This changes the initial connection negotiation to have the
ei_connection_setup as the pre-existing object id 0. Once the client has
sent all the data to set up the connection, the EIS implementation
replies with a new object ID that is the ei_connection protocol object,
i.e. the main object.
This allows for version negotiation of our main protocol object.
This allows us to have a device support multiple interfaces and evolve
those interfaces individually, e.g. add things to the keyboard interface
without having to bump the touchscreen interface.
Note that due to a name clash with the existing struct ei_touch public
API the protocol interface is named touchscreen.
The idea here is that the client announces the interfaces it can support
and their version (including the core ei_connection). The server can
then send the various bits based on those versions, where applicable.
This replaces the connect/connect_done and version/get_version requests.
Immediately after connecting, the server sends an ei_protocol_setup
event to the client with the ID of the object and the server's highest
supported version number (of this object).
This is a one-shot object that the client can use to configure its name
and whether it is a sender or receiver context. Once .done is sent, the
object is discarded.
The server version is sent along to the client to allow for requests to
be added to this object in the future.
As a fixme left: the client now assumes to be connected as soon as the
.done request is sent and the following sync event is received. The
EIS implementation will not have actually eis_client_connect()ed the
client yet, but it's good enough for now.
Arguably, the CONNECTED event is superfluous anyway since *any* event
other than DISCONNECTED indicates connected status. CONNECTED is a
leftover from when the client created devices and needed to know if it's
worth doing so.