gl: Enable PLT symbol hiding for dispatch entries

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2010-12-25 09:39:08 +00:00
parent 109fcb3950
commit a4ae7d59be

View file

@ -49,7 +49,7 @@ typedef struct _cairo_gl_dispatch_entry {
offsetof(cairo_gl_dispatch_t, name)}
#define DISPATCH_ENTRY_LAST { NULL, NULL, 0 }
cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
cairo_private cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
DISPATCH_ENTRY_ARB (GenBuffers),
DISPATCH_ENTRY_ARB (BindBuffer),
DISPATCH_ENTRY_ARB (BufferData),
@ -58,7 +58,7 @@ cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
DISPATCH_ENTRY_LAST
};
cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
cairo_private cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
/* Shaders */
DISPATCH_ENTRY_CUSTOM (CreateShader, CreateShaderObjectARB),
DISPATCH_ENTRY_ARB (ShaderSource),
@ -87,7 +87,7 @@ cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
DISPATCH_ENTRY_LAST
};
cairo_gl_dispatch_entry_t dispatch_fbo_entries[] = {
cairo_private cairo_gl_dispatch_entry_t dispatch_fbo_entries[] = {
DISPATCH_ENTRY_EXT (GenFramebuffers),
DISPATCH_ENTRY_EXT (BindFramebuffer),
DISPATCH_ENTRY_EXT (FramebufferTexture2D),