Remove some if 0 code

If 0-ed out in the switch to server-side devices, this can go now.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2022-02-21 15:56:40 +10:00
parent 95cca59647
commit 6f3a62f5d2

View file

@ -617,40 +617,6 @@ client_message_callback(struct brei_message *bmsg, void *userdata)
return eis_proto_handle_message(client, intf, bmsg);
}
#if 0
struct eis_client *client = userdata;
size_t consumed;
_cleanup_message_ struct message *msg = eis_proto_parse_message(bmsg, &consumed);
if (!msg)
return -EBADMSG;
log_debug(eis_client_parent(client),
"handling message type %s\n", message_type_to_string(msg->type));
int rc = 0;
switch (client->state) {
case EIS_CLIENT_STATE_NEW:
rc = client_new_handle_msg(client, msg);
break;
case EIS_CLIENT_STATE_CONNECTING:
/* Client is waiting for us, shouldn't send anything
* but disconnect */
rc = client_connecting_handle_msg(client, msg);
break;
case EIS_CLIENT_STATE_CONNECTED:
rc = client_connected_handle_msg(client, msg);
break;
case EIS_CLIENT_STATE_DISCONNECTED:
abort();
}
if (rc < 0)
return rc;
else
return consumed;
}
#endif
static void
client_dispatch(struct source *source, void *userdata)