/* SPDX-License-Identifier: MIT */ /* * Copyright © 2023 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include #include "util-bits.h" #include "util-macros.h" #include "util-mem.h" #include "util-io.h" #include "util-strings.h" #include "util-version.h" #include "libei-private.h" #include "ei-proto.h" static void ei_button_destroy(struct ei_button *button) { struct ei *ei = ei_button_get_context(button); ei_unregister_object(ei, &button->proto_object); } OBJECT_IMPLEMENT_REF(ei_button); OBJECT_IMPLEMENT_UNREF_CLEANUP(ei_button); static OBJECT_IMPLEMENT_CREATE(ei_button); static OBJECT_IMPLEMENT_PARENT(ei_button, ei_device); OBJECT_IMPLEMENT_GETTER_AS_REF(ei_button, proto_object, const struct brei_object*); struct ei_device * ei_button_get_device(struct ei_button *button) { return ei_button_parent(button); } struct ei* ei_button_get_context(struct ei_button *button) { return ei_device_get_context(ei_button_get_device(button)); } const struct ei_button_interface * ei_button_get_interface(struct ei_button *button) { struct ei_device *device = ei_button_get_device(button); return ei_device_get_button_interface(device); } struct ei_button * ei_button_new(struct ei_device *device, object_id_t id, uint32_t version) { struct ei_button *button = ei_button_create(&device->object); struct ei *ei = ei_device_get_context(device); button->proto_object.id = id; button->proto_object.implementation = button; button->proto_object.interface = &ei_button_proto_interface; button->proto_object.version = version; ei_register_object(ei, &button->proto_object); return button; /* ref owned by caller */ }