/* * Copyright © 2020 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include #include #include #include #include "util-logger.h" #include "util-mem.h" #include "util-macros.h" #include "util-sources.h" #include "util-strings.h" #include "util-object.h" #include "libei.h" #include "libei-private.h" /** * This is the simplest backend: the caller prepares a socket and we just * take that and use it. */ struct ei_fd { struct object object; }; static inline struct ei_fd * ei_fd(struct ei *ei) { return ei->backend; } static inline void ei_fd_destroy(struct ei_fd *backend) { /* nothing to do here */ } OBJECT_IMPLEMENT_CREATE(ei_fd); static OBJECT_IMPLEMENT_UNREF(ei_fd); static void interface_fd_destroy(struct ei *ei, void *backend) { struct ei_fd *ei_fd = backend; ei_fd_unref(ei_fd); } static const struct ei_backend_interface interface = { .destroy = interface_fd_destroy, }; _public_ int ei_setup_backend_fd(struct ei *ei, int fd) { assert(ei); assert(!ei->backend); struct ei_fd *ei_fd = ei_fd_create(&ei->object); ei->backend = ei_fd; ei->backend_interface = interface; return ei_set_connection(ei, fd); }