gl: Move texture setup code into its own file

This ensures textures don't need to be (re)set when doing component
alpha and running 2 shaders.
This commit is contained in:
Benjamin Otte 2010-05-19 19:25:03 +02:00
parent 970c879dd8
commit 73262edd82

View file

@ -43,56 +43,6 @@
#include "cairo-error-private.h"
#include "cairo-gl-private.h"
static void
_cairo_gl_set_texture_surface (int tex_unit, GLuint tex,
cairo_surface_attributes_t *attributes,
GLint tex_target)
{
if (tex_target == GL_TEXTURE_RECTANGLE_EXT) {
assert (attributes->extend != CAIRO_EXTEND_REPEAT &&
attributes->extend != CAIRO_EXTEND_REFLECT);
}
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (tex_target, tex);
switch (attributes->extend) {
case CAIRO_EXTEND_NONE:
glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
break;
case CAIRO_EXTEND_PAD:
glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case CAIRO_EXTEND_REPEAT:
glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case CAIRO_EXTEND_REFLECT:
glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
switch (attributes->filter) {
case CAIRO_FILTER_FAST:
case CAIRO_FILTER_NEAREST:
glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case CAIRO_FILTER_GOOD:
case CAIRO_FILTER_BEST:
case CAIRO_FILTER_BILINEAR:
glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
case CAIRO_FILTER_GAUSSIAN:
ASSERT_NOT_REACHED;
}
glEnable (tex_target);
}
static int
_cairo_gl_gradient_sample_width (const cairo_gradient_pattern_t *gradient)
{
@ -610,17 +560,99 @@ _cairo_gl_composite_bind_to_shader (cairo_gl_context_t *ctx,
_cairo_gl_operand_bind_to_shader (ctx, &setup->mask, "mask");
}
static void
_cairo_gl_texture_set_attributes (cairo_gl_context_t *ctx,
cairo_surface_attributes_t *attributes)
{
if (ctx->tex_target == GL_TEXTURE_RECTANGLE_EXT) {
assert (attributes->extend != CAIRO_EXTEND_REPEAT &&
attributes->extend != CAIRO_EXTEND_REFLECT);
}
switch (attributes->extend) {
case CAIRO_EXTEND_NONE:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
break;
case CAIRO_EXTEND_PAD:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case CAIRO_EXTEND_REPEAT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case CAIRO_EXTEND_REFLECT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
switch (attributes->filter) {
case CAIRO_FILTER_FAST:
case CAIRO_FILTER_NEAREST:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case CAIRO_FILTER_GOOD:
case CAIRO_FILTER_BEST:
case CAIRO_FILTER_BILINEAR:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
case CAIRO_FILTER_GAUSSIAN:
ASSERT_NOT_REACHED;
}
}
static void
_cairo_gl_operand_setup_texture (cairo_gl_context_t *ctx,
cairo_gl_operand_t *operand,
GLuint tex_unit)
{
switch (operand->type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
break;
case CAIRO_GL_OPERAND_CONSTANT:
if (ctx->current_shader == NULL) {
glActiveTexture (GL_TEXTURE0 + tex_unit);
/* Have to have a dummy texture bound in order to use the combiner unit. */
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glEnable (ctx->tex_target);
} else {
glDisable (ctx->tex_target);
}
break;
case CAIRO_GL_OPERAND_TEXTURE:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (ctx->tex_target, operand->texture.tex);
glEnable (ctx->tex_target);
_cairo_gl_texture_set_attributes (ctx, &operand->texture.attributes);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (GL_TEXTURE_1D, operand->linear.tex);
glEnable (GL_TEXTURE_1D);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (GL_TEXTURE_1D, operand->radial.tex);
glEnable (GL_TEXTURE_1D);
break;
}
}
static void
_cairo_gl_set_tex_combine_constant_color (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup,
int tex_unit,
GLfloat *color)
{
glActiveTexture (GL_TEXTURE0 + tex_unit);
/* Have to have a dummy texture bound in order to use the combiner unit. */
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glEnable (ctx->tex_target);
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
if (tex_unit == 0) {
@ -661,8 +693,6 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx,
setup->src.constant.color);
break;
case CAIRO_GL_OPERAND_TEXTURE:
_cairo_gl_set_texture_surface (0, setup->src.texture.tex,
