gl: Create separate functions for setting extend and filter

This commit is contained in:
Benjamin Otte 2010-06-03 17:38:28 +02:00
parent 10e71806d2
commit df93802765

View file

@ -571,43 +571,49 @@ _cairo_gl_composite_bind_to_shader (cairo_gl_context_t *ctx,
}
static void
_cairo_gl_texture_set_attributes (cairo_gl_context_t *ctx,
cairo_surface_attributes_t *attributes)
_cairo_gl_texture_set_extend (cairo_gl_context_t *ctx,
GLuint target,
cairo_extend_t extend)
{
assert (! _cairo_gl_device_requires_power_of_two_textures (&ctx->base) ||
(attributes->extend != CAIRO_EXTEND_REPEAT &&
attributes->extend != CAIRO_EXTEND_REFLECT));
(extend != CAIRO_EXTEND_REPEAT && extend != CAIRO_EXTEND_REFLECT));
switch (attributes->extend) {
switch (extend) {
case CAIRO_EXTEND_NONE:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
break;
case CAIRO_EXTEND_PAD:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case CAIRO_EXTEND_REPEAT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case CAIRO_EXTEND_REFLECT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
}
switch (attributes->filter) {
static void
_cairo_gl_texture_set_filter (cairo_gl_context_t *ctx,
GLuint target,
cairo_filter_t filter)
{
switch (filter) {
case CAIRO_FILTER_FAST:
case CAIRO_FILTER_NEAREST:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case CAIRO_FILTER_GOOD:
case CAIRO_FILTER_BEST:
case CAIRO_FILTER_BILINEAR:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
case CAIRO_FILTER_GAUSSIAN:
@ -760,7 +766,10 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (ctx->tex_target, operand->texture.tex);
glEnable (ctx->tex_target);
_cairo_gl_texture_set_attributes (ctx, &operand->texture.attributes);
_cairo_gl_texture_set_extend (ctx, ctx->tex_target,
operand->texture.attributes.extend);
_cairo_gl_texture_set_filter (ctx, ctx->tex_target,
operand->texture.attributes.filter);
glClientActiveTexture (GL_TEXTURE0 + tex_unit);
glTexCoordPointer (2, GL_FLOAT, ctx->vertex_size,