cairo/test/gl-device-release.c
Martin Robinson d1184b69e8 gl: Do less work when acquiring and releasing devices
After acquiring a GL device and the same GL context, surface, and
display combination is already active outside of Cairo, do not ask EGL
or GLX to change the current context as that may cause a flush on some
drivers. Also do not unset the context when releasing the device for the
same reason.
2013-01-08 15:09:33 -08:00

182 lines
5.9 KiB
C

/*
* Copyright © 2012 Igalia S.L.
* Copyright © 2009 Eric Anholt
* Copyright © 2009 Chris Wilson
* Copyright © 2005 Red Hat, Inc
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Chris Wilson not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior
* permission. Chris Wilson makes no representations about the
* suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* IGALIA S.L. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL CHRIS WILSON BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Martin Robinson <mrobinson@igalia.com>
*/
#include "cairo-test.h"
#include <cairo-gl.h>
#include <assert.h>
static Window
create_test_window (Display *display,
GLXContext glx_context,
XVisualInfo *visual_info)
{
Colormap colormap;
XSetWindowAttributes window_attributes;
Window window = None;
colormap = XCreateColormap (display,
RootWindow (display, visual_info->screen),
visual_info->visual,
AllocNone);
window_attributes.colormap = colormap;
window_attributes.border_pixel = 0;
window = XCreateWindow (display, RootWindow (display, visual_info->screen),
-1, -1, 1, 1, 0,
visual_info->depth,
InputOutput,
visual_info->visual,
CWBorderPixel | CWColormap, &window_attributes);
XFreeColormap (display, colormap);
XFlush (display);
return window;
}
static cairo_bool_t
multithread_makecurrent_available (Display *display)
{
const char *extensions = glXQueryExtensionsString (display,
DefaultScreen (display));
return !! strstr(extensions, "GLX_MESA_multithread_makecurrent");
}
static void
draw_to_surface (cairo_surface_t *surface)
{
cairo_t *cr = cairo_create (surface);
cairo_paint (cr);
cairo_destroy (cr);
}
static cairo_test_status_t
preamble (cairo_test_context_t *test_ctx)
{
int rgba_attribs[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DOUBLEBUFFER,
None
};
XVisualInfo *visual_info;
GLXContext glx_context;
cairo_device_t *device;
Display *display;
Window test_window;
cairo_surface_t *window_surface;
cairo_bool_t has_multithread_makecurrent;
display = XOpenDisplay (NULL);
if (display == NULL)
return CAIRO_TEST_UNTESTED;
visual_info = glXChooseVisual (display, DefaultScreen (display), rgba_attribs);
if (visual_info == NULL) {
XCloseDisplay (display);
return CAIRO_TEST_UNTESTED;
}
glx_context = glXCreateContext (display, visual_info, NULL, True);
if (glx_context == NULL) {
XCloseDisplay (display);
return CAIRO_TEST_UNTESTED;
}
test_window = create_test_window (display, glx_context, visual_info);
XFree (visual_info);
if (test_window == None) {
XCloseDisplay (display);
return CAIRO_TEST_UNTESTED;
}
has_multithread_makecurrent = multithread_makecurrent_available (display);
glXMakeCurrent (display, None, None);
/* Creating the device should actually change the GL context, because of
* the creation/activation of a dummy window used for texture surfaces. */
device = cairo_glx_device_create (display, glx_context);
/* It's important that when multithread_makecurrent isn't available the
* Cairo backend clears the current context, so that the dummy texture
* window is not active while the device is unlocked. */
if (has_multithread_makecurrent) {
assert (None != glXGetCurrentDrawable ());
assert (display == glXGetCurrentDisplay ());
assert (glx_context == glXGetCurrentContext ());
} else {
assert (None == glXGetCurrentDrawable ());
assert (None == glXGetCurrentDisplay ());
assert (None == glXGetCurrentContext ());
}
window_surface = cairo_gl_surface_create_for_window (device, test_window,
1, 1);
assert (cairo_surface_status (window_surface) == CAIRO_STATUS_SUCCESS);
draw_to_surface (window_surface);
if (has_multithread_makecurrent) {
assert (test_window == glXGetCurrentDrawable ());
assert (display == glXGetCurrentDisplay ());
assert (glx_context == glXGetCurrentContext ());
} else {
assert (None == glXGetCurrentDrawable ());
assert (None == glXGetCurrentDisplay ());
assert (None == glXGetCurrentContext ());
}
/* In this case, drawing to the window surface will not change the current
* GL context, so Cairo setting the current surface and context to none. */
glXMakeCurrent (display, test_window, glx_context);
draw_to_surface (window_surface);
assert (test_window == glXGetCurrentDrawable ());
assert (display == glXGetCurrentDisplay ());
assert (glx_context == glXGetCurrentContext ());
/* There should be no context change when destroying the device. */
cairo_device_destroy (device);
assert (test_window == glXGetCurrentDrawable ());
assert (display == glXGetCurrentDisplay ());
assert (glx_context == glXGetCurrentContext ());
glXDestroyContext(display, glx_context);
XDestroyWindow (display, test_window);
XCloseDisplay (display);
return CAIRO_TEST_SUCCESS;
}
CAIRO_TEST (gl_device_creation_changes_context,
"Test that using the Cairo GL backend leaves the current GL context in the appropriate state",
"gl", /* keywords */
NULL, /* requirements */
0, 0,
preamble, NULL)