From 6848c7c850aa0a710c1409d1fc2cb441d02a2b28 Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Wed, 27 Jan 2010 23:01:37 +0000 Subject: [PATCH] drm-i915: Don't tile temporary image textures. As uploading to a tiled buffer is much slower than linear memory, don't unless we expect to reuse the texture. This is not true for sub-image clones, which are single shot affairs. --- src/drm/cairo-drm-i915-shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/drm/cairo-drm-i915-shader.c b/src/drm/cairo-drm-i915-shader.c index cdefdf36e..7c1291ade 100644 --- a/src/drm/cairo-drm-i915-shader.c +++ b/src/drm/cairo-drm-i915-shader.c @@ -1274,7 +1274,7 @@ i915_surface_clone_subimage (i915_device_t *device, image->base.content, extents->width, extents->height, - I915_TILING_DEFAULT, + I915_TILING_NONE, FALSE); if (unlikely (clone->intel.drm.base.status)) return clone->intel.drm.base.status;