libei: Improve function namespacing

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2020-10-02 12:45:25 +10:00
parent 93b96e42ad
commit ff6633db97
3 changed files with 39 additions and 41 deletions

View file

@ -316,8 +316,10 @@ ei_device_add(struct ei_device *device)
"%s: device %s is missing an abs pointer range\n",
__func__, device->name);
ei_add_device(device);
ei_device_set_state(device, EI_DEVICE_STATE_CONNECTING);
if (ei_send_add_device(device) == 0) {
ei_device_set_state(device, EI_DEVICE_STATE_CONNECTING);
ei_seat_add_device(device);
}
}
_public_ void
@ -332,7 +334,7 @@ ei_device_remove(struct ei_device *device)
}
ei_device_set_state(device, EI_DEVICE_STATE_REMOVED);
ei_remove_device(device);
ei_send_remove_device(device);
}
void
@ -418,7 +420,7 @@ ei_device_pointer_motion(struct ei_device *device,
if (device->state != EI_DEVICE_STATE_RESUMED)
return;
ei_pointer_rel(device, x, y);
ei_send_pointer_rel(device, x, y);
}
_public_ void
@ -438,7 +440,7 @@ ei_device_pointer_motion_absolute(struct ei_device *device,
y < 0 || y >= device->abs.dim.height)
return;
ei_pointer_abs(device, x, y);
ei_send_pointer_abs(device, x, y);
}
_public_ void
@ -454,7 +456,7 @@ ei_device_pointer_button(struct ei_device *device,
if (device->state != EI_DEVICE_STATE_RESUMED)
return;
ei_pointer_button(device, button, is_press);
ei_send_pointer_button(device, button, is_press);
}
_public_ void
@ -470,7 +472,7 @@ ei_device_keyboard_key(struct ei_device *device,
if (device->state != EI_DEVICE_STATE_RESUMED)
return;
ei_keyboard_key(device, key, is_press);
ei_send_keyboard_key(device, key, is_press);
}
@ -532,7 +534,7 @@ ei_touch_down(struct ei_touch *touch, double x, double y)
touch->state = TOUCH_IS_DOWN;
ei_touch_touch_down(touch->device, touch->tracking_id, x, y);
ei_send_touch_down(touch->device, touch->tracking_id, x, y);
}
_public_ void
@ -550,7 +552,7 @@ ei_touch_motion(struct ei_touch *touch, double x, double y)
return;
}
ei_touch_touch_motion(touch->device, touch->tracking_id, x, y);
ei_send_touch_motion(touch->device, touch->tracking_id, x, y);
}
_public_ void
@ -564,7 +566,7 @@ ei_touch_up(struct ei_touch *touch)
}
touch->state = TOUCH_IS_UP;
ei_touch_touch_up(touch->device, touch->tracking_id);
ei_send_touch_up(touch->device, touch->tracking_id);
}

View file

@ -160,38 +160,38 @@ void
ei_seat_remove_device(struct ei_device *device);
int
ei_add_device(struct ei_device *device);
ei_send_add_device(struct ei_device *device);
int
ei_remove_device(struct ei_device *device);
ei_send_remove_device(struct ei_device *device);
void
ei_drop_device(struct ei_device *device);
int
ei_pointer_rel(struct ei_device *device,
double x, double y);
ei_send_pointer_rel(struct ei_device *device,
double x, double y);
int
ei_pointer_abs(struct ei_device *device,
double x, double y);
ei_send_pointer_abs(struct ei_device *device,
double x, double y);
int
ei_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
ei_send_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
ei_send_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
int
ei_touch_touch_down(struct ei_device *device, uint32_t tid,
ei_send_touch_down(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_touch_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
ei_send_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_touch_touch_up(struct ei_device *device, uint32_t tid);
ei_send_touch_up(struct ei_device *device, uint32_t tid);
void
ei_device_added(struct ei_device *device);

View file

@ -460,22 +460,18 @@ ei_disconnect(struct ei *ei)
}
int
ei_add_device(struct ei_device *device)
ei_send_add_device(struct ei_device *device)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_add(ei, device);
if (rc) {
if (rc)
ei_disconnect(ei);
return rc;
}
ei_seat_add_device(device);
return 0;
return rc;
}
int
ei_remove_device(struct ei_device *device)
ei_send_remove_device(struct ei_device *device)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_remove(ei, device);
@ -601,7 +597,7 @@ handle_msg_suspended(struct ei *ei, uint32_t deviceid)
}
int
ei_pointer_rel(struct ei_device *device, double x, double y)
ei_send_pointer_rel(struct ei_device *device, double x, double y)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_rel(ei, device, x, y);
@ -611,7 +607,7 @@ ei_pointer_rel(struct ei_device *device, double x, double y)
}
int
ei_pointer_abs(struct ei_device *device, double x, double y)
ei_send_pointer_abs(struct ei_device *device, double x, double y)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_abs(ei, device, x, y);
@ -621,7 +617,7 @@ ei_pointer_abs(struct ei_device *device, double x, double y)
}
int
ei_pointer_button(struct ei_device *device, uint32_t button, bool is_press)
ei_send_pointer_button(struct ei_device *device, uint32_t button, bool is_press)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_button(ei, device, button, is_press);
@ -631,7 +627,7 @@ ei_pointer_button(struct ei_device *device, uint32_t button, bool is_press)
}
int
ei_keyboard_key(struct ei_device *device, uint32_t key, bool is_press)
ei_send_keyboard_key(struct ei_device *device, uint32_t key, bool is_press)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_key(ei, device, key, is_press);
@ -641,8 +637,8 @@ ei_keyboard_key(struct ei_device *device, uint32_t key, bool is_press)
}
int
ei_touch_touch_down(struct ei_device *device, uint32_t tid,
double x, double y)
ei_send_touch_down(struct ei_device *device, uint32_t tid,
double x, double y)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_touch_down(ei, device, tid, x, y);
@ -652,8 +648,8 @@ ei_touch_touch_down(struct ei_device *device, uint32_t tid,
}
int
ei_touch_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y)
ei_send_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_touch_motion(ei, device, tid, x, y);
@ -663,7 +659,7 @@ ei_touch_touch_motion(struct ei_device *device, uint32_t tid,
}
int
ei_touch_touch_up(struct ei_device *device, uint32_t tid)
ei_send_touch_up(struct ei_device *device, uint32_t tid)
{
struct ei *ei = ei_device_get_context(device);
int rc = connection_send_touch_up(ei, device, tid);