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Documentation updates
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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1 changed files with 39 additions and 13 deletions
52
src/libei.h
52
src/libei.h
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@ -391,8 +391,8 @@ ei_property_set(struct ei *ei, const char *property, const char *value);
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* @retval -EPERM The permissions mask is too loose
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*/
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int
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ei_property_set_with_permissions(struct ei *ei, const char *property, const char *value,
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uint32_t permission);
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ei_property_set_with_permissions(struct ei *ei, const char *property,
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const char *value, uint32_t permission);
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/**
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* Return the permissions mask for the given property. If the property does
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@ -991,9 +991,31 @@ ei_keymap_get_context(struct ei_keymap *keymap);
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struct ei *
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ei_device_get_context(struct ei_device *device);
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/**
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* Notify the EIS implementation that the given device is about to start
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* sending events. This should be seen more as a transactional boundary than a
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* time-based boundary. The primary use-case for this is to allow for setup on
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* the EIS implementation side and/or UI updates to indicate that a device is
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* sending events now.
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*
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* There is no actual requirement that events start immediately once emulation
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* starts and there is no requirement that a client calls
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* ei_device_stop_emulating() after the most recent events.
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*
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* For example, in a synergy-like use-case the client would call
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* ei_device_start_emulating() once the pointer moves into the the screen and
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* ei_device_stop_emulating() once the pointer moves out of the screen.
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*
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* Sending events before ei_device_start_emulating() or after
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* ei_device_stop_emulating() is a client bug.
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*/
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void
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ei_device_start_emulating(struct ei_device *device);
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/**
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* Notify the EIS implementation that the given device is no longer sending
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* events. See ei_device_start_emulating() for details.
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*/
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void
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ei_device_stop_emulating(struct ei_device *device);
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@ -1020,10 +1042,8 @@ ei_device_pointer_motion(struct ei_device *device, double x, double y);
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* Generate an absolute motion event on a device with
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* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE capability.
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*
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* The required conditions are:
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* - 0 <= x < width
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* - 0 <= y < height
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* If these conditions are not met, the event is silently discarded.
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* The x/y coordinate must be within the device's regions or the event is
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* silently discarded.
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*
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* @param device The EI device
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* @param x The x position in logical pixels
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@ -1049,7 +1069,7 @@ ei_device_pointer_button(struct ei_device *device,
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uint32_t button, bool is_press);
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/**
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* Generate a scroll event on a device with
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* Generate a smooth (pixel-precise) scroll event on a device with
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* the @ref EI_DEVICE_CAP_POINTER_ABSOLUTE or
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* @ref EI_DEVICE_CAP_POINTER capability.
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*
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@ -1150,6 +1170,11 @@ ei_device_pointer_scroll_cancel(struct ei_device *device, bool cancel_x, bool ca
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* Keys use the evdev scan codes as defined in
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* linux/input-event-codes.h
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*
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* Note that this is a keymap-independent key code, equivalent to the scancode
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* a physical keyboard would produce. To generate a specific key symbol, a
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* client must look at the keymap returned by ei_device_get_keymap() and
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* generate the appropriate keycodes.
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*
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* @param device The EI device
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* @param keycode The key code
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* @param is_press true for key down, false for key up
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@ -1263,9 +1288,9 @@ ei_event_property_get_name(struct ei_event *event);
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* A property value of NULL indicates the property has been deleted.
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*
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* Note that the property value as seen in the event and the property value on
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* the ei context itself may differ. The latter always reflects the current
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* state of the property while the event contains the value of the property
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* at the time of the event.
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* the ei context as returned by ei_property_get() may differ. The latter
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* always reflects the current state of the property while the event contains
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* the value of the property at the time of the event.
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*/
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const char *
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ei_event_property_get_value(struct ei_event *event);
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@ -1275,9 +1300,10 @@ ei_event_property_get_value(struct ei_event *event);
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* property (at the time of the event).
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*
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* Note that the property permissions as seen in the event and the property
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* permissiosn on the ei context itself may differ. The latter always reflects
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* the current state of the property while the event contains the permissions of
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* the property at the time of the event.
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* permissiosn on the ei context as returned by ei_property_get_permissions()
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* may differ. The latter always reflects the current state of the property
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* while the event contains the permissions of the property at the time of the
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* event.
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*/
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uint32_t
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ei_event_property_get_permissions(struct ei_event *event);
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