Commit graph

4 commits

Author SHA1 Message Date
Peter Hutterer
6ed610e30e Split the ping/pong request into its own interface
Leave the ei_callback as-is and instead add ei_pingpong for the same
thing initiated by the server. The interface is otherwise identical but
for the direction it is supposed to flow.

This reduces the possibility of a client accidentally sending a
request when it is supposed to handle an event or vice versa.
2023-03-03 11:21:26 +10:00
Peter Hutterer
f41cc91599 proto: add a ping/pong request
This is effectively the same as connection.sync, but goes the other way.
This adds the ei_callback.done request.

In libeis this is (currently) enforced immediately after sending the
connection object. Not required there and makes the code a bit messier
but this way we can ensure that any client library handles that part of
the code.
2023-03-03 11:21:26 +10:00
Peter Hutterer
0a347f433f protocol: make the connection setup the zero object with a proper handover
This changes the initial connection negotiation to have the
ei_connection_setup as the pre-existing object id 0. Once the client has
sent all the data to set up the connection, the EIS implementation
replies with a new object ID that is the ei_connection protocol object,
i.e. the main object.

This allows for version negotiation of our main protocol object.
2023-03-03 11:21:26 +10:00
Peter Hutterer
d0e6c251b6 protocol: rename the ei core interface to ei_connection
In the protocol this is a simple rename but in the implementation we can
now separate the protocol object out from the ei/ei-client context
itself by having the ei_connection objects.
2023-03-03 11:20:42 +10:00