Jesse complained that --enable-gl --enable-glesv2 wasn't pulling in the
right headers, and in particular GL_STENCIL8_DEPTH24_OES was undefined
but being used. In this case we can simply use the identical
GL_STENCIL8_DEPTH24 instead.
Reported-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Some drivers have terrible latency issues when using VBO and for our
dynamic use-case (we never reuse a VBO currently) there is little
benefit from using a VBO and often a loss of performance from doing so.
And there is the benefit from reducing the number of our own code paths.
Without uint64_t we need to construct a cairo_int64_t from the struct of
smaller 32-bit types rather than just casting the larger 64-bit value.
Reported-by: Hakki Dogusan <dogusanh@tr.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Rename should_fall_back to can_use_msaa_compositor to make it
more comprehensible and also modify the logic to fall back
when the antialias mode is not "fast" or "default."
Instead of conservatively flushing after every single drawing
operation. Wait until we are certain we need to flush, which
in the case of the MSAA compositor is when we start compositing
with a different type of geometry.
Instead of falling back to the traps compositor to do glyph
rendering, handle it in the MSAA compositor. This allows using
the stencil buffer or scissor to clip and simplifies the MSAA
code path.
The MSAA compositors clips in a unique way We'd like to
share this method with the text rendering path, so we move
it to cairo-gl-composite so that it works in a way very
similar to clipping with the spans and traps compositors.
Instead of falling back to the spans compositor, let the msaa
compositor handle painting. This ensure clipping is handled
in a consistent way with the rest of the msaa compositor.
This implementation is not very efficient at the moment and does not
work with platforms using the incompatible IMG extension (mobile
GPUs). Performance improvements and mobile GPU support will follow.
If the join indicates the pair of edges are parallel, we may be
considering the final segment of the spline with a different tangent
vector than the slope of the final edge and so lead to false dropping of
an edge. This has the effect that the line segments between 'arc arc arc
arc' (a rounded rectangle) are no longer horizontal or vertical. As path
construction tries to eliminate joins between colinear segments, this
optimisation should not be required anyway.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Eliminate numerical inaccuracy from accumulating angle through
the floating point step value by using the exact end-value for the last
arc segment.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
In OpenGL ES 2.0, repeat wrap modes (GL_REPEAT and GL_MIRRORED REPEAT) are
only available for NPOT textures if the GL_OES_texture_npot is supported.
This commit adds a shader implementation of these wrap modes for use by
devices that do not support GL_OES_texture_npot.
As we convert the unaligned clip boxes to a region, we need to process
the intersection of the boxes with the clip surface as a separate step.
Fixes tighten-box for the base compositor.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As SOURCE requires a bounded operation and the GL compositor only
implements a simple operation (i.e. it just blits from source to
destination instead of applying a linear interpolation as required), we
need to reject the operation and fallback. In the future, we should
make the linear interpolation available through a GL shader or as a
dual-source blend (better).
Spotted-by: Chuanbo Weng <strgnm@gmail.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As Cairo's CLEAR sematics are for a bounded operation, and GL's uses the
simple semantics for its CLEAR composite, we need to convert the
operation into an equivalent DEST_OUT when we have a mask.
This fixes the following message from "make check":
./cairo-surface.c (1192): ERROR: cairo_surface_set_mime_data: Duplicate 'Since'
field
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit ed90616b77 changed the way the awk script gets invoked. Due to a
missing "test", this resulted in the awk script never getting invoked at all.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When filling and stroking with an unbounded operator, first fill
and stroke to a temporary surface and then paint the entire surface
back to the original target.
Add support for masking in the OpenGL MSAA compositor. This is
accomplished simply by properly setting up the masking source,
emitting the entire bounded composite region, and unforking
vertex emission.
Add support for texture sources, by unforking _cairo_gl_composite_begin.
_cairo_gl_composite_begin_tristrip is now just a small wrapper. Also
properly emit the source texture coordinates when emitting tristrip
vertices.
When stroking we do not send our polygon to the tessellator, so
it may have overlapping stroke components. Use the stencil buffer
to prevent stroke components from overlapping.
This code could never be executed, because the status variable doesn't get set
since the last time it is checked and errors get returned to the caller.
This was noticed while looking into the build log provided by
http://lists.cairographics.org/archives/cairo/2012-April/022993.html
Reported-by: Ryan Schmidt <cairo-2012b@ryandesign.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
All of these are unused since af9fbd176b "Introduce a new compositor
architecture". Since no one complained yet, I guess that means that we don't
need these any more. :-)
This was noticed while looking into the build log provided by
http://lists.cairographics.org/archives/cairo/2012-April/022993.html
Signed-off-by: Uli Schlachter <psychon@znc.in>
In order to handle the snapshot copy-on-write losing a race with another
thread using the snapshot as a source, we may find the target acquires a
fresh reference as we attempt to finalize it.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If the source wins the race to acquire the original surface as it is
being destroyed, it triggers an assertion.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Due to race with cow and accessing target from multiple threads, we need
to be careful that we always acquire a reference for our access to
the snapshot target.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>