/* * Copyright © 2020 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #include "util-object.h" #include "libei.h" #include "util-list.h" #include "util-sources.h" #include "util-structs.h" struct ei_backend_interface { void (*destroy)(struct ei *ei, void *backend); }; enum ei_state { EI_STATE_NEW, /* No backend yet */ EI_STATE_BACKEND, /* We have a backend */ EI_STATE_CONNECTING, /* client requested connect */ EI_STATE_CONNECTED, /* server has sent connect */ EI_STATE_DISCONNECTING, /* in the process of cleaning up */ EI_STATE_DISCONNECTED, }; struct ei { struct object object; void *user_data; struct logger *logger; struct sink *sink; struct source *source; struct ei_backend_interface backend_interface; void *backend; enum ei_state state; struct list event_queue; struct list devices; char *name; }; enum ei_device_state { EI_DEVICE_STATE_NEW, EI_DEVICE_STATE_CONNECTING, EI_DEVICE_STATE_ADDED, EI_DEVICE_STATE_REMOVED, }; struct ei_device { struct object object; struct list link; uint32_t id; enum ei_device_state state; uint32_t capabilities; char *name; struct { struct dimensions dim; } abs; struct { struct dimensions dim; } touch; }; struct ei_event { struct object object; enum ei_event_type type; struct list link; struct ei_client *client; struct ei_device *device; }; void ei_init_object(struct ei *ei, struct object *parent); int ei_init(struct ei *ei); int ei_set_connection(struct ei *ei, int fd); int ei_add_device(struct ei_device *device); int ei_remove_device(struct ei_device *device); int ei_pointer_rel(struct ei_device *device, double x, double y); int ei_pointer_button(struct ei_device *device, uint32_t button, bool is_press); int ei_keyboard_key(struct ei_device *device, uint32_t key, bool is_press); void ei_device_added(struct ei_device *device); void ei_device_set_capabilities(struct ei_device *device, uint32_t capabilities);