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3 commits

Author SHA1 Message Date
Nis Martensen
16d6b938c8 doc: ensure "compatibility" spelling
This changes not only comments, but also code!

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-03-10 10:20:29 +01:00
Andrea Canciani
de6a1e68fe Remove useless checks for NULL before freeing
This patch has been generated by the following Coccinelle semantic patch:

// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it

@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
-   free(E);
(
-   E = NULL;
|
-   E = 0;
)
   ...
- }

@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
-   free (E);
- }
2011-11-12 20:49:08 +01:00
Robert Bragg
571a27b4fc backends: Adds a new Cogl based backend
This adds a new GPU accelerated backend for Cairo based on the Cogl 3D
graphics API.

This backend aims to support Cairo in a way that translates as naturally
as possible to using a GPU, it does not strive to compete with the
anti-aliasing quality of the image backend if it can't be done
efficiently using the GPU - raw performance isn't the only metric of
concern, so is power usage.

As an overview of how the backend works:
- fills are handled by tessellating paths into triangles
- the backend has an extra fill_rectangle drawing operation so we have
  a fast-path for drawing rectangles which are so common.
- strokes are also tessellated into triangles.
- stroke and fill tessellations are cached to avoid the cpu overhead
  of tessellation and cost of upload given that its common for apps to
  re-draw the same path multiple times. The tessellations can survive
  translations and rotations increasing the probability that they can be
  re-used.
- sources and masks are handled using multi-texturing.
- clipping is handled with a scissor and the stencil buffer which
  we're careful to only update when they really change.
- linear gradients are rendered to a 1d texture using a triangle
  strip + interpolating color attributes. All cairo extend modes
  are handled by corresponding texture sampler wrap modes without
  needing programmable fragment processing.
- antialiasing should be handled using Cogl's multisampling API

XXX: This is a work in progress!!
TODO:
- handle at least basic radial gradients (No need to handle full
  pdf semantics, since css, svg and canvas only allow radial gradients
  defined as one circle + a point that must lie within the first
  circle.) - currently we fall back to pixman for radial gradients.
- support glyph rendering with a decent glyph cache design. The
  current plan is a per scaled-font growable cache texture + a
  scratch cache for one-shot/short-lived glyphs.
- decide how to handle npot textures when lacking hardware support.
  Current plan is to add a transparent border to npot textures and use
  CLAMP_TO_EDGE for the default EXTEND_NONE semantics. For anything else
  we can allocate a shadow npot texture and scale the original to fit
  that so we can map extend modes to texture sampler modes.
2011-10-11 09:05:45 +01:00