei_device_done(struct ei_device *device);
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void
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ei_device_removed_by_server(struct ei_device *device);
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int
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ei_send_pointer_rel(struct ei_device *device,
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double x, double y);
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int
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ei_send_pointer_abs(struct ei_device *device,
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double x, double y);
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int
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ei_send_pointer_button(struct ei_device *device,
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uint32_t button, bool is_press);
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int
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ei_send_pointer_scroll(struct ei_device *device,
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double x, double y);
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int
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ei_send_pointer_scroll_discrete(struct ei_device *device,
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int32_t x, int32_t y);
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int
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ei_send_keyboard_key(struct ei_device *device,
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uint32_t key, bool is_press);
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int
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ei_send_touch_down(struct ei_device *device, uint32_t tid,
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double x, double y);
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int
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ei_send_touch_motion(struct ei_device *device, uint32_t tid,
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double x, double y);
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int
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ei_send_touch_up(struct ei_device *device, uint32_t tid);
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void
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ei_device_added(struct ei_device *device);
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void
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ei_device_suspended(struct ei_device *device);
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void
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ei_device_resumed(struct ei_device *device);
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void
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ei_device_set_name(struct ei_device *device, const char *name);
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void
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ei_device_set_seat(struct ei_device *device, const char *seat);
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void
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ei_device_set_capabilities(struct ei_device *device,
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uint32_t capabilities);
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void
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ei_device_set_keymap(struct ei_device *device,
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enum ei_keymap_type type,
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int keymap_fd,
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size_t size);
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struct ei_region *
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ei_region_new(void);
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void
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ei_region_set_size(struct ei_region *region, uint32_t w, uint32_t h);
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void
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ei_region_set_offset(struct ei_region *region, uint32_t x, uint32_t y);
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void
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ei_region_set_physical_scale(struct ei_region *region, double scale);
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bool
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ei_region_contains(struct ei_region *region, double x, double y);
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_printf_(6, 7) void
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ei_log_msg(struct ei *ei,
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enum ei_log_priority priority,
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const char *file, int lineno, const char *func,
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const char *format, ...);
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_printf_(6, 0) void
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ei_log_msg_va(struct ei *ei,
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enum ei_log_priority priority,
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const char *file, int lineno, const char *func,
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const char *format,
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va_list args);
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#define log_debug(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_DEBUG, __FILE__, __LINE__, __func__, __VA_ARGS__)
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#define log_info(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_INFO, __FILE__, __LINE__, __func__, __VA_ARGS__)
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#define log_warn(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_WARNING, __FILE__, __LINE__, __func__, __VA_ARGS__)
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#define log_error(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, __VA_ARGS__)
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#define log_bug(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪳 libei bug: " __VA_ARGS__)
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#define log_bug_client(T_, ...) \
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ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪲 Bug: " __VA_ARGS__)
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