mirror of
https://gitlab.freedesktop.org/libinput/libei.git
synced 2026-01-21 07:10:24 +01:00
This keeps most of the current structure but gets rid of client-side keymaps (which have been broken since the server-side devices anyway). The new approach: clients get a keymap (or NULL) from the server, if they don't like it they will have to do transformation on their side. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
518 lines
12 KiB
C
518 lines
12 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include <errno.h>
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#include "util-bits.h"
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#include "util-macros.h"
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#include "util-mem.h"
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#include "util-io.h"
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#include "util-strings.h"
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#include "libei-private.h"
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static const char *
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ei_device_state_to_string(enum ei_device_state state)
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{
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switch (state) {
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CASE_RETURN_STRING(EI_DEVICE_STATE_NEW);
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CASE_RETURN_STRING(EI_DEVICE_STATE_SUSPENDED);
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CASE_RETURN_STRING(EI_DEVICE_STATE_RESUMED);
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CASE_RETURN_STRING(EI_DEVICE_STATE_REMOVED_FROM_CLIENT);
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CASE_RETURN_STRING(EI_DEVICE_STATE_REMOVED_FROM_SERVER);
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CASE_RETURN_STRING(EI_DEVICE_STATE_DEAD);
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}
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assert(!"Unhandled device state");
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}
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static void
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ei_device_set_state(struct ei_device *device,
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enum ei_device_state state)
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{
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enum ei_device_state old_state = device->state;
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device->state = state;
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log_debug(ei_device_get_context(device), "device %#x: %s → %s\n",
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device->id, ei_device_state_to_string(old_state),
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ei_device_state_to_string(state));
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}
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static void
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ei_device_destroy(struct ei_device *device)
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{
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struct ei_seat *seat = ei_device_get_seat(device);
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struct ei_region *region;
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assert(device->state == EI_DEVICE_STATE_DEAD);
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list_for_each_safe(region, &device->regions, link)
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ei_region_unref(region);
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list_remove(&device->link);
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ei_keymap_unref(device->keymap);
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ei_seat_unref(seat);
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free(device->name);
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}
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_public_
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OBJECT_IMPLEMENT_REF(ei_device);
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_public_
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OBJECT_IMPLEMENT_UNREF(ei_device);
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static
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OBJECT_IMPLEMENT_CREATE(ei_device);
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static
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OBJECT_IMPLEMENT_PARENT(ei_device, ei_seat);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_device, name, const char *);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_device, user_data, void *);
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_public_
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OBJECT_IMPLEMENT_SETTER(ei_device, user_data, void *);
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_public_ struct ei_seat *
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ei_device_get_seat(struct ei_device *device)
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{
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return ei_device_parent(device);
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}
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_public_ struct ei*
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ei_device_get_context(struct ei_device *device)
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{
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assert(device);
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return ei_seat_get_context(ei_device_get_seat(device));
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}
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struct ei_device *
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ei_device_new(struct ei_seat *seat, uint32_t deviceid)
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{
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struct ei_device *device = ei_device_create(&seat->object);
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device->capabilities = 0;
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device->id = deviceid;
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device->state = EI_DEVICE_STATE_NEW;
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device->name = xaprintf("unnamed device %d", device->id);
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list_init(&device->regions);
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/* We have a ref to the seat to make sure our seat doesn't get
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* destroyed while a ref to the device is still alive.
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* And the seat has a ref to the device in the seat->devices list.
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* dropped when the device is removed.
