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314 lines
12 KiB
Text
314 lines
12 KiB
Text
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<!doctype article PUBLIC "-//OASIS//DTD DocBook V3.1//EN" [
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]>
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<article id="index">
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<artheader>
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<title>D-BUS Protocol Specification</title>
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<releaseinfo>Version 0.1</releaseinfo>
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<date>22 January 2003</date>
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<authorgroup>
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<author>
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<firstname>Havoc</firstname>
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<surname>Pennington</surname>
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<affiliation>
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<address>
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<email>hp@pobox.com</email>
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</address>
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</affiliation>
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</author>
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</authorgroup>
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</artheader>
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<sect1 id="introduction">
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<title>Introduction</title>
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<para>
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D-BUS is a system for low-latency, low-overhead, easy to use
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interprocess communication (IPC). In more detail:
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<itemizedlist>
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<listitem>
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<para>
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D-BUS is <emphasis>low-latency</emphasis> because it is designed
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to avoid round trips and allow asynchronous operation, much like
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the X protocol.
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</para>
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</listitem>
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<listitem>
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<para>
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D-BUS is <emphasis>low-overhead</emphasis> because it is uses a
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binary protocol, and does not have to convert to and from a text
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format such as XML. Because D-BUS is intended for potentially
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high-resolution same-machine IPC, not primarily for Internet IPC,
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this is an interesting optimization.
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</para>
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</listitem>
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<listitem>
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<para>
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D-BUS is <emphasis>easy to use</emphasis> because it works in terms
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of <firstterm>messages</firstterm> rather than byte streams, and
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does not require users to understand any complex concepts such as a
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new type system or elaborate APIs. Libraries implementing D-BUS
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may choose to abstract messages as "method calls" (see
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<xref linkend="method-conventions">).
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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The base D-BUS protocol is a peer-to-peer protocol, specified in <xref
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linkend="message-protocol">. That is, it is a system for one application
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to talk to a single other application. However, the primary intended
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application of D-BUS is the D-BUS <firstterm>message bus</firstterm>,
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specified in <xref linkend="message-bus">. The message bus is a special
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application that accepts connections from multiple other applications, and
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forwards messages among them.
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</para>
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</sect1>
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<sect1 id="message-protocol">
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<title>Message Protocol</title>
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<para>
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A <firstterm>message</firstterm> consists of a
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<firstterm>header</firstterm> and a <firstterm>body</firstterm>. If you
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think of a message as a package, the header is the address, and the body
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contains the package contents. The message delivery system uses the header
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information to figure out where to send the message and how to interpret
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it; the recipient inteprets the body of the message.
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</para>
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<para>
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The body of the message is made up of zero or more
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<firstterm>arguments</firstterm>, which are typed
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values, such as an integer or a byte array.
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</para>
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<sect2 id="message-protocol-header-encoding">
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<title>Header Encoding</title>
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<para>
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[document the required header fields and how they are encoded]
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</para>
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</sect2>
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<sect2 id="message-protocol-header-fields">
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<title>Header Fields</title>
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<para>
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In addition to the required header information mentioned
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in <xref linkend="message-protocol-header-encoding">,
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the header may contain zero or more named
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header fields. These fields are named to allow
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future versions of this protocol specification to
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add new fields; implementations must ignore fields
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they do not understand. Implementations must not
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invent their own header fields; only changes to
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this specification may introduce new header fields.
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</para>
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</sect2>
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<sect2 id="message-protocol-arguments">
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<title>Message Arguments</title>
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<para>
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The message body is made up of arguments. Each argument
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is a type code, followed by the value of the argument
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in a type-dependent format.
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</para>
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<para>
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The types are:
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</para>
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<para>
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The types are encoded as follows:
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</para>
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</sect2>
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</sect1>
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<sect1 id="auth-protocol">
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<title>Authentication Protocol</title>
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<para>
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Before the flow of messages begins, two applications
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must authenticate. A simple text protocol is used
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for authentication; this protocol is a SASL profile,
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and maps fairly directly from the SASL specification.
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</para>
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<para>
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[move the dbus-sasl-profile.txt stuff into here and clean it up]
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</para>
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</sect1>
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<sect1 id="addresses">
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<title>Server Addresses</title>
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<para>
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[document the string format of an address, and how it maps
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to unix domain sockets, tcp, or whatever]
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</para>
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</sect1>
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<sect1 id="method-conventions">
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<title>Method Call Mapping</title>
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<para>
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[document how something that looks like a method call is conventionally
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represented in terms of messages, for method-call-style API bindings]
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</para>
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</sect1>
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<sect1 id="standard-messages">
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<title>Standard Peer-to-Peer Messages</title>
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<para>
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</para>
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<sect2 id="standard-messages-ping">
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<title>Ping Protocol</title>
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<para>
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<literal>org.freedesktop.Peer.Ping</literal>
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generates <literal>org.freedesktop.Peer.PingReply</literal>
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</para>
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</sect2>
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</sect1>
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<sect1 id="message-bus">
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<title>Message Bus Specification</title>
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<sect2 id="message-bus-overview">
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<title>Message Bus Overview</title>
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<para>
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The message bus accepts connections from one or more applications.
