Having spent the last dev cycle looking at how we could specialize the
compositors for various backends, we once again look for the
commonalities in order to reduce the duplication. In part this is
motivated by the idea that spans is a good interface for both the
existent GL backend and pixman, and so they deserve a dedicated
compositor. xcb/xlib target an identical rendering system and so they
should be using the same compositor, and it should be possible to run
that same compositor locally against pixman to generate reference tests.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
P.S. This brings massive upheaval (read breakage) I've tried delaying in
order to fix as many things as possible but now this one patch does far,
far, far too much. Apologies in advance for breaking your favourite
backend, but trust me in that the end result will be much better. :)
In step 1 of speeding up stroking, we introduce contours as a means for
tracking the connected edges around the stroke. By keeping track of
these chains, we can analyse the edges as we proceed and eliminate
redundant vertices speeding up rasterisation.
Coincidentally fixes line-width-tolerance (looks like a combination of
using spline tangent vectors and tolerance).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
I updated the Free Software Foundation address using the following script.
for i in $(git grep Temple | cut -d: -f1 )
do
sed -e 's/59 Temple Place[, -]* Suite 330, Boston, MA *02111-1307[, ]* USA/51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA/' -i "$i"
done
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21356
The fallback for degenerate splines is to treat them as a line-to, so if
the spline is straight, we can just replace it with a simple line-to by
treating as degenerate.
The way this works is very simple: Once for X, and once for Y, it
takes the derivative of the bezier equation, equals it to zero and
solves to find the extreme points, and if the extreme points are
interesting, adds them to the bounder.
Not the fastest algorithm out there, but my estimate is that if
_de_casteljau() ends up breaking a stroke in at least 10 pieces,
then the new bounder is faster. Would be good to see some real
perf data.
The spline decomposition code allocates and stores points in a temporary
buffer which is immediately consumed by the caller. If the caller supplies
a callback that handles each point computed along the spline, then we can
use the point immediately and avoid the allocation.
Inline and unroll PointDistanceSquaredToSegment() and eliminate the
multiple conversions between fixed point and doubles. This simple
transformation both shrinks the code and wins a few percent in path
intensive benchmarks such as fuckhergently.swf
By splitting out the knot vectors into a smaller, separate structure, we
can dramatically reduce the stack allocation for each level of recursion.
Secondly we can have the storage requirements by modifying the first set
of knots in-place, thus we need only allocate stack space for the knots
covering the deferred half of the spline.
Every time we assign or return a hard-coded error status wrap that value
with a call to _cairo_error(). So the idiom becomes:
status = _cairo_error (CAIRO_STATUS_NO_MEMORY);
or
return _cairo_error (CAIRO_STATUS_INVALID_DASH);
This ensures that a breakpoint placed on _cairo_error() will trigger
immediately cairo detects the error.
This patch introduces three macros: _cairo_malloc_ab,
_cairo_malloc_abc, _cairo_malloc_ab_plus_c and replaces various calls
to malloc(a*b), malloc(a*b*c), and malloc(a*b+c) with them. The macros
return NULL if int overflow would occur during the allocation. See
CODING_STYLE for more information.
Currently the code defaults to setting its points to NULL and fixing it up
on the first add_point() to use the embedded buffer. Skip this extra step
by initialising points to the embedded buffer.
This patch was produced by running git-stripspace on all *.[ch] files
within cairo. Note that this script would have also created all the changes
from the previous commits to remove trailing whitespace.
Don't add two consecutive, identical points when decomposing the spline, (which was leading to an infinte loop in the stroke algorithm when it found a slope of (0,0)).