We're in a library here, so expecting the caller to handle SIGPIPE just in
case we get it is a bit demanding. Let's use send() instead so we can just
prevent that altogether.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We may get more than one message per dispatch so let's make sure we iterate
through all the available data.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Plain-text was useful for the initial implementation where the counterpart was
netcat but now that both parts are in place, protobuf is a much more
convenient system to handle a frequently-changing protocol.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The iobuf treats this as binary data but then we're using it as strings in the
message parsing code. So make sure all messages have a trailing null byte.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Aparently the compiler is not smart enough to handle the case correctly where
a cleanup variable is introduced after a goto statement.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is the minimum framework to support new clients, added devices and
pointer relative motion events. It's missing a bunch of checks and
verification, most of the server hooks aren't there yet, the only
implementation is a UNIX socket and the protocol is plain text (but at least
the last two makes it netcat-compatible).
Protocol is plain text for now and interaction is like this (S is server, C is client):
S: hello
C: connect myclientname
S: connected
C: add 2 4
S: accept 2
C: rel 2 -1 1
C: rel 2 5 4
Where the last two lines are: add device with id 2 and capability mask 0x4,
send a relative pointer motion event for device 2 with coordinates -1/1, then
5/4.
The implementation relies heavily on some abstraction and macros galore, see
the various util-* files. These are largely copied from libinput, with a few
parts removed and a few other parts added.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>