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*/
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ei_seat_ref(seat);
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/* this list "owns" the ref for this device */
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ei_device_ref(device);
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list_append(&seat->devices, &device->link);
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return device;
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}
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void
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ei_device_done(struct ei_device *device)
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{
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ei_device_suspended(device);
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}
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void
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ei_device_add_region(struct ei_device *device, struct ei_region *region)
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{
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if (device->state != EI_DEVICE_STATE_NEW)
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return;
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ei_region_ref(region);
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list_append(&device->regions, ®ion->link);
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}
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_public_
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OBJECT_IMPLEMENT_REF(ei_keymap);
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_public_
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OBJECT_IMPLEMENT_UNREF(ei_keymap);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_keymap, type, enum ei_keymap_type);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_keymap, fd, int);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_keymap, size, size_t);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_keymap, device, struct ei_device *);
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static void
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ei_keymap_destroy(struct ei_keymap *keymap)
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{
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xclose(keymap->fd);
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}
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static
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OBJECT_IMPLEMENT_CREATE(ei_keymap);
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_public_ struct ei_keymap *
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ei_device_keyboard_get_keymap(struct ei_device *device)
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{
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return device->keymap;
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}
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static struct ei_keymap *
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ei_keymap_new(enum ei_keymap_type type, int fd, size_t size)
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{
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_unref_(ei_keymap) *keymap = ei_keymap_create(NULL);
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switch (type) {
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case EI_KEYMAP_TYPE_XKB:
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break;
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default:
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return NULL;
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}
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if (fd < 0 || size == 0)
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return NULL;
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int newfd = dup(fd);
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if (newfd < 0)
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return NULL;
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keymap->fd = newfd;
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keymap->type = type;
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keymap->size = size;
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return ei_keymap_ref(keymap);
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}
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void
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ei_device_set_keymap(struct ei_device *device,
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enum ei_keymap_type type,
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int keymap_fd, size_t size)
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{
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device->keymap = ei_keymap_unref(device->keymap);
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if (!type)
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return;
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_unref_(ei_keymap) *keymap = ei_keymap_new(type, keymap_fd, size);
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if (!keymap) {
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log_bug(ei_device_get_context(device),
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"Failed to apply server-requested keymap");
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return; /* FIXME: ei_device_remove() here */
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}
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keymap->device = device;
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device->keymap = ei_keymap_ref(keymap);
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}
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_public_ void
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ei_device_close(struct ei_device *device)
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{
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switch (device->state) {
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case EI_DEVICE_STATE_NEW:
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case EI_DEVICE_STATE_DEAD:
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case EI_DEVICE_STATE_REMOVED_FROM_CLIENT:
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case EI_DEVICE_STATE_REMOVED_FROM_SERVER:
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break;
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case EI_DEVICE_STATE_SUSPENDED:
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case EI_DEVICE_STATE_RESUMED:
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ei_device_set_state(device, EI_DEVICE_STATE_REMOVED_FROM_CLIENT);
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ei_send_close_device(device);
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break;
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}
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}
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void
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ei_device_removed_by_server(struct ei_device *device)
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{
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struct ei_seat *seat = ei_device_get_seat(device);
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switch (device->state) {
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case EI_DEVICE_STATE_NEW:
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case EI_DEVICE_STATE_DEAD:
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case EI_DEVICE_STATE_REMOVED_FROM_SERVER:
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break;
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case EI_DEVICE_STATE_REMOVED_FROM_CLIENT:
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case EI_DEVICE_STATE_SUSPENDED:
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case EI_DEVICE_STATE_RESUMED:
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ei_queue_device_removed_event(device);
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ei_device_set_state(device, EI_DEVICE_STATE_DEAD);
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/* Device is dead now. Move it from the devices list to
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* removed and drop the seat's ref to the device.
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* This should be the last ref to the device that libei has
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* (not counting any queued events). Device is kept alive by
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* any client refs but once those drop, the device can be
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* destroyed.
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*/
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list_remove(&device->link);
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list_append(&seat->devices_removed, &device->link);
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ei_device_unref(device);
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break;
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}
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}
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void
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ei_device_resumed(struct ei_device *device)
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{
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ei_device_set_state(device, EI_DEVICE_STATE_RESUMED);
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}
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void
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ei_device_suspended(struct ei_device *device)
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{
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ei_device_set_state(device, EI_DEVICE_STATE_SUSPENDED);
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}
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void
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ei_device_added(struct ei_device *device)
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{
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}
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void
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ei_device_set_name(struct ei_device *device, const char *name)
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{
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free(device->name);
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device->name = xstrdup(name);
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}
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void
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ei_device_set_capabilities(struct ei_device *device,
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uint32_t capabilities)
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{
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device->capabilities = capabilities;
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}
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_public_ bool
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ei_device_has_capability(struct ei_device *device,
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enum ei_device_capability cap)
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{
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switch (cap) {
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case EI_DEVICE_CAP_POINTER:
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case EI_DEVICE_CAP_POINTER_ABSOLUTE:
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case EI_DEVICE_CAP_KEYBOARD:
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case EI_DEVICE_CAP_TOUCH:
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return flag_is_set(device->capabilities, cap);
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}
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return false;
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}
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_public_ struct ei_region *
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ei_device_get_region(struct ei_device *device, size_t index)
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{
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return list_nth_entry(struct ei_region, &device->regions, link, index);
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}
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_public_ void
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ei_device_pointer_motion(struct ei_device *device,
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double x, double y)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a pointer\n", __func__);
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return;
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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ei_send_pointer_rel(device, x, y);
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}
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_public_ void
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ei_device_pointer_motion_absolute(struct ei_device *device,
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double x, double y)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER_ABSOLUTE)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not an absolute pointer\n", __func__);
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return;
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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struct ei_region *r;
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list_for_each(r, &device->regions, link) {
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if (!ei_region_contains(r, x, y)) {
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return;
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}
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}
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ei_send_pointer_abs(device, x, y);
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}
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_public_ void
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ei_device_pointer_button(struct ei_device *device,
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uint32_t button, bool is_press)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a pointer\n", __func__);
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return;
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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ei_send_pointer_button(device, button, is_press);
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}
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_public_ void
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ei_device_pointer_scroll(struct ei_device *device,
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double x, double y)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER) &&
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!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER_ABSOLUTE)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a (absolute) pointer\n", __func__);
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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ei_send_pointer_scroll(device, x, y);
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}
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_public_ void
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ei_device_pointer_scroll_discrete(struct ei_device *device,
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int32_t x, int32_t y)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER) &&
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!ei_device_has_capability(device, EI_DEVICE_CAP_POINTER_ABSOLUTE)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a (absolute) pointer\n", __func__);
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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ei_send_pointer_scroll_discrete(device, x, y);
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}
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_public_ void
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ei_device_keyboard_key(struct ei_device *device,
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uint32_t key, bool is_press)
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{
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if (!ei_device_has_capability(device, EI_DEVICE_CAP_KEYBOARD)) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a keyboard\n", __func__);
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return;
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}
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if (device->state != EI_DEVICE_STATE_RESUMED)
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return;
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ei_send_keyboard_key(device, key, is_press);
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}
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_public_
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OBJECT_IMPLEMENT_REF(ei_touch);
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_public_
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OBJECT_IMPLEMENT_UNREF(ei_touch);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_touch, device, struct ei_device*);
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_public_
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OBJECT_IMPLEMENT_GETTER(ei_touch, user_data, void *);
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_public_
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OBJECT_IMPLEMENT_SETTER(ei_touch, user_data, void *);
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static void
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ei_touch_destroy(struct ei_touch *touch)
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{
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ei_touch_up(touch);
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ei_device_unref(touch->device);
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}
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static
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OBJECT_IMPLEMENT_CREATE(ei_touch);
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_public_ struct ei_touch *
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ei_device_touch_new(struct ei_device *device)
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{
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static uint32_t tracking_id = 0;
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/* Not using the device as parent object because we need a ref
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* to it */
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struct ei_touch *touch = ei_touch_create(NULL);
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touch->device = ei_device_ref(device);
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touch->state = TOUCH_IS_NEW;
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touch->tracking_id = ++tracking_id;
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return touch;
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}
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_public_ void
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ei_touch_down(struct ei_touch *touch, double x, double y)
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{
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struct ei_device *device = ei_touch_get_device(touch);
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if (touch->state != TOUCH_IS_NEW) {
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log_bug_client(ei_device_get_context(device),
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"%s: device is not a keyboard\n", __func__);
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return;
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}
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struct ei_region *r;
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list_for_each(r, &device->regions, link) {
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if (!ei_region_contains(r, x, y)) {
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log_bug_client(ei_device_get_context(device),
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"%s: invalid x/y coordinates\n", __func__);
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touch->state = TOUCH_IS_UP;
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return;
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}
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}
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touch->state = TOUCH_IS_DOWN;
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ei_send_touch_down(device, touch->tracking_id, x, y);
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}
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_public_ void
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ei_touch_motion(struct ei_touch *touch, double x, double y)
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{
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if (touch->state != TOUCH_IS_DOWN)
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return;
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struct ei_device *device = ei_touch_get_device(touch);
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struct ei_region *r;
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list_for_each(r, &device->regions, link) {
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if (!ei_region_contains(r, x, y)) {
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log_bug_client(ei_device_get_context(device),
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"%s: invalid x/y coordinates\n", __func__);
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ei_touch_up(touch);
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return;
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}
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}
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ei_send_touch_motion(touch->device, touch->tracking_id, x, y);
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}
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_public_ void
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ei_touch_up(struct ei_touch *touch)
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{
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if (touch->state != TOUCH_IS_DOWN) {
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struct ei_device *device = ei_touch_get_device(touch);
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log_bug_client(ei_device_get_context(device),
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"%s: touch is not currently down\n", __func__);
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return;
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}
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touch->state = TOUCH_IS_UP;
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ei_send_touch_up(touch->device, touch->tracking_id);
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}
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