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proto: add a blurb about events to send during stop_emulating
This should've been specified from day one but better late than never. Since stop_emulating is supposed to signal termination of a client emulating input, a logical assumption is that the device is set back to neutral. Let's point it out that the real behavior is within EIS but clients should behave predictably.
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@ -612,6 +612,12 @@
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It is a protocol violation to send this request for a client
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of an ei_handshake.context_type other than sender.
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It is up to the EIS implementation to reset the device state when a
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stop_emulating event is received. The recommendation is that the device
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is set to a neutral state such that all touches, buttons, keys are logically up.
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A client should send the corresponding events before stop_emulating
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to avoid any ambiguity on event interpretation.
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</description>
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<arg name="last_serial" type="uint32" summary="the last serial sent by the EIS implementation"/>
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</request>
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@ -1214,6 +1220,10 @@
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It is a protocol violation to send this request for a client
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of an ei_handshake.context_type other than sender.
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A client should send a ei_button.button release event before
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ei_device.stop_emulating to avoid any ambiguity on interpretation
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of button events.
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</description>
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<arg name="button" type="uint32" summary="button code"/>
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<arg name="state" type="uint32" enum="button_state"/>
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@ -1290,6 +1300,10 @@
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It is a protocol violation to send this request for a client
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of an ei_handshake.context_type other than sender.
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A client should send a ei_key.key release event before
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ei_device.stop_emulating to avoid any ambiguity on interpretation
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of key events.
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</description>
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<arg name="key" type="uint32" summary="the key code"/>
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<arg name="state" type="uint32" enum="key_state" summary="logical state of the key"/>
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@ -1442,6 +1456,10 @@
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It is a protocol violation to send a touch down in the same
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frame as a touch motion or touch up.
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A client should send a ei_touch.up or ei_touch.cancel event before
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ei_device.stop_emulating to avoid any ambiguity on interpretation of touch
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events.
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</description>
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<arg name="touchid" type="uint32" summary="a unique touch id to identify this touch"/>
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<arg name="x" type="float" summary="touch x coordinate in logical pixels"/>
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