If a receiver client stops calling ei_dispatch for a while eventually
we fill up the send buffer, causing messages to be quietly dropped.
When the client resumes the message stream resumes with whatever we send
next but that can leave the client in an inconsistent state.
deskflow hit this in the server-side where our event sequence of pointer
motion+frames eventually filled up the buffer, causing
eis_device_stop_emulating() to be silently dropped. On the next
InputCapture sequence eis_device_start_emulating() was sent to an
already emulating client (as seen by the client).
This patch adds a secondary queue, if we fail to send a message with
EAGAIN queue it up and flush that queue whenever the next message is
sent. Meanwhile any newly added messages go straight into that queue.
The caveat here: a nonresponding client will eventually trigger OOM,
there is no upper limit on the messages yet
This is the libeis version of
commit 69e973e6b3 ("ei: queue unsent messages for later delivery if our buffer is full")
Closes: #79
Part-of: <https://gitlab.freedesktop.org/libinput/libei/-/merge_requests/331>
Leftover from 479bda259a (and possibly
others). This dates back to when a client could have restrictions
configured on the same fd. This is now all out-of-band (portals!) so the
compositor knows what the client is allowed to set up anyway.
No need for this (read-only) API here.
Split the ei_pointer protocol interface into ei_pointer,
ei_pointer_absolute, ei_scroll and ei_button.
This gets rid of the slightly awkward pointer vs pointer absolute
handling. Those were two different capabilities but tied to the same
interface.
Plus it paves the way for devices that are keyboards with scroll
buttons, etc.
As the protocol spec says, EIS should treat this as already disconnected
and not touch the connection.
This fixes a memleak if a client connects and immediately disconnects -
when EIS processes the EIS_EVENT_CLIENT_CONNECT it may set up a bunch of
things like seats (the eis-demo-server does this). Then, later, when
the EIS_EVENTE_CLIENT_DISCONNECT is processed, it calls
eis_client_disconnect() but we were already in the disconnected state
and the seats would not get released.
Leave the ei_callback as-is and instead add ei_pingpong for the same
thing initiated by the server. The interface is otherwise identical but
for the direction it is supposed to flow.
This reduces the possibility of a client accidentally sending a
request when it is supposed to handle an event or vice versa.
This allows us to have a device support multiple interfaces and evolve
those interfaces individually, e.g. add things to the keyboard interface
without having to bump the touchscreen interface.
Note that due to a name clash with the existing struct ei_touch public
API the protocol interface is named touchscreen.
The idea here is that the client announces the interfaces it can support
and their version (including the core ei_connection). The server can
then send the various bits based on those versions, where applicable.
This replaces the connect/connect_done and version/get_version requests.
Immediately after connecting, the server sends an ei_protocol_setup
event to the client with the ID of the object and the server's highest
supported version number (of this object).
This is a one-shot object that the client can use to configure its name
and whether it is a sender or receiver context. Once .done is sent, the
object is discarded.
The server version is sent along to the client to allow for requests to
be added to this object in the future.
As a fixme left: the client now assumes to be connected as soon as the
.done request is sent and the following sync event is received. The
EIS implementation will not have actually eis_client_connect()ed the
client yet, but it's good enough for now.
Arguably, the CONNECTED event is superfluous anyway since *any* event
other than DISCONNECTED indicates connected status. CONNECTED is a
leftover from when the client created devices and needed to know if it's
worth doing so.
In the protocol this is a simple rename but in the implementation we can
now separate the protocol object out from the ei/ei-client context
itself by having the ei_connection objects.
This protocol is wayland-like though it uses a slightly different
message format. The XML file uses the same structure, except for the
"fixed" type which is "float" here.
The scanner uses a jinja template to generate source and header files
for ei and eis which are now used instead of the protobuf-generated
objects. Note that the scanner is a minimal working version, some
features like enum value checks are not yet implemented.
Unlike wayland we do not need to generate the libwayland-like library,
we only need the wire protocol parser - some shortcuts can thus be taken.
To keep the changes simple, the protocol currently is a flat protocol
with only one interface and all messages copied over from the previous
ei.proto file. In future commits, this will be moved to the respective
interfaces instead.