libei/src/libei-device.h
Peter Hutterer 4d9ca1796d protocol: move pointer/keyboard/touch into separate interfaces
This allows us to have a device support multiple interfaces and evolve
those interfaces individually, e.g. add things to the keyboard interface
without having to bump the touchscreen interface.

Note that due to a name clash with the existing struct ei_touch public
API the protocol interface is named touchscreen.
2023-03-03 11:21:26 +10:00

200 lines
5.3 KiB
C

/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "libei.h"
#include "util-object.h"
#include "util-list.h"
#include "brei-shared.h"
#include "libei-pointer.h"
#include "libei-keyboard.h"
#include "libei-touchscreen.h"
enum ei_device_state {
/* Before the DeviceAddedDone was received */
EI_DEVICE_STATE_NEW,
EI_DEVICE_STATE_PAUSED,
EI_DEVICE_STATE_RESUMED,
EI_DEVICE_STATE_EMULATING,
/**
* Client removed the device, we no longer accept events from the
* client
*/
EI_DEVICE_STATE_REMOVED_FROM_CLIENT,
/**
* Server removed the device, we need to remove it ourselves now.
*/
EI_DEVICE_STATE_REMOVED_FROM_SERVER,
/**
* Device has been removed by both sides.
*/
EI_DEVICE_STATE_DEAD,
};
struct ei_device {
struct object object;
void *user_data;
struct brei_object proto_object;
struct ei_pointer *pointer;
struct ei_keyboard *keyboard;
struct ei_touchscreen *touchscreen;
struct list link;
uint32_t id; /* FIXME: remove this one */
enum ei_device_state state;
uint32_t capabilities;
char *name;
enum ei_device_type type;
struct list pending_event_queue; /* incoming events waiting for a frame */
bool send_frame_event;
uint32_t width, height;
struct list regions;
struct {
bool x_is_stopped, y_is_stopped;
bool x_is_cancelled, y_is_cancelled;
} scroll;
struct ei_keymap *keymap;
};
struct ei_keymap {
struct object object;
struct ei_device *device;
void *user_data;
enum ei_keymap_type type;
int fd;
size_t size;
bool assigned;
};
struct ei_touch {
struct object object;
struct ei_device *device;
void *user_data;
uint32_t tracking_id;
enum {
TOUCH_IS_NEW,
TOUCH_IS_DOWN,
TOUCH_IS_UP,
} state;
double x, y;
};
OBJECT_DECLARE_GETTER(ei_device, id, uint32_t);
OBJECT_DECLARE_GETTER(ei_device, proto_object, const struct brei_object *);
OBJECT_DECLARE_GETTER(ei_device, interface, const struct ei_device_interface *);
OBJECT_DECLARE_GETTER(ei_device, pointer_interface, const struct ei_pointer_interface *);
OBJECT_DECLARE_GETTER(ei_device, keyboard_interface, const struct ei_keyboard_interface *);
OBJECT_DECLARE_GETTER(ei_device, touchscreen_interface, const struct ei_touchscreen_interface *);
OBJECT_DECLARE_SETTER(ei_device, type, enum ei_device_type);
OBJECT_DECLARE_SETTER(ei_device, name, const char*);
OBJECT_DECLARE_SETTER(ei_device, seat, const char*);
OBJECT_DECLARE_SETTER(ei_device, capabilities, uint32_t);
struct ei_device *
ei_device_new(struct ei_seat *seat, uint32_t deviceid, uint32_t version);
void
ei_device_add_region(struct ei_device *device, struct ei_region *r);
void
ei_device_done(struct ei_device *device);
void
ei_device_removed_by_server(struct ei_device *device);
int
ei_device_event_frame(struct ei_device *device, uint64_t time);
void
ei_device_event_start_emulating(struct ei_device *device, uint32_t sequence);
void
ei_device_event_stop_emulating(struct ei_device *device);
int
ei_device_event_pointer_rel(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_abs(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_device_event_pointer_scroll(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_scroll_stop(struct ei_device *device, bool x, bool y);
int
ei_device_event_pointer_scroll_cancel(struct ei_device *device, bool x, bool y);
int
ei_device_event_pointer_scroll_discrete(struct ei_device *device,
int32_t x, int32_t y);
int
ei_device_event_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
int
ei_device_event_touch_down(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_device_event_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_device_event_touch_up(struct ei_device *device, uint32_t tid);
void
ei_device_added(struct ei_device *device);
void
ei_device_paused(struct ei_device *device);
void
ei_device_resumed(struct ei_device *device);
void
ei_device_set_size(struct ei_device *device, uint32_t width, uint32_t height);
void
ei_device_set_keymap(struct ei_device *device,
enum ei_keymap_type type,
int keymap_fd,
size_t size);