mirror of
https://gitlab.freedesktop.org/cairo/cairo.git
synced 2026-05-20 10:28:08 +02:00
Adds basic clipping to the OpenGL MSAA compositor via the depth and stencil buffers. Stenciling and depth bits are stored in a renderbuffer. Note that we only attach renderbuffers to surfaces created by ourselves and not for foreign drawables (e.g. X Windows).
409 lines
12 KiB
C
409 lines
12 KiB
C
/* cairo - a vector graphics library with display and print output
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*
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* Copyright © 2009 Eric Anholt
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* Copyright © 2009 Chris Wilson
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* Copyright © 2005,2010 Red Hat, Inc
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* Copyright © 2010 Linaro Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it either under the terms of the GNU Lesser General Public
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* License version 2.1 as published by the Free Software Foundation
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* (the "LGPL") or, at your option, under the terms of the Mozilla
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* Public License Version 1.1 (the "MPL"). If you do not alter this
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* notice, a recipient may use your version of this file under either
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* the MPL or the LGPL.
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*
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* You should have received a copy of the LGPL along with this library
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* in the file COPYING-LGPL-2.1; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
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* You should have received a copy of the MPL along with this library
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* in the file COPYING-MPL-1.1
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
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* OF ANY KIND, either express or implied. See the LGPL or the MPL for
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* the specific language governing rights and limitations.
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*
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* The Original Code is the cairo graphics library.
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*
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* The Initial Developer of the Original Code is Red Hat, Inc.
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*
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* Contributor(s):
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* Benjamin Otte <otte@gnome.org>
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* Carl Worth <cworth@cworth.org>
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* Chris Wilson <chris@chris-wilson.co.uk>
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* Eric Anholt <eric@anholt.net>
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* Alexandros Frantzis <alexandros.frantzis@linaro.org>
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*/
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#include "cairoint.h"
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#include "cairo-error-private.h"
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#include "cairo-gl-private.h"
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static void
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_gl_lock (void *device)
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{
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cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
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ctx->acquire (ctx);
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}
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static void
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_gl_unlock (void *device)
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{
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cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
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ctx->release (ctx);
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}
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static cairo_status_t
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_gl_flush (void *device)
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{
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cairo_gl_context_t *ctx;
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cairo_status_t status;
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status = _cairo_gl_context_acquire (device, &ctx);
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if (unlikely (status))
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return status;
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_cairo_gl_composite_flush (ctx);
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_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_SOURCE);
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_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_MASK);
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if (ctx->clip_region) {
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cairo_region_destroy (ctx->clip_region);
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ctx->clip_region = NULL;
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}
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ctx->current_target = NULL;
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ctx->current_operator = -1;
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ctx->vertex_size = 0;
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ctx->pre_shader = NULL;
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_cairo_gl_set_shader (ctx, NULL);
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ctx->dispatch.BindBuffer (GL_ARRAY_BUFFER, 0);
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glDisable (GL_SCISSOR_TEST);
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glDisable (GL_BLEND);
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return _cairo_gl_context_release (ctx, status);
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}
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static void
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_gl_finish (void *device)
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{
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cairo_gl_context_t *ctx = device;
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_gl_lock (device);
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_cairo_cache_fini (&ctx->gradients);
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_cairo_gl_context_fini_shaders (ctx);
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_gl_unlock (device);
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}
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static void
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_gl_destroy (void *device)
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{
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cairo_gl_context_t *ctx = device;
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int n;
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ctx->acquire (ctx);
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while (! cairo_list_is_empty (&ctx->fonts)) {
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cairo_gl_font_t *font;
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font = cairo_list_first_entry (&ctx->fonts,
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cairo_gl_font_t,
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link);
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cairo_list_del (&font->base.link);
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cairo_list_del (&font->link);
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free (font);
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}
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for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
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_cairo_gl_glyph_cache_fini (ctx, &ctx->glyph_cache[n]);
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_cairo_array_fini (&ctx->tristrip_indices);
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cairo_region_destroy (ctx->clip_region);
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free (ctx->vb_mem);
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ctx->destroy (ctx);
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free (ctx);
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}
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static const cairo_device_backend_t _cairo_gl_device_backend = {
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CAIRO_DEVICE_TYPE_GL,
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_gl_lock,
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_gl_unlock,
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_gl_flush, /* flush */
