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Because we're doing this per dispatch call (rather than a device state) we need to ensure that the various tests gobble up all pending frame events - the assert_no_events helpers do this. If we only check for specific events, a frame event may still be pending from one interaction. This causing the assertion to fail on the subsequent dispatch call. |
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| .. | ||
| buildtest.c | ||
| buildtest.cc | ||
| eierpecken.c | ||
| eierpecken.h | ||
| test-ei-device.c | ||
| test-ei-seat.c | ||
| test-ei.c | ||
| test-eis.c | ||
| test-main.c | ||
| unit-tests.c | ||