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Once connected, applications can send and receive messages from
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the message bus, as in the peer-to-peer case.
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</para>
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<para>
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The message bus keeps track of a set of
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<firstterm>services</firstterm>. A service is simply a name, such
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as <literal>com.yoyodyne.Screensaver</literal>, which can be
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<firstterm>owned</firstterm> by one of the connected applications.
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The message bus itself always owns the special service
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<literal>org.freedesktop.DBus</literal>.
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</para>
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<para>
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Messages may have a <literal>srvc</literal> field (see <xref
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linkend="message-protocol-header-fields">). When the message bus
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receives a message, if the <literal>srvc</literal> field is absent, the
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message is taken to be a standard peer-to-peer message and interpreted
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by the message bus itself. For example, sending
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an <literal>org.freedesktop.Peer.Ping</literal> message with no
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<literal>srvc</literal> will cause the message bus itself to reply
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to the ping immediately; the message bus would never make
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this message visible to other applications.
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</para>
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<para>
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If the <literal>srvc</literal> field is present, then it indicates a
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request for the message bus to route the message. In the usual case,
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messages are routed to the owner of the named service.
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Messages may also be <firstterm>broadcast</firstterm>
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by sending them to the special service
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<literal>org.freedesktop.Broadcast</literal>. Broadcast messages
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are sent to all applications with <firstterm>message matching rules</firstterm>
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that match the message.
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</para>
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<para>
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Continuing the <literal>org.freedesktop.Peer.Ping</literal> example, if
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the ping message were sent with a <literal>srvc</literal> name of
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<literal>com.yoyodyne.Screensaver</literal>, then the ping would be
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forwarded, and the Yoyodyne Corporation screensaver application would be
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expected to reply to the ping. If
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<literal>org.freedesktop.Peer.Ping</literal> were sent to
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<literal>org.freedesktop.Broadcast</literal>, then multiple applications
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might receive the ping, and all would normally reply to it.
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</para>
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</sect2>
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<sect2 id="message-bus-messages">
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<title>Message Bus Messages</title>
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<para>
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The special message bus service <literal>org.freedesktop.DBus</literal>
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responds to a number of messages, allowing applications to
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interact with the message bus.
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</para>
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<para>
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[document the messages here]
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</para>
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</sect2>
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<sect2 id="message-bus-activation">
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<title>Message Bus Service Activation</title>
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<para>
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[document file format, filesystem locations, etc. for activation]
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</para>
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</sect2>
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<sect2 id="message-bus-location">
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<title>Finding The Message Bus</title>
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<para>
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Two standard message bus instances are defined here, along with how
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to locate them.
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</para>
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<para>
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Each time a user logs in, a <firstterm>desktop session message
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bus</firstterm> may be started. All applications in the user's login
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session may interact with one another using this message bus. [specify
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how to find the address of the desktop session message bus via
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environment variable and/or X property]
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</para>
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<para>
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A computer may have a <firstterm>system message bus</firstterm>,
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accessible to all applications on the system. This message bus may be
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used to broadcast system events, such as adding new hardware devices.
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[specify how to find the address of the system message bus]
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</para>
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</sect2>
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</sect1>
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<appendix id="implementation-notes">
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<title>Implementation notes</title>
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<sect1 id="implementation-notes-subsection">
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<title></title>
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<para>
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</para>
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</sect1>
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</appendix>
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<glossary><title>Glossary</title>
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<para>
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This glossary defines some of the terms used in this specification.
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</para>
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<glossentry id="term-broadcast"><glossterm>Broadcast</glossterm>
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<glossdef>
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<para>
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A message sent to the special <literal>org.freedesktop.Broadcast</literal>
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service; the message bus will forward the broadcast message
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to all clients that have expressed interest in it.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="term-message"><glossterm>Message</glossterm>
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<glossdef>
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<para>
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A message is the atomic unit of communication via the D-BUS
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protocol. It consists of a <firstterm>header</firstterm> and a
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<firstterm>body</firstterm>; the body is made up of
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<firstterm>arguments</firstterm>.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="term-message-bus"><glossterm>Message Bus</glossterm>
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<glossdef>
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<para>
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The message bus is a special application that forwards
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or broadcasts messages between a group of applications
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connected to the message bus. It also manages
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<firstterm>services</firstterm>.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="term-service"><glossterm>Service</glossterm>
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<glossdef>
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<para>
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A service is simply a named application that other
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applications can refer to. For example, the
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hypothetical <literal>com.yoyodyne.Screensaver</literal>
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service might accept messages that affect
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a screensaver from Yoyodyne Corporation.
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An application is said to <firstterm>own</firstterm>
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a service if the message bus has associated the
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application with the service name.
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</para>
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</glossdef>
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</glossentry>
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</glossary>
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</article>
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