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_gl_finish,
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_gl_destroy,
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};
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cairo_status_t
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_cairo_gl_context_init (cairo_gl_context_t *ctx)
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{
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cairo_status_t status;
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cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
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int gl_version = _cairo_gl_get_version ();
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cairo_gl_flavor_t gl_flavor = _cairo_gl_get_flavor ();
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int n;
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_cairo_device_init (&ctx->base, &_cairo_gl_device_backend);
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//ctx->compositor = _cairo_gl_span_compositor_get ();
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ctx->compositor = _cairo_gl_msaa_compositor_get ();
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memset (ctx->glyph_cache, 0, sizeof (ctx->glyph_cache));
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cairo_list_init (&ctx->fonts);
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/* Support only GL version >= 1.3 */
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if (gl_version < CAIRO_GL_VERSION_ENCODE (1, 3))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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/* Check for required extensions */
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if (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP) {
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if (_cairo_gl_has_extension ("GL_ARB_texture_non_power_of_two"))
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ctx->tex_target = GL_TEXTURE_2D;
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else if (_cairo_gl_has_extension ("GL_ARB_texture_rectangle"))
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ctx->tex_target = GL_TEXTURE_RECTANGLE;
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else
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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}
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else {
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if (_cairo_gl_has_extension ("GL_OES_texture_npot"))
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ctx->tex_target = GL_TEXTURE_2D;
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else
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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}
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if (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP &&
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gl_version < CAIRO_GL_VERSION_ENCODE (2, 1) &&
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! _cairo_gl_has_extension ("GL_ARB_pixel_buffer_object"))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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if (gl_flavor == CAIRO_GL_FLAVOR_ES &&
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! _cairo_gl_has_extension ("GL_EXT_texture_format_BGRA8888"))
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return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
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ctx->has_map_buffer = (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
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(gl_flavor == CAIRO_GL_FLAVOR_ES &&
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_cairo_gl_has_extension ("GL_OES_mapbuffer")));
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ctx->has_mesa_pack_invert =
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_cairo_gl_has_extension ("GL_MESA_pack_invert");
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ctx->has_packed_depth_stencil =
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((gl_flavor == CAIRO_GL_FLAVOR_DESKTOP &&
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_cairo_gl_has_extension ("GL_EXT_packed_depth_stencil")) ||
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(gl_flavor == CAIRO_GL_FLAVOR_ES &&
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_cairo_gl_has_extension ("GL_OES_packed_depth_stencil")));
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ctx->current_operator = -1;
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ctx->gl_flavor = gl_flavor;
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status = _cairo_gl_context_init_shaders (ctx);
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if (unlikely (status))
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return status;
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status = _cairo_cache_init (&ctx->gradients,
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_cairo_gl_gradient_equal,
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NULL,
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(cairo_destroy_func_t) _cairo_gl_gradient_destroy,
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CAIRO_GL_GRADIENT_CACHE_SIZE);
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if (unlikely (status))
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return status;
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if (! ctx->has_map_buffer) {
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ctx->vb_mem = _cairo_malloc_ab (CAIRO_GL_VBO_SIZE, 1);
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if (unlikely (ctx->vb_mem == NULL)) {
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_cairo_cache_fini (&ctx->gradients);
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return _cairo_error (CAIRO_STATUS_NO_MEMORY);
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}
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}
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_cairo_array_init (&ctx->tristrip_indices, sizeof(int));
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/* PBO for any sort of texture upload */
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dispatch->GenBuffers (1, &ctx->texture_load_pbo);
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dispatch->GenBuffers (1, &ctx->vbo);
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ctx->max_framebuffer_size = 0;
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glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &ctx->max_framebuffer_size);
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ctx->max_texture_size = 0;
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size);
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ctx->max_textures = 0;
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glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &ctx->max_textures);
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for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
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_cairo_gl_glyph_cache_init (&ctx->glyph_cache[n]);
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return CAIRO_STATUS_SUCCESS;
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}
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void
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_cairo_gl_context_activate (cairo_gl_context_t *ctx,
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cairo_gl_tex_t tex_unit)
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{
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if (ctx->max_textures <= (GLint) tex_unit) {
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if (tex_unit < 2) {
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_cairo_gl_composite_flush (ctx);
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_cairo_gl_context_destroy_operand (ctx, ctx->max_textures - 1);
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}
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glActiveTexture (ctx->max_textures - 1);
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} else {
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glActiveTexture (GL_TEXTURE0 + tex_unit);
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}
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}
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static void
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_cairo_gl_ensure_framebuffer (cairo_gl_context_t *ctx,
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cairo_gl_surface_t *surface)
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{
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GLenum status;
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cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
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if (likely (surface->fb))
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return;
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/* Create a framebuffer object wrapping the texture so that we can render
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* to it.
