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gl: Enable PLT symbol hiding for dispatch entries
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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parent
109fcb3950
commit
a4ae7d59be
1 changed files with 3 additions and 3 deletions
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@ -49,7 +49,7 @@ typedef struct _cairo_gl_dispatch_entry {
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offsetof(cairo_gl_dispatch_t, name)}
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#define DISPATCH_ENTRY_LAST { NULL, NULL, 0 }
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cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
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cairo_private cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
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DISPATCH_ENTRY_ARB (GenBuffers),
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DISPATCH_ENTRY_ARB (BindBuffer),
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DISPATCH_ENTRY_ARB (BufferData),
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@ -58,7 +58,7 @@ cairo_gl_dispatch_entry_t dispatch_buffers_entries[] = {
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DISPATCH_ENTRY_LAST
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};
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cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
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cairo_private cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
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/* Shaders */
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DISPATCH_ENTRY_CUSTOM (CreateShader, CreateShaderObjectARB),
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DISPATCH_ENTRY_ARB (ShaderSource),
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@ -87,7 +87,7 @@ cairo_gl_dispatch_entry_t dispatch_shaders_entries[] = {
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DISPATCH_ENTRY_LAST
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};
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cairo_gl_dispatch_entry_t dispatch_fbo_entries[] = {
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cairo_private cairo_gl_dispatch_entry_t dispatch_fbo_entries[] = {
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DISPATCH_ENTRY_EXT (GenFramebuffers),
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DISPATCH_ENTRY_EXT (BindFramebuffer),
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DISPATCH_ENTRY_EXT (FramebufferTexture2D),
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