src_attributes, ctx->tex_target);
if (!setup->shader) {
/* Set up the constant color we use to set color to 0 if needed. */
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_color);
@ -686,22 +716,13 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx,
}
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_1D, setup->src.linear.tex);
glEnable (GL_TEXTURE_1D);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_1D, setup->src.linear.tex);
glEnable (GL_TEXTURE_1D);
break;
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
break;
}
}
@ -729,8 +750,6 @@ _cairo_gl_set_src_alpha_operand (cairo_gl_context_t *ctx,
constant_color);
break;
case CAIRO_GL_OPERAND_TEXTURE:
_cairo_gl_set_texture_surface (0, setup->src.texture.tex,
src_attributes, ctx->tex_target);
if (!setup->shader) {
/* Set up the combiner to just set color to the sampled texture. */
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
@ -754,28 +773,6 @@ _cairo_gl_set_src_alpha_operand (cairo_gl_context_t *ctx,
}
}
static void
_cairo_gl_set_linear_gradient_mask_operand (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
{
assert(setup->shader);
glActiveTexture (GL_TEXTURE1);
glBindTexture (GL_TEXTURE_1D, setup->mask.linear.tex);
glEnable (GL_TEXTURE_1D);
}
static void
_cairo_gl_set_radial_gradient_mask_operand (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
{
assert(setup->shader);
glActiveTexture (GL_TEXTURE1);
glBindTexture (GL_TEXTURE_1D, setup->mask.radial.tex);
glEnable (GL_TEXTURE_1D);
}
/* This is like _cairo_gl_set_src_alpha_operand, for component alpha setup
* of the mask part of IN to produce a "source alpha" value.
*/
@ -803,10 +800,6 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
case CAIRO_GL_OPERAND_CONSTANT:
/* Have to have a dummy texture bound in order to use the combiner unit. */
if (! setup->shader) {
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glActiveTexture (GL_TEXTURE1);
glEnable (ctx->tex_target);
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
setup->mask.constant.color);
@ -817,8 +810,6 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
}
break;
case CAIRO_GL_OPERAND_TEXTURE:
_cairo_gl_set_texture_surface (1, setup->mask.texture.tex,
mask_attributes, ctx->tex_target);
if (!setup->shader) {
/* Set up the constant color we use to set color to 0 if needed. */
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_color);
@ -839,12 +830,7 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
_cairo_gl_set_linear_gradient_mask_operand (ctx, setup);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
_cairo_gl_set_radial_gradient_mask_operand (ctx, setup);
break;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
case CAIRO_GL_OPERAND_COUNT:
@ -865,10 +851,6 @@ _cairo_gl_set_mask_operand (cairo_gl_context_t *ctx,
break;
case CAIRO_GL_OPERAND_TEXTURE:
_cairo_gl_set_texture_surface (1, setup->mask.texture.tex,
&setup->mask.texture.attributes,
ctx->tex_target);
if (! setup->shader) {
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
@ -887,20 +869,11 @@ _cairo_gl_set_mask_operand (cairo_gl_context_t *ctx,
}
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
_cairo_gl_set_linear_gradient_mask_operand (ctx, setup);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
_cairo_gl_set_radial_gradient_mask_operand (ctx, setup);
break;
case CAIRO_GL_OPERAND_NONE:
break;
case CAIRO_GL_OPERAND_SPANS:
if (! setup->shader) {
/* Set up the mask to source from the incoming vertex color. */
glActiveTexture (GL_TEXTURE1);
/* Have to have a dummy texture bound in order to use the combiner unit. */
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glEnable (ctx->tex_target);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
@ -1137,6 +1110,9 @@ _cairo_gl_composite_begin (cairo_gl_context_t *ctx,
_cairo_gl_set_shader (ctx, setup->shader);
_cairo_gl_composite_bind_to_shader (ctx, setup);
_cairo_gl_operand_setup_texture (ctx, &setup->src, 0);
_cairo_gl_operand_setup_texture (ctx, &setup->mask, 1);
glBindBufferARB (GL_ARRAY_BUFFER_ARB, ctx->vbo);
glVertexPointer (2, GL_FLOAT, setup->vertex_size, NULL);