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*/
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dispatch->GenFramebuffers (1, &surface->fb);
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dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
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dispatch->FramebufferTexture2D (GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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ctx->tex_target,
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surface->tex,
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0);
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#if CAIRO_HAS_GL_SURFACE
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glDrawBuffer (GL_COLOR_ATTACHMENT0);
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glReadBuffer (GL_COLOR_ATTACHMENT0);
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#endif
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if (ctx->has_packed_depth_stencil) {
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#if CAIRO_HAS_GL_SURFACE
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GLenum internal_format = GL_DEPTH_STENCIL;
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#elif CAIRO_HAS_GLESV2_SURFACE
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GLenum internal_format = GL_DEPTH24_STENCIL8_OES,
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#endif
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dispatch->GenRenderbuffers (1, &surface->depth_stencil);
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dispatch->BindRenderbuffer (GL_RENDERBUFFER, surface->depth_stencil);
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dispatch->RenderbufferStorage (GL_RENDERBUFFER, internal_format,
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surface->width, surface->height);
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ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER, surface->depth_stencil);
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ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, surface->depth_stencil);
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}
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status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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const char *str;
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switch (status) {
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//case GL_FRAMEBUFFER_UNDEFINED: str= "undefined"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str= "incomplete attachment"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str= "incomplete/missing attachment"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str= "incomplete draw buffer"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str= "incomplete read buffer"; break;
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case GL_FRAMEBUFFER_UNSUPPORTED: str= "unsupported"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str= "incomplete multiple"; break;
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default: str = "unknown error"; break;
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}
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fprintf (stderr,
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"destination is framebuffer incomplete: %s [%#x]\n",
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str, status);
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}
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}
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/*
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* Stores a parallel projection transformation in matrix 'm',
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* using column-major order.
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*
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* This is equivalent to:
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*
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* glLoadIdentity()
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* gluOrtho2D()
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*
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* The calculation for the ortho tranformation was taken from the
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* mesa source code.
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*/
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static void
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_gl_identity_ortho (GLfloat *m,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top)
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{
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#define M(row,col) m[col*4+row]
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M(0,0) = 2.f / (right - left);
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M(0,1) = 0.f;
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M(0,2) = 0.f;
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M(0,3) = -(right + left) / (right - left);
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M(1,0) = 0.f;
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M(1,1) = 2.f / (top - bottom);
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M(1,2) = 0.f;
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M(1,3) = -(top + bottom) / (top - bottom);
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M(2,0) = 0.f;
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M(2,1) = 0.f;
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M(2,2) = -1.f;
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M(2,3) = 0.f;
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M(3,0) = 0.f;
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M(3,1) = 0.f;
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M(3,2) = 0.f;
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M(3,3) = 1.f;
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#undef M
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}
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void
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_cairo_gl_context_set_destination (cairo_gl_context_t *ctx,
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cairo_gl_surface_t *surface)
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{
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if (ctx->current_target == surface && ! surface->needs_update)
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return;
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_cairo_gl_composite_flush (ctx);
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ctx->current_target = surface;
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surface->needs_update = FALSE;
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if (_cairo_gl_surface_is_texture (surface)) {
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_cairo_gl_ensure_framebuffer (ctx, surface);
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ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
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} else {
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ctx->make_current (ctx, surface);
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ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, 0);
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#if CAIRO_HAS_GL_SURFACE
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glDrawBuffer (GL_BACK_LEFT);
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glReadBuffer (GL_BACK_LEFT);
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#endif
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}
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glViewport (0, 0, surface->width, surface->height);
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if (_cairo_gl_surface_is_texture (surface))
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_gl_identity_ortho (ctx->modelviewprojection_matrix,
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0, surface->width, 0, surface->height);
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else
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_gl_identity_ortho (ctx->modelviewprojection_matrix,
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0, surface->width, surface->height, 0);
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}
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