mirror of
https://gitlab.freedesktop.org/libinput/libei.git
synced 2026-01-06 13:00:15 +01:00
202 lines
6.5 KiB
C
202 lines
6.5 KiB
C
/* SPDX-License-Identifier: MIT */
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/*
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* Copyright © 2023 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include <errno.h>
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#include <stdbool.h>
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#include "util-bits.h"
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#include "util-macros.h"
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#include "util-mem.h"
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#include "util-io.h"
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#include "util-strings.h"
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#include "util-version.h"
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#include "libei-private.h"
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#include "ei-proto.h"
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static void
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ei_handshake_destroy(struct ei_handshake *handshake)
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{
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struct ei *ei = ei_handshake_get_context(handshake);
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ei_unregister_object(ei, &handshake->proto_object);
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}
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OBJECT_IMPLEMENT_REF(ei_handshake);
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OBJECT_IMPLEMENT_UNREF_CLEANUP(ei_handshake);
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OBJECT_IMPLEMENT_GETTER(ei_handshake, user_data, void*);
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OBJECT_IMPLEMENT_SETTER(ei_handshake, user_data, void*);
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OBJECT_IMPLEMENT_GETTER_AS_REF(ei_handshake, proto_object, const struct brei_object *);
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static
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OBJECT_IMPLEMENT_CREATE(ei_handshake);
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static
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OBJECT_IMPLEMENT_PARENT(ei_handshake, ei);
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struct ei*
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ei_handshake_get_context(struct ei_handshake *handshake)
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{
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assert(handshake);
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return ei_handshake_parent(handshake);
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}
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uint32_t
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ei_handshake_get_version(struct ei_handshake *handshake)
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{
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return handshake->proto_object.version;
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}
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static int
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ei_handshake_initialize(struct ei_handshake *setup, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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ei_handshake_request_handshake_version(setup, v->ei_handshake);
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if (version >= EI_HANDSHAKE_REQUEST_CONTEXT_TYPE_SINCE_VERSION)
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ei_handshake_request_context_type(setup,
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ei->is_sender ?
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EI_HANDSHAKE_CONTEXT_TYPE_SENDER :
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EI_HANDSHAKE_CONTEXT_TYPE_RECEIVER);
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if (version >= EI_HANDSHAKE_REQUEST_NAME_SINCE_VERSION)
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ei_handshake_request_name(setup, ei->name);
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if (version >= EI_HANDSHAKE_REQUEST_INTERFACE_VERSION_SINCE_VERSION) {
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ei_handshake_request_interface_version(setup, "ei_connection", v->ei_connection);
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ei_handshake_request_interface_version(setup, "ei_callback", v->ei_callback);
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ei_handshake_request_interface_version(setup, "ei_pingpong", v->ei_pingpong);
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ei_handshake_request_interface_version(setup, "ei_seat", v->ei_seat);
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ei_handshake_request_interface_version(setup, "ei_device", v->ei_device);
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ei_handshake_request_interface_version(setup, "ei_pointer", v->ei_pointer);
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ei_handshake_request_interface_version(setup, "ei_keyboard", v->ei_keyboard);
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ei_handshake_request_interface_version(setup, "ei_touchscreen", v->ei_touchscreen);
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}
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ei_handshake_request_finish(setup);
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return 0;
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}
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static struct brei_result *
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handle_msg_handshake_version(struct ei_handshake *setup, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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uint32_t min_version = min(version, ei->interface_versions.ei_handshake);
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v->ei_handshake = min_version;
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/* Now upgrade our protocol object to the server version (if applicable) */
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setup->proto_object.version = min_version;
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/* Now send all the bits we need to send */
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ei_handshake_initialize(setup, min_version);
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return NULL;
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}
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static struct brei_result *
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handle_msg_interface_version(struct ei_handshake *setup, const char *name, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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if (streq(name, "ei_handshake")) {
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/* EIS shouldn't send this anyway, let's ignore this */
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}
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#define VERSION_UPDATE(iface_) if (streq(name, #iface_)) v->iface_ = min(version, v->iface_);
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else VERSION_UPDATE(ei_connection)
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else VERSION_UPDATE(ei_callback)
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else VERSION_UPDATE(ei_pingpong)
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else VERSION_UPDATE(ei_seat)
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else VERSION_UPDATE(ei_device)
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else VERSION_UPDATE(ei_pointer)
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else VERSION_UPDATE(ei_keyboard)
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else VERSION_UPDATE(ei_touchscreen)
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#undef VERSION_UPDATE
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return NULL;
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}
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static void
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connected(struct ei_connection *connection, void *user_data)
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{
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struct ei *ei = ei_connection_get_context(connection);
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/* If we get here, the server didn't immediately disconnect us */
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if (ei->state == EI_STATE_DISCONNECTED)
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return;
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ei_connected(ei);
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}
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static struct brei_result *
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handle_msg_connection(struct ei_handshake *setup, uint32_t serial, object_id_t id, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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assert(setup == ei->handshake);
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/* we're done with our handshake, drop it */
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ei_handshake_unref(steal(&ei->handshake));
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ei->connection = ei_connection_new(ei, id, version);
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ei->state = EI_STATE_CONNECTING;
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ei_update_serial(ei, serial);
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/* Send a sync on the connection - EIS should immediately send a
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* disconnect event where applicable, so if we get through to our
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* sync callback, we didn't immediately get disconnected */
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ei_connection_sync(ei->connection, connected, NULL);
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return NULL;
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}
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static const struct ei_handshake_interface interface = {
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.handshake_version = handle_msg_handshake_version,
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.interface_version = handle_msg_interface_version,
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.connection = handle_msg_connection,
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};
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const struct ei_handshake_interface *
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ei_handshake_get_interface(struct ei_handshake *handshake) {
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return &interface;
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}
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struct ei_handshake *
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ei_handshake_new(struct ei *ei, uint32_t version)
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{
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struct ei_handshake *handshake = ei_handshake_create(&ei->object);
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handshake->proto_object.id = ei_get_new_id(ei);
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assert(handshake->proto_object.id == 0); /* Special object */
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handshake->proto_object.implementation = handshake;
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handshake->proto_object.interface = &ei_handshake_proto_interface;
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handshake->proto_object.version = version;
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ei_register_object(ei, &handshake->proto_object);
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return handshake; /* ref owned by caller */
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}
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